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MechLore
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« on: October 27, 2011, 05:40:49 PM » |
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MechLore is a sci-fi action/adventure rpg. Its been in development for 4 years and is planned for a 2012/2013 release. New Dev Blog Updated weekly: http://mechlore-devlog.blogspot.com/Most Recent Blog Post: Glyph Words I recently added "Glyph" words to the game. Glyphs are gems that you find that you can socket into items to grant them special properties. Each glyph is its own "word". By phonetically combining glyphs to make "real" words, you can create powerful items called glyphwords. "Or" + "Eye" +"Un" or "En" = "Orion" Or + Dar = "Order"  More details available in the blog post Video: Newest Video (June 6th) ... New video coming soon. http://www.youtube.com/watch?v=drM0hBQLIe8For more info www.mechlore.comwww.facebook/com/MechLorewww.twitter.com/mechlore
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« Last Edit: May 24, 2013, 09:05:34 PM by MechLore »
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FK in the Coffee
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« Reply #1 on: October 27, 2011, 06:14:06 PM » |
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I followed this a little bit on Gamedev Reddit, actually. I love how it's looking so far! Looking forward to what's in store.
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Cornelisjordaan
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« Reply #2 on: October 27, 2011, 09:55:40 PM » |
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Looking really good I think! Can't wait to see more of it!
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IzzyReggie
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« Reply #3 on: November 21, 2011, 02:50:44 PM » |
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This looks really good! I'm definitely following this one
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JackMenhorn
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« Reply #4 on: November 30, 2011, 08:52:18 AM » |
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I really like where you are going with this. Hit me up if you are looking for music and/or SFX.
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C.A. Silbereisen
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« Reply #5 on: November 30, 2011, 09:27:09 AM » |
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looks good. cool to see it's not a straight up diablo clone and the megaman influence appears to extend to more than just looks.
will it have co-op?
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MechLore
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« Reply #6 on: December 01, 2011, 04:45:46 PM » |
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sadly no co-op or multiplayer.
As my first serious game project, stepping straight into multiplayer seemed overambitious.
The main focus of my next game will definitely be multiplayer.
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« Last Edit: April 26, 2012, 03:28:01 PM by MechLore »
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Dakota.s
Level 0
 
Future Game Developer
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« Reply #7 on: January 30, 2012, 02:52:15 PM » |
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The game looks great, looking forward to the demo.
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Games are supposed to be art, and not simply a way to make money.
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MechLore
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« Reply #8 on: February 06, 2012, 04:26:04 PM » |
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Demo out now to a small selection of folks. Im planning on expanding availability as time goes on.
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« Last Edit: February 06, 2012, 04:54:40 PM by MechLore »
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Son of Bryce
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« Reply #10 on: February 15, 2012, 07:17:51 PM » |
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This looks cool. Are the backgrounds giant pre-rendered images?
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MechLore
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« Reply #11 on: February 22, 2012, 04:01:51 PM » |
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This looks cool. Are the backgrounds giant pre-rendered images?
Some of them are giant pre-rendered sets, others are created from tiles and dodads. The main thing about the giant prerenderd backgrounds is that, while they tend to look nice, they take about 1/2 a second to switch rooms. Which is just long enough to be noticeable if you have a lot of them. So I really only use them for key areas, with the rest being pre-rendered tiles.
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« Last Edit: June 05, 2012, 11:33:43 PM by MechLore »
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IzzyReggie
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« Reply #12 on: February 24, 2012, 06:21:12 AM » |
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Updated "Airship internal" graphic, which ive redone at least 3 times now.
Hopefully this one is good enough and I wont hate it in a week.
I like it 
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Alex Norton
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« Reply #13 on: March 08, 2012, 03:55:16 PM » |
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This is looking amazing! Well done indeed!
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peous
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« Reply #15 on: March 09, 2012, 02:04:19 AM » |
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Nice "realistic" looking; I really love some of your FX ! Will there be some kind of story ?
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MechLore
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« Reply #16 on: March 12, 2012, 11:05:01 AM » |
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Nice "realistic" looking; I really love some of your FX ! Will there be some kind of story ?
Yep, there is a story, cant say much about it yet though!
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« Last Edit: April 26, 2012, 11:20:31 AM by MechLore »
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Windybeard
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« Reply #17 on: April 26, 2012, 03:38:16 PM » |
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Looking awesome! keep up the great work!
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farmer
Level 1
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« Reply #18 on: April 26, 2012, 04:33:31 PM » |
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I can't wait to play this, and then the next one that has multiplayer!
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IndieGamesDig
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« Reply #19 on: April 27, 2012, 03:17:04 PM » |
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Looking forward to this, please let me know (message me or something) when a publicly available beta is ready, I'll write a post about it on my blog 
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