Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878651 Posts in 32931 Topics- by 24339 Members - Latest Member: Nexrage

May 22, 2013, 11:03:16 AM
TIGSource ForumsDeveloperFeedbackDevLogsfunktronic 3000
Pages: 1 [2] 3
Print
Author Topic: funktronic 3000  (Read 2824 times)
SiENcE
Level 0
***


11516096
View Profile WWW
« Reply #15 on: November 07, 2011, 01:16:16 PM »

Reminds me of a game we made called Lalalove for a 19h gamejam.

I downloaded the app. Quite neat, but man I had no idea how to use it. My app will have more emphasis on using core beats to drive sounds and rhythms.

Lalalove works like this:
1.
You can right click on the Suns to hear the sound.

2.
You have to drag a wire from the sun (click on the connector) to the meteorid.

3.
Then you have to click on the pattern around the meteorids to get a rhythm or different frequency. You can also right mouse click the meteorid to hear the sound.

4.
Right click with the mouse on the Planet to hear the final sound.

You can connect everything to eveything.

Note: we have done this in under 19h on a gamejam. So its only a prototype Smiley
« Last Edit: November 07, 2011, 01:47:26 PM by SiENcE » Logged

kamac
Level 10
*****


Notorious posts editor


View Profile WWW Email
« Reply #16 on: November 07, 2011, 01:50:06 PM »

Downloaded and made some funky music  Waaagh!!

It would be great tool to create music for those, who aren't skilled at music making/don't hire musicans!
Logged

KomradeJack
Level 1
*


Composer/Sound Designer


View Profile WWW Email
« Reply #17 on: November 07, 2011, 07:36:57 PM »

don't hire musicans!

Please still hire musicians!  We are people too!
Logged

www.jackmenhorn.com
Composer/Sound Designer
TIGForum Projects: Kyoto
Microgue
Stella-111
eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #18 on: November 08, 2011, 03:28:03 AM »

don't hire musicans!

Please still hire musicians!  We are people too!

Don't listen to Jack, musicians make way too much money as it is!
Logged

eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #19 on: November 10, 2011, 05:08:52 AM »

Implemented a new title screen as well as two more modules, currently the graphics are a work in progress but will be implemented very soon.

New Modules
1. Bass line module (WIP)
2. Gimmick sound widgets


Get it here: http://illogictree.com/games/funktronic/


New title screen:
Logged

Ashkin
Level 10
*****



View Profile
« Reply #20 on: November 10, 2011, 11:08:22 AM »

I like the bass module (perhaps could do with a little more volume), but the gimmick sound widget doesn't make much sense to me. What is it doing? What is that noise? Whyyyyy?
But bassline + snare/bass speaker is groovy.
Logged
JMickle
Level 10
*****


lqikq come home


View Profile
« Reply #21 on: November 10, 2011, 11:10:46 AM »

i'm a little different on this, i think the bass module isn't that great because it plays too much. Maybe it should just play one note of its riff when its activated, then the next note etc. the FX unit is kinda cool, for an extra rhythm thing.
Logged

KomradeJack
Level 1
*


Composer/Sound Designer


View Profile WWW Email
« Reply #22 on: November 10, 2011, 06:45:15 PM »

I like the bass module (perhaps could do with a little more volume), but the gimmick sound widget doesn't make much sense to me. What is it doing? What is that noise? Whyyyyy?

The first sound in that widget is a breath-ish sound.  Were you able to cycle through the sounds in that widget?
Logged

www.jackmenhorn.com
Composer/Sound Designer
TIGForum Projects: Kyoto
Microgue
Stella-111
eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #23 on: November 10, 2011, 06:49:37 PM »

...but the gimmick sound widget doesn't make much sense to me. What is it doing? What is that noise? Whyyyyy?

The plan for the gimmick widget is to provide a set number of odd ambient sounds to add to the texture of the melody. The plan is to allow the user to choose and cycle between various sounds by clicking on the object or by connecting to a special node that will change the sound type when a pulse is received.

Right now, there is no graphical feedback for the widget so it is kind of hard to tell. But will be implemented soon enough!
Logged

Geothermal
Level 0
***



View Profile
« Reply #24 on: November 10, 2011, 08:07:14 PM »

Great visual style, really makes this feel even cooler than it already would be.
Logged

This is my game. I sort of suck at making it.
duo
Level 0
**


View Profile
« Reply #25 on: November 11, 2011, 11:08:06 AM »

Could you send out a linux version? I tried it with wine, but no audio...
Logged
eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #26 on: November 12, 2011, 05:01:54 AM »

Could you send out a linux version? I tried it with wine, but no audio...

Hey Duo, all the libraries I used to compile the game should be cross platform on Linux, however I have never tried, also I do not have the Linux OS installed on this comp. My apologies! I wonder why it doesn't work on wine, what kind of error does it produce?



Anyhow, major update today. Included 2 new song packs for yall to try out! Thanks to Jack for pumpin out these sweet songs mega-fast! You can access any of the three song packs by clicking on the left module during the title screen. However, currently, there is no way to return back to the title screen so you have to restart the app if you want to try out other song packs. Sorry for the inconvenience. Nevertheless, I will implement it soon enough!

The two new song packs that are included in this version are:
1. Another trip-hop style beat
2. Chip tunes!


Also, the title menu has been slightly revamped a bit in order to add a light tutorial to the title screen. My goal is that absolute newbies, who have never seen this game before, will have some idea of how to use the system once they have successfully passed the title screen.

Future updates (wish-list) include
1. different layouts per song back
2. post-processed bloom shader effect
3. A way to get back to the title screen
4. Allowing to save the songs to .WAV format

As always, you can acquire the latest build here: http://illogictree.com/games/funktronic/


Cheers!  Beer!



« Last Edit: November 12, 2011, 05:25:58 AM by eddietree » Logged

eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #27 on: November 15, 2011, 06:45:17 AM »

Small update but great news! Jack and I decided to release funktronic3000 under the Creative Commons license! That is, all raw sounds and any sounds generated from the app is licensed under Creative commons.

More info: illogictree.com/games/funktronic/
Logged

eddietree
Level 5
*****


I consume memory, therefore I am.

eddieisthx
View Profile WWW
« Reply #28 on: November 16, 2011, 09:03:36 PM »

New board includes new board layouts!

Any feedback is greatly appreciated!

Logged

kamac
Level 10
*****


Notorious posts editor


View Profile WWW Email
« Reply #29 on: November 17, 2011, 07:32:37 AM »

It's great  Evil

Please finish it, it will remove music problems in my games! Also, it would be nice to have some "techno-like" music to create   Hand Shake LeftGomezHand Shake Right
Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic