Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076079 Posts in 44161 Topics- by 36127 Members - Latest Member: DSSiege11

December 30, 2014, 09:03:38 AM
TIGSource ForumsPlayerGeneralRe: Project Zomboid Fiasco
Pages: 1 [2] 3 4
Print
Author Topic: Re: Project Zomboid Fiasco  (Read 4081 times)
Kramlack
Guest
« Reply #20 on: October 19, 2011, 02:37:00 PM »

When you start taking money from people in advance for a project, I feel like that's a promise to people, and that you're responsible for the safety of their investment. I understand they're indie and they didn't have recent backups, I don't back up a lot of my files and on more than one occasion have had a crash, so I understand how much it sucks, but he really should've set up a simple dropbox or something for this, it's just common sense.

Also, he handled it poorly afterwards, there's no way around that. People on the internet are dicks, and that's nothing new, so he should've tackled the problem calmly, instead of making himself look bad and pissing off what little people had faith in him.

All around it was pretty poorly managed and at the end of the day, the only fault there is the developers. I'm aware I just said people on the internet are dicks, but I still feel it needs to be said that they weren't in the right on jumping on him in such a hostile way.
Logged
Ashkin
Level 10
*****


meow


View Profile
« Reply #21 on: October 19, 2011, 07:36:35 PM »

I have a backup on my usb key with me at all times.
Oh, that's a good idea. I think I've got a spare 1GB drive around here somewhere.
Three backups! Better safe than sorry Wink
Now I just need a program to automatically backup everything...
Logged
1982
Level 8
***


toplessgun@hotmail.com
View Profile
« Reply #22 on: October 19, 2011, 11:48:03 PM »

Now there's a shocker, people pay money and form expectations based on that money! How could they! Must be all idiots. Hint: There's a very distinct difference between funding and donation based models.
Also the quantity of the funding doesn't matter. 8$ isn't a lot to me or you. It's nothing to shrug off to a lot of people, even in the midst of Europe with rising poverty rates.

There is difference in paying something that does exists, or that does not exists. Or difference between trusted entity with delivery history, or virtually unknown entity. You pay for other and you should expect return, you pay for other and you don't what happens but hope the best. There are "levels" in different payment scenarios. Giving money in the internet to someone completely unknown person for product that does not exists, should be taken as a risk and give only the amount of money that is worth of losing. That is not idiocracy.

If Zomboid was officially funding (not donation) based project, then legally those terms apply which funders signed when they gave their money. If there is no terms, it is a legal mess. But even with all legal stuff and terms, you should still consider such investment as a risk. Doing otherwise, is stupidity. Yes you would have legal options there, but have fun with that. Hope that trouble is worth of even few hundred dollars.

I definitely like the crowd funding systems. But I understand there are some issues in it. You really can't be sure can one deliver, and in which quality level. How is that even measured? If not, who to blame? Morally, legally? It works only if it is based on trust and if funders accepts the possible risks. Invest only the money worth of losing! It is so simple. Doing otherwise is stupid.

Donation based model is better, but I don't know if that really generates any income to any developer.
Logged

InfiniteStateMachine
Level 10
*****



View Profile WWW Email
« Reply #23 on: October 20, 2011, 12:19:19 AM »

These days source control is so easy. I pretty much put any project that goes over 10-15 hours on bitbucket. It takes about 5 mins to set up and synchronizing takes about 30 seconds on average.

With all the tortoise frontends and free private services these days it's pretty hard to justify not backing up your work.

Sounds like the guy was a business programmer too from his twitter comments. This may be presumptuous but I kind of thought the business world would be more of a stickler for backing up your work than the game world.
Logged

Mikademus
Level 10
*****


The Magical Owl


View Profile
« Reply #24 on: October 20, 2011, 04:07:50 AM »

Ok, this situation sucks dirty balls for them and I hope they will rise from this to finish the game. If you read this, I feel with you because I know what it is like losing investments of time, life and precious data.

