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CEDE
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« Reply #45 on: January 21, 2012, 02:42:12 PM » |
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electrolyte
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« Reply #46 on: January 22, 2012, 03:09:50 AM » |
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@CEDE ... wow thank you so much! That's very cool, ive seen a few more of these that you have done on this forum, are you going to collect them together for an on-line project? If you don't mind im going to re-blog and credit you on the reprisal dev blog  @lowpoly, thanks for the feedback. Yep I think dimming other bits is a good idea. I went off the video idea as after some testing my server was too slow in a response time and I really wanted something 'instant'. Also I felt it was nicer for the user to "click = give me info on this bit" rather than watching pre-amble. All that said I will be doing an overview video which will be viral. I just have to find the time! Juggling a full time design job and other commitments means I have to keep my eye on the finshed game and its now been over a year in development! Thank you to you both as I had a low day with it yesterday but your responses have lifted me 
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CEDE
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« Reply #47 on: January 22, 2012, 10:08:39 AM » |
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@CEDE ... wow thank you so much! That's very cool, ive seen a few more of these that you have done on this forum, are you going to collect them together for an on-line project? If you don't mind im going to re-blog and credit you on the reprisal dev blog  Actually I have been mailing the post-its directly to those who have PM'd me their address. You are welcome to do the same. 
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Jasper Byrne
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« Reply #48 on: January 25, 2012, 02:20:17 PM » |
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How have I missed this! I love the look of it, I'm a big fan of Populous, and I can only imagine how tricky it must be to code. Looks awesome.
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Jasper Byrne
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« Reply #49 on: January 25, 2012, 02:34:31 PM » |
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Oh I'm sorry it's already playable. I just had a quick go and it looks even better in motion. So far it plays very similarly to the games it's a homage to.
Visually it would be nice to see some surf where the waves meet land possibly?
For some reason the scrolling ran sluggishly. The interface took a while to figure out. I think I wanted to be in terraforming mode by default, or at least I expected to be and thought there might be something wrong with my browser or something.
I love the GUI (I think it would work in higher res actually, but you may want the purity of it which I can understand.) Love the blur as others have said, and the slight texturing.
Haven't played long enough to comment on balance and so on yet, but look forward to trying later builds.
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electrolyte
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« Reply #50 on: January 26, 2012, 02:37:18 AM » |
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Thanks Jasper, yeah I loved the original Populous games.
Thanks for all your comments. Just out of interest what spec is the machine your running on as you mentioned the scrolling was a bit sluggish? I've been trying to test it on a wide variety of machines from an old Intel PentiumD PC, a 2 year old Mac Book and a bang up to date Intel i7 so would be cool to know.
thanks
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electrolyte
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« Reply #51 on: February 04, 2012, 08:12:40 AM » |
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Been struggling with this for quite a while, but am getting a little closer to finishing the help section. Taken on board dimming stuff in the hud so only things being talked about are highlighted. Really don't know why it's been such a struggle, kinda dented growth on the actual game but I think things are back on track now.  Here's some shots ...   Also my PC is over 10years old now and takes ages to compile code for testing, so having to link a Mac laptop to the PC using dropbox, but still have to publish on the PC at the end result as the Mac screws up font alignment something crazy. Sigh! If anyone knows a good workaround for text displaying fine on PC and Mac when publishing in Flash please let me know ...
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HyperDuckChris
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« Reply #52 on: February 04, 2012, 08:40:29 AM » |
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This looks and sounds beautiful!
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electrolyte
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« Reply #53 on: February 07, 2012, 02:32:19 PM » |
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 So Ive been thinking a lot about the overall game play and how the story / challenges pan out. After some careful thought Ive decided that at the moment the game lacks any sort of progressive pace, so Ive come up with two types of challenges which are more linked to a back story. 1. Normal Reprisal level - Island is completed once all enemy populants are taken out. 2. Power Collection - Island is completed once you have located and collected a new power totem somewhere in the island. The new Power Collection challenges will add pace to the game by gradually rewarding players with powers to use. And heres an overview of the Reprisal Back story [draft!]:
.. You were once a powerful leader of a distance tribe with the ability to harness power totems of nature. With these powers you guided your people.
Now you have been cast aside as three tribes who are at war have taken control and scattered your people and totems across distant lands.
You must now guide your people to become a powerful tribe once again, collecting your power totems throughout the lands and overthrowing those tribes that stand in your way.
Begin your Reprisal to reclaim your history
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Garrent
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« Reply #54 on: February 08, 2012, 05:49:11 AM » |
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This looks amazing!
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sonicblastoise
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« Reply #55 on: February 08, 2012, 12:50:37 PM » |
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Just checking in again, having played it for the last 15 minutes. I like the improvements you've made so far. Classic Populous gameplay is still intact, and the challenge has increased dramatically! awards and award progress is cool, but seems vague right now. Hope some more of the game mechanics get a tooltip attached (like how to switch your settlers from "build" to "fight" mode and how that affects their behavior), but overall it definitely feels like its moving towards a full-blown awesomely playable game. Sandbox mode perhaps? Or randogen skirmish mode? Also, cool premise, sounds similar to the one in From Dust, but with a bit more actiony kaboom power behind it. Here's to hoping for some more dramatic actiony kaboom moments in the game. I was thoroughly surprised and frightened when the first level god was casting fire all over my settlements. That bastard. Anyway, keep up the great work 
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electrolyte
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« Reply #56 on: February 09, 2012, 04:26:31 AM » |
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Ha thanks, yeah want to add some serious Kaaaaboooom to it!  Hope in next build release there will be a new island and the new challenge system. It's little by little ...
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« Last Edit: February 09, 2012, 05:33:37 AM by electrolyte »
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eigenbom
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« Reply #58 on: February 13, 2012, 03:27:58 AM » |
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Jelly..
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rek
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« Reply #59 on: February 13, 2012, 08:40:51 AM » |
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I know it's a mock-up but everyone should remember to run all on-screen text through a spellchecker and run it by proofreaders before committing it to the game. The caption here should be: "These mysterious disc s show other team totems. Yours is the blue disc. Each show s a team 's Populas amounts." Underlines show corrections. (I assume "Populas" is an in-game term. Just started delving into this devlog.) Seriously love the look of the game! Not sure how I missed this devlog until now.
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