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1076045 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:22:11 AM
TIGSource ForumsFeedbackDevLogsMech Lore - Glyph Words
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Author Topic: Mech Lore - Glyph Words  (Read 7083 times)
Craig Stern
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I'm not actually all that stern.


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« Reply #20 on: May 22, 2012, 05:51:44 AM »

Hey man, it looks like mechlore.com is down. Do you have a website for this somewhere?
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MechLore
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Mech Lore Creator


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« Reply #21 on: May 23, 2012, 01:36:42 PM »

Website should be working again.
« Last Edit: May 23, 2012, 01:42:52 PM by MechLore » Logged

JackMenhorn
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Sound Designer


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« Reply #22 on: May 23, 2012, 01:50:14 PM »

If you need audio help don't hesitate to hit me up.  I lerve what you have going on.
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www.jackmenhorn.com
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Nova-111
Son of Bryce
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« Reply #23 on: May 24, 2012, 11:27:30 AM »

This game looks really cool. I'm wonder what the structure of the game will be like.

You say it's a non-linear open world. So should I imagine it like 1 huge Diablo map? Will you have dungeons where the bosses will be? Will you have towns, npcs, or shops? I love the fighting and effects, looks great.
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MechLore
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« Reply #24 on: June 06, 2012, 02:51:51 AM »

New gameplay video for june 6th


http://www.youtube.com/watch?v=drM0hBQLIe8
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MechLore
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« Reply #25 on: September 11, 2012, 12:05:08 PM »

Update:

Over the past 3 months ive been running a small beta and working on a side game (recently released). I got lots of useful feedback and the basic consensus was "more diablo 2, less megaman"

Based on this feedback I changed a massive amount of stuff in the game, including adding pseudo-randomly generated levels, an additional class (A caster class), waypoints and re-adding townportals.


As you might imagine, this required a great deal of restructuring, and some continued restructuring in the future.


Here is a couple of screenshots to show the progress made in putting more "diablo 2" into the game, including a new mini-map feature:







I intend to create a blog soon to consolidate all my future updates into one place. Additionally Im going to adhere to a strict once a week update policy in the future with more details in terms of the process of creating the game.
« Last Edit: October 05, 2012, 02:42:52 PM by MechLore » Logged

Mef
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8 bit massacre!


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« Reply #26 on: September 11, 2012, 01:34:31 PM »

Tiles' and characters' 2d gfx from prerendered shots of 3d models...
This is so nineties!
 Evil
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"Stand rigid for the next battle
Peace means reloading your guns
The love for life is all hatred in disguise
A carnival creation with masks undone"
MechLore
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« Reply #27 on: September 12, 2012, 09:41:37 AM »

^ a good thing I hope! :p




Dev-blog now up!


http://mechlore-devlog.blogspot.com/
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Windybeard
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« Reply #28 on: September 12, 2012, 03:40:38 PM »

its a good thing in my eyes! looking sexy!
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MechLore
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« Reply #29 on: September 19, 2012, 08:09:27 PM »

Thanks man, I appreciate it.



New updates this week:

Upgrading all animations from 8 directions to 12.
Results:




This weeks challenge, recreating diablo 2's bonespear in my own engine:





More details available in the blog post
http://mechlore-devlog.blogspot.com/2012/09/week-2-more-upgrades-based-on-feedback.html
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MechLore
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« Reply #30 on: October 05, 2012, 02:49:55 PM »

New updates this week:

Tornados, Energy Shields, Slash Effects, Text Boxes












More details in the blog post:

http://mechlore-devlog.blogspot.com/
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Danmark
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« Reply #31 on: October 14, 2012, 06:31:46 PM »

Gotta say, I'm not usually into Diablo-style RPGs, but this looks like a lot of fun. You also pulled off the old school pre-rendered 3D style very well.
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MechLore
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« Reply #32 on: December 03, 2012, 04:13:56 AM »

Thanks mane,

Update:

New video

http://www.youtube.com/watch?v=JEpo-HS-4ys
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MechLore
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« Reply #33 on: May 24, 2013, 09:06:01 PM »

Long time no update bump
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MechLore
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« Reply #34 on: May 31, 2013, 09:50:26 PM »

devblog updated

Flamethrower Skill Preview



http://www.youtube.com/watch?v=17AyGelFOvQ


http://mechlore-devlog.blogspot.com/
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