That said, I have read statements and coverage of this and I really don't get it: I might be biased from having worked professionally for some years but this is actually beyond understanding. They used two laptops to develop the game. Whenever you use more than one computer the far easiest way to share and synchronise the code is by a versioning system. All other schemes basically require either a standalone locally networked server (which they apparently didn't have) or synching through removable media. If they synced using flash memory they should still have the memory sticks. If they used emails they should still have the emails. If they used sneakernet with friggin' 3½ inch floppies they should still have the disks. Etc etc. Whatever their synchro scheme was it must have been fubar on an epic scale. So did they use bluetooth, hot-spotted wi-fi conections or 19.2kbaud 25-pin cables hooked to the parallel port?

Somewhere along the line they should have stopped and thought that there was probably something very wrong with their methodology.
Logged

\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
SFBTom
Level 1
*



View Profile WWW
« Reply #25 on: October 20, 2011, 04:16:00 AM »

So did they use bluetooth, hot-spotted wi-fi conections or 19.2kbaud 25-pin cables hooked to the parallel port?

Shared folders on the local network maybe? Still pretty silly, but I'm not one to talk. I'm upgrading to 50GB dropbox today, up to now a portable drive hidden in my flat has been my only backup system...
Logged

st33d
Guest
« Reply #26 on: October 20, 2011, 04:20:03 AM »

I think it takes at least a good square kick in the balls to make you realise that you never want to be kicked in the balls ever again. And you're not going to let it happen again.

I work with Adobe products.

I've bound Command+S to one of my tablet buttons and backup every time I write a new algorithm / draw a frame of animation.

Logged
C.A. Silbereisen
Schlagerstar
Global Moderator
Level 10
******


eurovision winner 2014


View Profile
« Reply #27 on: October 20, 2011, 08:34:02 AM »

Somewhere along the line they should have stopped and thought that there was probably something very wrong with their methodology.
Thing is, this sort of thing is OK if you're just working on a small hobbyist project, but once you start gaining commercial success and building a community around your game, you need to be professional. The underlying problem with the whole Zomboid thing seems to be lack of professionalism.
Logged

1982
Level 8
***


toplessgun@hotmail.com
View Profile
« Reply #28 on: October 20, 2011, 08:55:15 AM »

start gaining commercial success and building a community around your game, you need to be professional.

That's the fun thing there. I personally never expect such projects to be ever professional, or their creators either. That's how I see indie crowd funding system and accept it. Way of doing stuff for non-professional hobbyist some sort. If there are real professionals, let them take the classic route through commercial steps ...and actually, they do. And independent non-professional are free to mess up in spirit of this:  Durr...?
Logged

ஒழுக்கின்மை
Level 10
*****


Also known as रिंकू.

RinkuHero
View Profile WWW Email
« Reply #29 on: October 20, 2011, 09:02:39 AM »

this is part of why i don't like selling preorders too early, it makes one feel bad about delays in the project schedule. i may do official preorders for my games one day, but only like a few weeks before release when the game is 99% done, not when the game is only half-done
Logged

Christian Knudsen
Level 10
*****



View Profile WWW Email
« Reply #30 on: October 20, 2011, 09:50:26 AM »

That's the fun thing there. I personally never expect such projects to be ever professional, or their creators either.

The thing is, this is their full-time job and only source of income. So for all intents and purposes, they are professional game developers. They just haven't acted like it.

Paul: I hear you. I'll only ever sell preorders when I know my game will be finished (and finished soon). Selling the game before it's done does bring a lot of pressure from the players and can really sour the player/developer relationship -- especially if you aren't able to handle that pressure in a professional manner:

http://www.theindiestone.com/lemmy/index.php/2011/10/08/sense-of-entitlement/
Logged

Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
grayfox88
Level 0
**



View Profile WWW Email
« Reply #31 on: October 20, 2011, 10:09:26 AM »

I just read his blog post and I'm not sure what to think here. I know I personally wouldn't have ranted like that in a post but he's got a valid point. Nobody sees the effort he's actually putting in and I can sympathize with that.

