We heard you liked this journal, so we put our journal in our journal so you can…
Seriously, though, this blog post will be about the Journal Screen
of the game menu! It’s designed to be your one stop shop for the administrative part of being a collector. In the Journal, you’ll find quest logs, information about enemies and NPCs, tutorials and gameplay hints and also the most coveted collection of them all: your Card Album!
We touched this subject a while back, but enemy cards
are super rare, unique collectibles dropped by nearly every enemy in the game. Of course, only the enemy depicted can drop that specific card!
If a card is found, it is put into your Card Album, which is separate from your inventory. Cards cannot be sold or traded, so they are the true testament to your farming prowess! Each card in the game also have a different passive effect
An effect can either be a small boost to a stat, or have a more advanced effect, such as the Green Slime Card in the screens above. They are usually not extraordinary on their own, but if you manage to get a sizable collection, the combined effect will be quite powerful!
On the topic of enemies, another cool feature of the Journal is the Enemy Codex
In the Enemy Codex, you can find out more about enemies you’ve encountered! You can find lore and basic stats
regarding each enemy, and sometimes useful hints
on how to defeat them.
The arguably most useful thing about the Enemy Codex for the completionist, however, is the list of all drops
that is available next to each discovered enemy’s name! Items you’ve owned at some point are lit up, while undiscovered items are darkened. This lets you know if an enemy type has dropped all it can, or if there might be reason to stay a while and get your grind on!
Lastly, let’s cover a more classic part of journals, the Quest Log
This quest is so unique we’re considering trademarking it
There isn’t that much to say about the Quest Log! It basically tracks the progress of your active quests, and serve as an archive for your completed ones! If you’re ever stuck on some quest, consulting your Quest Log will probably help you out.
Oh, and we also managed to land Game of the Year
at the Swedish Game Awards! We recived a sweet statue and a small cash prize, but most importantly we got some kind of proper validation that the game is going in the right direction! We are pretty stoked to get back into the mix after a short vacation and keep hammering away at the game!