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876882 Posts in 32834 Topics- by 24277 Members - Latest Member: aetherX

May 18, 2013, 01:10:29 AM
TIGSource ForumsDeveloperFeedbackDevLogsANGELINA - Automated Metroidvania Design
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Author Topic: ANGELINA - Automated Metroidvania Design  (Read 3470 times)
Alex Norton
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« Reply #30 on: March 11, 2012, 07:06:26 PM »

Aww, thanks guys. If I can help out with advice or anything from my experience working on Malevolence, let me know!
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Malevolence: The Sword of Ahkranox
The Infinite RPG
www.msoa-game.com
Gimym TILBERT
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« Reply #31 on: November 22, 2012, 11:46:47 AM »

Procedural generation is exploding right now, but most are still root in rogue like type of generation. Angelina starts the new wave of semantic based generation, ie generation which are self aware of the effect they want to achieve instead of being structurally sound.
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