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Zccc
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« Reply #1890 on: January 26, 2013, 01:30:42 PM » |
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I really have no ideia if I should start Hambo's Adventure, because, even tough I reserved it, there's already a topic with a guy that started it! Did he gave up?
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ACTION-52-83ED5A1F
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JetStrange
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« Reply #1891 on: January 26, 2013, 01:34:36 PM » |
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I really have no ideia if I should start Hambo's Adventure, because, even tough I reserved it, there's already a topic with a guy that started it! Did he gave up?
you asked him right ?
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Zccc
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« Reply #1892 on: January 27, 2013, 02:50:11 PM » |
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I really have no ideia if I should start Hambo's Adventure, because, even tough I reserved it, there's already a topic with a guy that started it! Did he gave up?
you asked him right ? On his topic, yes
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JetStrange
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« Reply #1893 on: January 27, 2013, 02:52:50 PM » |
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yea sorry I saw that yesterday should have said something  So anyway if you can't work on that one which one are you going to switch to ( have to know to change the Status on the blog)
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Zccc
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« Reply #1894 on: January 28, 2013, 05:24:16 AM » |
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It's ok, I'll work on Hambo's Adventure  Also, if someone needs help with graphics, feel free to choose a game and talk to me,I can help you with graphics.
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« Last Edit: January 28, 2013, 01:32:07 PM by Zccc »
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GBolt_0
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« Reply #1895 on: February 23, 2013, 12:32:20 AM » |
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Well, this thing is years old, apparently. But I do see available games in the signup page (along with the "OVERTIME MODE UNLOCKED" in the opening post and the posts above me). So I suppose it shouldn't be a problem if I took Bits and Pieces (very interesting game mechanic) or Manchester Beat (the hero looks badass).
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I implore you to forgive my speaking of English, as I'm not so premium with it.
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King Hadas
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« Reply #1896 on: February 23, 2013, 05:04:37 PM » |
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Yeah, no one's working on either of those. Good luck.
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SF
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« Reply #1897 on: March 11, 2013, 10:23:34 AM » |
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Gimme G-Force Fighters. Devlog
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« Last Edit: March 12, 2013, 10:31:28 AM by SF »
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It's a bad day to be travelling, but it's a great day to drink it!
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Neonlare
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« Reply #1898 on: March 12, 2013, 09:38:21 PM » |
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I'll be taking Evil Empire if that's fine by folks~ The reboot of Crazy Shuffle is taking a lil longer than anticipated.
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King Hadas
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« Reply #1899 on: March 13, 2013, 09:03:10 AM » |
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Neither G-force Fighters nor Evil Empire is being worked on so you're both golden.
SF- I see you're going the 3d route with your graphics, looks great. What kind of gameplay are you shooting for?
Neonlare- Same question towards Evil Empire, what are you shooting for? Also I'm curious, how much has Crazy Shuffle changed since the last build you posted?
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Neonlare
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« Reply #1900 on: March 13, 2013, 09:09:28 AM » |
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Crazy Shuffle Changes - It's turned into something way more Rocky and Pocky esque. Instead of a closed confined environment, you're running around an over-world of sorts with the Ace of Hearts and the Ace of Spades blasting enemies and the likes. I had a mechanic where matching two would destroy the enemy, but it turned out to be more hassle than it was worth so I'm back to the drawing board in terms of "puzzle" elements. The graphics got upscaled, but I'm ering and ahing about whether or not to upgrade them to Genesis style graphics, but I want to keep the whole vibe and feel of it being a multi-cart game on the NES. Any thoughts on that?
As for Evil Empire, a short platformer with the emphasis on exploring and finding pathways is what's in mind for this project at the moment. Pretty simple in concept, with some mechanics that make it slightly different. I should hopefully have an engine test up soon.
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SF
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« Reply #1901 on: March 14, 2013, 10:31:27 AM » |
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SF- I see you're going the 3d route with your graphics, looks great. What kind of gameplay are you shooting for?
Thanks! I'm making a point of not committing to gameplay until I can find out whether my ideas are actually fun. My current plan though is to have movement options based on short evasive bursts of speed, and for the player to be unarmed. You'll need to survive by creating gravity wells with your ship as the epicenter. The gravity wells will cause projectiles and enemy debris to orbit your ship, and the idea is that the player will need to make quick decisions between when to use this makeshift satellite shield defensively (to block bullets and enemies, perhaps absorb and convert junk into fuel/speed) or offensively (to ram enemy ships, slingshot junk at other junk and large targets). I really hope the gravity mechanic works because I have this idea for voxel-based enemies generated from the original game's sprites that would synergize perfectly with it. They'd break into component chunks so nicely. The voxels are all going to be Shuriken particles rather than mesh-based so it'll be super GPU friendly to have a tonne on screen too.
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SF
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« Reply #1902 on: March 15, 2013, 05:05:46 PM » |
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Would it be treading on anyone's toes too much if I incorporate a couple songs and some graphics from other space shooter Action 52 games?
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It's a bad day to be travelling, but it's a great day to drink it!
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King Hadas
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« Reply #1903 on: March 16, 2013, 04:40:33 PM » |
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SF: I can't imagine that being a problem.
Neonlare: I don't think you should restrict yourself to an NES style solely for consistency's sake.
As for puzzle elements; I had this idea for your last build of Crazy Shuffle when it was an arena style game. On your HUD you could have a random sequence of enemy cards and if you killed the enemies in that order you'd get a life or something. Then they'd reshuffle and you could try for another one. I don't know exactly how your game plays now but maybe when you kill some enemies they'd drop a random card and if you collect them in the same sequence as the lineup in your HUD you'd get a powerup or something.
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