Cow's doing the art and a lot of the design. We're now going to focus on "weighty" combat and character progression as the primary means of drawing players in.
...art used without permission woops...
Another version of
Mothlord was posted recently in the "So what are you working on?" thread - originally this project was just me working on it in my spare time. This game has in fact gone through four total art "makeovers" all pulled from mockups from within the Kast. I was looking for a style and a sense. Alex's work embodies a lot of what I am/was looking for. It was understood from within the Poppenkast that all of the art I was using was placeholder until I could find an artist. Sheldon Ketterer (Cow) is now the artist, and we're working on replacing it with original work. I apologize if there's any confusion, but that was already clear with Alex.