Been a while since I posted here, but I could use some feedback on this game I'm making for Christmas. You play a rainbow space donkey separated from your herd and have to try and find your way back. The only problem is that you've got lost in a part of space that's full of murderous santas.
Complete with newtonian space donkey physics and a basic binding of isaac-style item system.
My plan is to do a final-ish release by the weekend. I've got various bits and pieces still to add, but I'm a bit concerned at the moment that the core mechanic (killing the santas with the donkey's bottom flames) is too fiddly and frustrating to be much fun. Thoughts?Download it here
Still to do:
- Sound fx
- Fix magnifying glass pickup
- Spawn compass if the player's lost
- Make donkey flames hit santers throughout contact, not just at start
- Secret extras