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877294 Posts in 32856 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 04:42:17 AM
TIGSource ForumsDeveloperFeedbackRagdoll shoot-out try out.
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Author Topic: Ragdoll shoot-out try out.  (Read 551 times)
by MSLF
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« on: November 02, 2011, 07:26:47 AM »

Something playable for testing.

Which one do you prefer?
2d?
http://www.speedyshare.com/files/30955076/prophet2dDefeat.rar

or 3d-ish?
http://www.speedyshare.com/files/30954416/Prophet3dDefeat.rar

STEERING:
WSAD - movement directions
click left mouse button - shoot
hold right mouse button - aim

capslock/left shift - slow down time
escape - restart
m - toggle "music"
« Last Edit: November 02, 2011, 09:42:10 AM by by MSLF » Logged

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harkme
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« Reply #1 on: November 02, 2011, 07:55:37 AM »

I prefer the 2D one. Since it's side-view either way, the 2D one appears more natural.
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by MSLF
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« Reply #2 on: November 02, 2011, 09:40:47 AM »

Forgot to tell you how to steer those things.

STEERING:
WSAD - movement directions
click left mouse button - shoot
hold right mouse button - aim

capslock/left shift - slow down time
escape - restart
m - toggle "music"
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« Reply #3 on: November 02, 2011, 02:04:38 PM »

Ah. Maybe I'm just imagining things, but the 3D one feels easier when aiming. I also love how the character contorts, especially in slow motion. Yeah, I change my mind to 3D.
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RichMakeGame!
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« Reply #4 on: November 02, 2011, 02:27:09 PM »

I'm having a bit of trouble controlling the 2d one (not tried 3d yet)

I'm wondering, is there any time I'd want to *not* aim? ie, why not just have aiming on permanently? I'd like to try one with the aiming a bit stronger too (so the gun tries harder to stay pointed at my cursor) - I'm finding sometimes I don't notice a lot of difference between aiming or not

I found I could do better if I used the slow mo a lot, but I felt like I was abusing it a bit.. like it should be possible to fight without it and use it as a boost, rather than rely on it completely to fight. That's my thoughts anyway Smiley.

PS- the music sounded really distorted.. I can't tell if it's meant to be like that (glitch-pop kind of distorted sound) or if a 'slow-music' effect is bugged

anyway, keep at it- I see loads of potential! will try the 3d one soon
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http://forums.tigsource.com/index.php?topic=20362.0
testers requested: will do playtest swap if you need yours tested, PM
www.richmakegame.com
by MSLF
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« Reply #5 on: November 03, 2011, 02:26:27 AM »

The end goal would possibly see a slow-mo bar Max Payne style, that can be exhausted/grow back in time, but so far

the penalty of turning on the slow-mo
is a little boost to probability the AI shoots more accurately (possibly the boost should be upped a lil more so slow mo is dangerous both for the AI and for the player)

and the penalty of slow-mo and aiming is that AI starts aiming too.
Smiley

Btw thanks for the encouragement. I need it.
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