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May 19, 2013, 04:48:11 PM
TIGSource ForumsDeveloperFeedbackFatty! (First Mobile Game)
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Author Topic: Fatty! (First Mobile Game)  (Read 368 times)
laxwolf
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« on: October 22, 2011, 10:47:21 PM »

Hello everyone!

Background:
A little while ago, I dropped Blender 3d which I've been working in for 4 years and started working in Corona SDK. This is due to my uncontrollable interest in game development for mobile devices. "Fatty" (working title) is my first game in Corona SDK and it's coming along really well. Starting from scratch has been difficult but it has helped me to stay attached to a project longer than usual.

Game description:
So basically, you choose a character at start and each character have unique controls and power-ups (and backgrounds.) Food is bombarding you from all sides and the fatty foods make you bigger and the vegetables make you smaller. There are also mines, which unnaturally glide across the screen, bombs, which are thrown in, dynamite, which split into multiple sticks, trip mines, which explode if you are in the laser, and tracking missiles, which track to you for a short time before they explode. Your score multiplier goes up as you get fatter, but you are more likely to get hit by a bomb.

October 23rd, 2011 To-Do List for now:
- Fix Vegetable make fat bug.
- Add the characters to game.
- Draw Backgrounds for characters.
- Create menu and character select.
- Add Facebook Plug-in (possibly.)

The background is a placeholder to test parallax scrolling...







Please feel free to leave any advice or ideas! Thank you.

To check out my other work in blender... www.youtube.com/user/laxwolf


« Last Edit: October 22, 2011, 10:59:12 PM by laxwolf » Logged

Solo artist, modeler, designer, and programmer at 3dbitgames!
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