I bought a LAN center when I was 18, and whenever my parents would come by to check it out they would give me flak for not doing enough, not putting enough effort into my business, and accused me of playing games all day.

In reality, I was constantly fixing hardware issues and removing viruses and cleaning spills and replacing keyboards and spending ALL of my time at my business, sleeping on a couch in the back room, paying myself minimum wage to make it happen.

It reminds me of the quote "Once I did bad, that I heard ever. Twice I did good, that I heard never"
Logged

Christian Knudsen
Level 10
*****



View Profile WWW Email
« Reply #32 on: October 20, 2011, 10:30:29 AM »

He receives an email politely asking for a refund. This is what it says on their website:

Quote
we need to state that we do not accept refunds officially (original italics), but we will consider it in most if not all individual circumstances

So instead of considering giving a refund or just ignoring the email, he writes a long and whiny blog post and decides to "punish" the emailer by playing Deus Ex instead of working on the game. Forget about acting professional, how about at least acting mature?
Logged

Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
Mikademus
Level 10
*****


The Magical Owl


View Profile
« Reply #33 on: October 20, 2011, 11:02:18 AM »

start gaining commercial success and building a community around your game, you need to be professional.

That's the fun thing there. I personally never expect such projects to be ever professional, or their creators either. That's how I see indie crowd funding system and accept it. Way of doing stuff for non-professional hobbyist some sort. If there are real professionals, let them take the classic route through commercial steps ...and actually, they do. And independent non-professional are free to mess up in spirit of this:  Durr...?

I don't equate being Indie with being childish and stupidly irresponsible. Being Indie is about not being a serf of the mass-industry, about being your own boss. It should entail fun, as should all life's callings. That is not the same as it should be a frat party. To make an analogy, I love cooking and when I cook I try to have fun in the kitchen. I have strict routines when cooking though: I don't juggle knives, I never place washed utensils with the edge or points up, I don't walk with dangerous things (hot trays, knives) without alerting people I pass or fail to warn people cutting things that I am behind them, etc etc. And development is just another kitchen. Indies should be professional just as much as any other software developer. When you deal with other peoples' money, even more so. Professionalism != no fun. But if you're not professional about how you go about things you will certainly not have fun in the long run, and these guys have learned that. And just as people that are irresponsible in the kitchen quickly learns grief, so did these guys.

So 1982, I think you are blatantly and dangerously wrong. One can never be childish and irresponsible in any serious undertaking. Being Indie is not a licence to be immature and believing that is damaging to our business reputation and livelihood. I don't know how old you are but you sound very young, so let me just tell you that messing up is not fun and lacking professionalism leads to not having fun.
Logged

\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
1982
Level 8
***


toplessgun@hotmail.com
View Profile
« Reply #34 on: October 20, 2011, 11:38:25 AM »

One can never be childish and irresponsible in any serious undertaking.
Childish or irresponsible approaches don't even try to be serious.

Quote
Being Indie is not a licence to be immature and believing that is damaging to our business reputation and livelihood.
No its not, but why should I expect any more as a customer/fan? It doesn't stop me supporting possible train wrecks. I only expect so called professionalism from established entities. Thou I feel that in many cases professionalism equals boredom (in creative field at least).

Quote
I don't know how old you are but you sound very young, so let me just tell you that messing up is not fun and lacking professionalism leads to not having fun.
I feel sorry for you that your view of the world is that non-professionalism leads into not having fun. I just can't see and feel this. Hopefully you find enlightenment in your life. If you are not old like me, you might even have time to do the change.

....And professionalism has nothing to do with making proper backups. Heck I backup my porn.

Logged

Mikademus
Level 10
*****


The Magical Owl


View Profile
« Reply #35 on: October 20, 2011, 11:51:26 AM »

....And professionalism has nothing to do with making proper backups. Heck I backup my porn.

