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Zack Bell
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« on: October 23, 2011, 06:38:42 PM » |
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Do you guys like them? More importantly, do you think they would work well in a metroidvania or platformer? That is my current plan, but I was curious about others' opinions.  EDIT: For those who don't know. W,A,S,D to move (W to jump) And arrow keys to aim weapon. EDIT 2: Nobody has replied so I added it anyway. 
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« Last Edit: October 23, 2011, 07:53:02 PM by Zack Bell »
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Zetsaika
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« Reply #1 on: October 23, 2011, 08:39:25 PM » |
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It's no good when a game try to make WASD and ARROWS feel like 2 analogs. They will never be fluid enough to be a good option, that if you want something smooth and with some degree of precision.
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Zack Bell
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« Reply #2 on: October 23, 2011, 08:45:22 PM » |
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Ok, I can see that. I know that I've been playing with it for maybe twenty minutes and I'm fairly comfortable.
I failed to mention that there is no need for a "shoot button". While you hold right, you shoot right.
I feel like Isaac was a fairly difficult game and the controls never screwed up anything that I tried to do.
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« Last Edit: October 23, 2011, 09:39:49 PM by Zack Bell »
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alastair
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« Reply #3 on: October 23, 2011, 09:35:09 PM » |
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I prefer movement on arrow keys and action keys on the left side, if I'm not using a controller.
Also, there wasn't much point in quoting Zetsaika since he was the only other person posting in the topic. :D
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Please use an avatar if you have none.
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Zack Bell
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« Reply #4 on: October 23, 2011, 09:40:27 PM » |
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Unquoted! Haha  And I suppose it would be easy enough to let them choose which set of keys aims and which moves the dude.
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forwardresent
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« Reply #5 on: October 23, 2011, 09:54:48 PM » |
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I liked the controls, more than using a mouse to aim and shoot. It's a little difficult to get any precision but it works.
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dustin
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« Reply #6 on: October 23, 2011, 10:22:12 PM » |
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I like the controls a lot. In fact I like this type of controls better then with two analog sticks but that's probably just because I played a bunch of robotron and smash tv. Although I would prefer if it had 8 way shooting instead of 4 way. Just shoot diagonal if your pressing two directions at once.
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C.A. Sinner
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« Reply #7 on: October 24, 2011, 05:02:33 AM » |
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I did something exactly like that in an arena shooter I made 2 years ago. Though the controls were WSAD for movement and IKJL for firing to get some symmetry in there. I personally think it works OK but remember several people reacting negatively to the default control scheme. Also: Make the buttons freely configurable. There's no reason not to do this in a PC game that uses the keyboard unless the game is like QWOP or GIRP or sth.
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baconman
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« Reply #8 on: October 24, 2011, 09:31:13 AM » |
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I do like the controls a lot, but I'm not sure how well they'd work in a platformer. First of all, what exactly would you be shooting downwards for, except maybe in mid-air? Secondly, while in a top-down 3/4 view like Issac, you can work around the environment to get shots in, but in a platformer, diagonals are often pretty crucial; and keyboard stroke limits on some models don't make that very effective - if you're pressing two keys to shoot diagonal, and then two MORE to jump to the side, your software's gonna trip up *somewhere.*
I do still prefer it to mouse aiming, though. Now, if you do a setup for aiming keys, or at least aim-rotation keys on Q and E that allow you to aim and move independently (ala Ikari Warriors), you can make some good tactical gameplay while still keeping a couple of shoot/item buttons.
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Zack Bell
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« Reply #9 on: October 24, 2011, 09:55:45 AM » |
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Shooting down will only be relevant in mid-air.
And honestly, I liked that you couldn't shoot diagonally in Isaac. I think I 'll like that in platformer context as well. It reminds me of Megaman and old-school games like that. You focus more on platforming and moving the player to a position that lets him shoot his enemies, rather than a stationary player who can aim freely.
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Schoq
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« Reply #10 on: October 24, 2011, 11:52:04 AM » |
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I do like the controls a lot, but I'm not sure how well they'd work in a platformer. First of all, what exactly would you be shooting downwards for, except maybe in mid-air? To shoot enemies on platforms below you, obviously. Never played Contra?
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make games, not money
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Zack Bell
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« Reply #11 on: October 24, 2011, 11:55:05 AM » |
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That's actually a good point. We have lots of jump-through platforms that will also be able to be shot through.
Shoot-through platforms, they're the new jump-through.
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baconman
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« Reply #12 on: October 24, 2011, 12:23:57 PM » |
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Well, you could do that. Or if you were going for MegaMan context, you could Hero:Core it with a simple shoot-left and a shoot-right button.
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ducktails
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« Reply #13 on: October 24, 2011, 12:43:39 PM » |
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I like the control scheme in general. It took me a bit to get used to the momentum based shooting in Isaac, but after you get used to it and notice the different situations it's useful for, it's a lot of fun.
As for sidescrollers: I automatically thought of games like Contra and Gunstar Heroes, but really, the control scheme can work in any game as long as there's a reason for independent movement and aim.
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Zack Bell
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« Reply #14 on: October 24, 2011, 01:11:45 PM » |
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Well in a month or less there will be a devLog and you guys can try it either way 
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