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TIGSource ForumsCommunityDevLogsfunktronic 3000
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eddietree
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« on: November 02, 2011, 06:42:36 AM »

I just started a new project last week and I wanted to create a devlog to document its progress.

It is not really a game, but more of an instrument for music creation. It uses the circuit board as the inspiration of its aesthetic, but with a rythmic twist.

You have various widgets on the circuit board that manipulates the rhythm and melody in various ways. All beats come from a beat generator widget, which emits beats in perfect rhythm. You can pass the beats through various modules to create different sounds and interesting rhythms.

Below is a screenshot of the current progress. There is still much to do, and various modules and sounds to implement.

This project is built using my own engine that I coded from scratch using C++ and OpenGL -- with embedded GameMonkey scripting language for some scripting love.

Programmer: Eddie
Sound Designer: Jack Menhorn


Thanks!  Beer!

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« Last Edit: November 19, 2011, 06:03:00 AM by eddietree » Logged

JMickle
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« Reply #1 on: November 02, 2011, 11:37:38 AM »

This looks and sounds excellent Smiley
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grayfox88
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« Reply #2 on: November 02, 2011, 11:39:07 AM »

Neat, I wanted to see what the big one sounded like - looks like this could be fun.
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SiENcE
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« Reply #3 on: November 02, 2011, 02:03:00 PM »

Reminds me of a game we made called Lalalove for a 19h gamejam.



http://overnightgames.blogspot.com/2011/10/lalalove.html
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kamac
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« Reply #4 on: November 02, 2011, 02:09:00 PM »

This is almost what i want! Almost!

I want some system creation tool/game. That you use micro-chips, wires and stuff! (Advanced 2d systems creation)

So you could create even small console insides and play something on them  Waaagh!.

Or something like that!


But your funktronic 3000 also looks very impressive! Will there be an option to save your music?
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eddietree
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« Reply #5 on: November 03, 2011, 07:02:53 AM »

Thanks yall.    Smiley

Will there be an option to save your music?

I just looked into it. FMOD supports exporting the sound bytes, so I do believe it should not be that hard to export sounds into .wav files. Should be quite fun.



Reminds me of a game we made called Lalalove for a 19h gamejam.

I downloaded the app. Quite neat, but man I had no idea how to use it. My app will have more emphasis on using core beats to drive sounds and rhythms.
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eddietree
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« Reply #6 on: November 05, 2011, 08:42:35 PM »

I've uploaded the current build: check it out here!

In this build, I have implemented a few more modules. Now, the kick and bass are individual modules, which allows for greater customization of the beat.  Also, sound designer Jack Menhorn has joined the party! The current build features sounds made by Jack.

Any feedback would be greatly appreciated!
« Last Edit: November 05, 2011, 08:49:36 PM by eddietree » Logged

Ashkin
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« Reply #7 on: November 05, 2011, 09:47:19 PM »

I spent a surprisingly long time messing about in this. It's really relaxing and you can create some pretty chill beats with it. I'd like to see what you add next.
Edit: It would be nice to have some sort of 'Beat Dumpster' to send excess beats to so you can even out two different beat generators. Basically a dumpster would make no sound and it would just be for offloading beats.
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eddietree
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« Reply #8 on: November 05, 2011, 10:08:42 PM »

It would be nice to have some sort of 'Beat Dumpster' to send excess beats to so you can even out two different beat generators. Basically a dumpster would make no sound and it would just be for offloading beats.

Yes, I totally agree. I feel this gives the ability to make interesting rhythms from the beat emitter. I will definitely try it out
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JMickle
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« Reply #9 on: November 06, 2011, 04:24:52 AM »

it doesn't work!

it crashes as soon as it opens :<

OS win7
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eddietree
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« Reply #10 on: November 06, 2011, 06:46:35 AM »

it doesn't work!

it crashes as soon as it opens :<

OS win7
Weird, I myself am on Win7 so are the other computers I've tested on. Is it 64-bit or 32-bit machine?


Also, added some more modules for sound. You can find the new version here.
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oyog
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« Reply #11 on: November 06, 2011, 08:12:01 AM »

Fun!  I also enjoyed going through your demos on Vimeo.  Good stuff.
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Ashkin
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« Reply #12 on: November 06, 2011, 04:06:59 PM »

Oooh, I like the new modules. SInce there's now a beat divider, will you add a beat multiplier as well? One beat in, two beats out, etc.?
Edit: Wait, haha, I got it. And the module doubles as a beat dumpster if you don't hook the output up to anything!
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eddietree
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« Reply #13 on: November 07, 2011, 03:28:24 AM »

Oooh, I like the new modules. SInce there's now a beat divider, will you add a beat multiplier as well? One beat in, two beats out, etc.?
Edit: Wait, haha, I got it. And the module doubles as a beat dumpster if you don't hook the output up to anything!

Hehe, yes. The new module is cool and multi-purpose! I am currently working on a module that plays a nice bassline track. Eventually, I plan to allow the user to be able to create board layouts if they do not want to use the premade layouts. I will also include song packs and different colour schemes. In short, more to come!

 Hand Thumbs Up Left Wink
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JMickle
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« Reply #14 on: November 07, 2011, 09:29:57 AM »

This works fine on my desktop pc, and i've been having a lot of fun with it! can't wait for more modules.
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SiENcE
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« Reply #15 on: November 07, 2011, 01:16:16 PM »

Reminds me of a game we made called Lalalove for a 19h gamejam.

I downloaded the app. Quite neat, but man I had no idea how to use it. My app will have more emphasis on using core beats to drive sounds and rhythms.

Lalalove works like this:
1.
You can right click on the Suns to hear the sound.

2.
You have to drag a wire from the sun (click on the connector) to the meteorid.

3.
Then you have to click on the pattern around the meteorids to get a rhythm or different frequency. You can also right mouse click the meteorid to hear the sound.

4.
Right click with the mouse on the Planet to hear the final sound.

You can connect everything to eveything.

Note: we have done this in under 19h on a gamejam. So its only a prototype Smiley
« Last Edit: November 07, 2011, 01:47:26 PM by SiENcE » Logged

kamac
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« Reply #16 on: November 07, 2011, 01:50:06 PM »

Downloaded and made some funky music  Waaagh!!

It would be great tool to create music for those, who aren't skilled at music making/don't hire musicans!
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JackMenhorn
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« Reply #17 on: November 07, 2011, 07:36:57 PM »

don't hire musicans!

Please still hire musicians!  We are people too!
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Sound Designer<br />www.jackmenhorn.com

Nova-111 OST: https://jackmenhorn.bandcamp.com/album/nova-111
eddietree
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« Reply #18 on: November 08, 2011, 03:28:03 AM »

don't hire musicans!

Please still hire musicians!  We are people too!

Don't listen to Jack, musicians make way too much money as it is!
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eddietree
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« Reply #19 on: November 10, 2011, 05:08:52 AM »

Implemented a new title screen as well as two more modules, currently the graphics are a work in progress but will be implemented very soon.

New Modules
1. Bass line module (WIP)
2. Gimmick sound widgets


Get it here: http://illogictree.com/games/funktronic/


New title screen:
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