Lol, sorry for the direct confrontation, and thanks for the disarming porn comment! My Word! But I'd say that making proper backups is one of the very minimal definitions of profesionalism Smiley
Logged

\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
JWK5
Guest
« Reply #36 on: October 20, 2011, 11:53:42 AM »

Quote
I don't know how old you are but you sound very young, so let me just tell you that messing up is not fun and lacking professionalism leads to not having fun.
I feel sorry for you that your view of the world is that non-professionalism leads into not having fun. I just can't see and feel this. Hopefully you find enlightenment in your life. If you are not old like me, you might even have time to do the change.
You're both being pretty ridiculous.

Anyways, professionalism means to do something in a professional manner and it is generally a trait you acquire over time through experience and learning. I think the more serious issue in this case (the Project Zomboid fiasco) seems to be the displayed lack of integrity.

You have to know that if you take money from people under the pretense that they will eventually get a product in return and then you don't deliver (for whatever the reasons) people are going to be upset. If I pre-ordered a game at GameStop only be told later "Sorry, the game was canceled. You don't get your money back." I'd be pretty pissed.

If 'indies' expect a mainstream level of respect then to a degree they have to be held to a certain level of mainstream obligation, at least when it comes to the consumer-product relationship. Once you accept money from someone (for a product, not a donation) it is your responsibility to either get them what they paid for or return to them what they invested. I don't think 'indies' should have the luxury to bail out on that obligation any more than I think mainstream developers should. 'Indie' does not equal freedom from responsibility.
« Last Edit: October 20, 2011, 12:00:18 PM by JWK5 » Logged
st33d
Guest
« Reply #37 on: October 20, 2011, 11:54:15 AM »


To be blunt: What a fucking knobhead.

Case in point: A mate of mine last weekend said I should get into the whole microtransaction thing because there are "mugs" out there that actually shovel money into those things. I said that sort of work was boring and I was more interested in making fun games.

But that's not what I really felt.

I simply feel, as a rational human being that understands the nature of social efficiency, that treating people like shit is bad.

If you treat people like shit, you are a fucking ignorant moron. Regardless of how many morons you yourself encounter, fucking man-up and don't be a moron yourself.
Logged
1982
Level 8
***


toplessgun@hotmail.com
View Profile
« Reply #38 on: October 20, 2011, 12:02:32 PM »

If 'indies' expect a mainstream level of respect then to a degree they have to be held to a certain level of mainstream obligation, at least when it comes to the consumer-product relationship. Once you accept money from someone (for a product, not a donation) it is your responsibility to either get them what they paid for or return to them what they invested. I don't think 'indies' should have the luxury to bail out on that obligation anymore than I think mainstream developers should. 'Indie' does not equal freedom from responsibility.

Yes here is the main point that being professional, or non-professional, cheating and doing morally wrong is always bad thing. Either money involved or not. But I still feel that you can be total train wreck and still not hurt anyones feelings Durr...? That is what I try to achieve in my life at least... But yes, other peoples money should not be included in such endeavors. Most people don't take these scenarios as lightly as I.
Logged

Mikademus
Level 10
*****


The Magical Owl


View Profile
« Reply #39 on: October 20, 2011, 12:05:25 PM »

If 'indies' expect a mainstream level of respect then to a degree they have to be held to a certain level of mainstream obligation, at least when it comes to the consumer-product relationship. Once you accept money from someone (for a product, not a donation) it is your responsibility to either get them what they paid for or return to them what they invested. I don't think 'indies' should have the luxury to bail out on that obligation any more than I think mainstream developers should. 'Indie' does not equal freedom from responsibility.
I think that is about exactly what I too wrote. And I appreciate your comment about the integrity aspect of the situation.
Logged

\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
Pages: 1 [2] 3 4
Print
Jump to:  

Theme orange-lt created by panic