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879631 Posts in 32994 Topics- by 24374 Members - Latest Member: Krall

May 24, 2013, 01:33:43 PM
TIGSource ForumsDeveloperCreativeDesignStarting indie development: what about programming?
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Author Topic: Starting indie development: what about programming?  (Read 6018 times)
John Sandoval
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« Reply #75 on: November 01, 2011, 08:13:30 PM »

about the futility of trying to take control of your life

(hint: the game is a metaphor for life)
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moi
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« Reply #76 on: November 01, 2011, 08:35:31 PM »

is it the game with the monkeys and the bananas?
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lelebęcülo
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« Reply #77 on: November 02, 2011, 07:22:17 AM »

my first game was in QBASIC (like Paul)
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kamac
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« Reply #78 on: November 02, 2011, 07:27:58 AM »

Quote
my very first game was written in plain BASIC using only the if (and elseif, endif etc), goto and print commands. true sory

My first game was in DarkBASIC.  Tongue
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James Daniello
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« Reply #79 on: November 02, 2011, 08:48:16 AM »

Learning to program efficiently is a skill that's going to take dedication and time and the only real benefit is that little extra flexibility it affords you over "game making programs". Programming a game from scratch (or with the use of bits found here and there online) can take a very long time with less immediate results than using a game maker of some kind. However you can customize every aspect of your engine how you see fit.

As MadWatch said, if you find you're skilled at design, stick to that and leave the programming to programmers. I'm a very competent programmer, but it took a long time to get there. However, I can't design games for the life of me. I've spent the last 4 years on and off designing a "perfect" engine from scratch and it's taken a very long time to see results. Results that mean very little without the help of my fellow team members who help with all aspects of the design stage.

Focus on your ability. That's where you'll likely stand out, regardless of how many years you spend programming. It's the best advice I can offer.
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C.A. Sinner
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« Reply #80 on: November 02, 2011, 10:50:48 AM »

LIAR you need input to make a game, you didn't reference any input  Outraged
real men don't need input  Cool

no i just forgot to mention it cuz im dum. i rewrote that game from scratch anyway once i learned about loops and subroutines and stuff. the the if/goto/print/INPUT code was a nightmare to work with especially because i made the game in a text editor, not none o' them fancy IDEs you kids use.
« Last Edit: November 02, 2011, 11:01:09 AM by C.A. Sinclair » Logged

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