I'm having a bit of trouble controlling the 2d one (not tried 3d yet)
I'm wondering, is there any time I'd want to *not* aim? ie, why not just have aiming on permanently? I'd like to try one with the aiming a bit stronger too (so the gun tries harder to stay pointed at my cursor) - I'm finding sometimes I don't notice a lot of difference between aiming or not
I found I could do better if I used the slow mo a lot, but I felt like I was abusing it a bit.. like it should be possible to fight without it and use it as a boost, rather than rely on it completely to fight. That's my thoughts anyway

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PS- the music sounded really distorted.. I can't tell if it's meant to be like that (glitch-pop kind of distorted sound) or if a 'slow-music' effect is bugged
anyway, keep at it- I see loads of potential! will try the 3d one soon