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Linx
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« on: October 25, 2011, 05:53:11 PM » |
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Embers of Fate Daily Devlog- This baby is meant to be updated daily, and if not I will notify beforehand as to my reason of absence  Embers of Fate is a platformer being created by yours truly, and CubinJ (programmer). This game is meant to have a very flowy feel, with combat that actually challenges the player. How may I achieve this you ask? I'd like to know too ._., but that's what development is all about. The storyline is meant to have a deep effect on the game, so I probably wont reveal much about it, though I'll probably give off some of the basics of it. And yeah.........  The game is currently being made in Game Maker. Note: Inspired by The Archer Devlog Day 001: I'll just post the main character, and one of the concepts that has been made by my good friend Drake Dollison Main character sprite Concept of Default townspeople look~ Note- Tell me if the concepts im posting are too big and i'll scale them down
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« Last Edit: October 25, 2011, 05:59:11 PM by Linx »
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DGH94
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« Reply #1 on: October 25, 2011, 06:03:41 PM » |
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Looks good. Size wise too ( atleast from my iPhone ). Can't wait to see some ingame mockups!
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Check out my DevLog? What if I told you there was cake? (Not yet, well, maybe never, but cake is always enticing.)
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Linx
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« Reply #2 on: October 26, 2011, 03:23:03 PM » |
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Day 002:- Started taking some design notes
- Fleshing out the storyline/characters a bit more
Going into this project, i realized i hadn't planned out too much. This project is an old project of mine, and either I hadn't thought it out too much back then, or I forgot everything I thought out originally. With that in mind, ive been thinking about how exactly I want things to go, and i'll probably go into this more in-depth in the next few days or on the weekend. Pictures for you~ Design Notes Beginning area scenery where the character starts out Shopkeeper concept Some of the concepts ill be uploading such as the shop keeper im not completely happy with, but I rushed them for a project a bit ago. I'll probably end up redoing some of the concepts you see here overtime. @DGH94- Thanks for the support man 
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DGH94
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« Reply #3 on: October 26, 2011, 06:36:17 PM » |
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Those are some really gnarly sketches. Ever think of doing a narrative/detective type game with those? It would be a hit solely on the unique art style. Maybe add some color and use them ( or the heads) as portraits in dialog or an overview of an area?
Keep up the work, I'll definitely be following this.
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Check out my DevLog? What if I told you there was cake? (Not yet, well, maybe never, but cake is always enticing.)
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Linx
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« Reply #4 on: October 27, 2011, 06:49:32 PM » |
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Day 003:- More Design Notes
- Started animations for the character
- Talked with Cubin about the movement engine, pretty sure we're gonna start that this weekend
 This is actually keeping me motivated to work on my game everyday  @DGH94-I probably wouldn't do a narrative/detective type of game since those don't interest me too much, though I might have to tell Drake about it  . Thanks for the support though, i appreciate it.
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Linx
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« Reply #6 on: October 29, 2011, 06:53:18 PM » |
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Day 005:- More animation work, trying out a new process thanks to http://alexhw.com/
- Major designing
- Combat system
- CubinJ: Ghost platforms, sprite placeholders, improvement on previous basic mechanics
Some of the design notes~- Feel of the game: Player should feel that the world is Mysterious and mystical, not so much that they’re creeped out by the world, but some of the areas will have a darker feel to them.
- Inspiration: “Tales of” games
- Creatures should look somewhat unique, some traveling in packs, some alone, behavior should match the creatures.
- Story should make the character think about things, having significant points that are meant to mean something to the player.
- Characters must be believable. If the story is meant to impact the player, it has to have believable characters.
- Government uses false reasons for war to take hostages in order to power their country.
- Game tends to get dark at certain points
Screenshots for you~Animation Process  Basic Engine 
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saint11
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« Reply #7 on: October 29, 2011, 06:58:49 PM » |
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Cool I'm anxious to see some mockups or videos 
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Linx
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« Reply #8 on: October 30, 2011, 09:44:12 AM » |
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I'm anxious to post both  . Ive still got a bit to go before I can do that though  Edit: Actually, i lied. I do have a tileset mockup that i forgot to post  .  Have to edit a few things with the tiles though such as the grass being a bit too bright.
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ANtY
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« Reply #9 on: October 30, 2011, 11:44:05 AM » |
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Maybe add some simple round shade under the objects (for example under the player sprite), it'd make it look much better. Also a little darker grass would also help 
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kamac
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« Reply #10 on: October 30, 2011, 02:13:05 PM » |
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Nice grass  ! We'll see how it turns later on.
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Linx
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« Reply #11 on: October 30, 2011, 06:22:04 PM » |
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Day 006:- More animation work
- Even more designing
- Looked up references for how the forest should look
- CubinJ: Fixed bugs, added graphics/placeholders, adjusted basics of movement engine more
Another conceppt for you all~ This piece was made by my friend Drake. (That lazy hoe didn't add in Fate)  @ANtY- Yeah that'll probably happen in-game, I just made this mockup in Paint.NET quickly  @kamac- Thanks man
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Linx
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« Reply #12 on: October 31, 2011, 06:13:08 PM » |
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Day 007:- Run Animation finalizing
- Monster concepts
- Lighting engine basics started (shadows)
From now on, i'm just going to list everything out instead of doing the separate CubinJ thing. Sorry about the lack of scans/artwork for today. Tired due to today being Halloween, and staying up till 2AM last night. Scans of those monster concepts coming in tomorrow.
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saint11
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« Reply #13 on: October 31, 2011, 07:51:33 PM » |
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Awesome mockup! I like the dirt and rocks, the character is great too!
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Linx
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« Reply #14 on: November 01, 2011, 08:38:27 PM » |
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Day 008:- Run animation almost completed @_@
- Redrew ugly concepts from yesterday. Still not perfect, but better
- Lighting engine shadows perfected
 Accuracy comparisons of Lighting engine  Vs  @saint11- Thanks  , still hav ea bit of work to do on that mockup though ;P
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« Last Edit: November 01, 2011, 08:50:06 PM by Linx »
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