Ah, the dream of an indie developer: To be a mainstream developer dreaming of being indie.
Manuel Magalhães: The next Phil Fish.
tesseract.
I think that Half-Life 2 is a bad shooter.

it's a traditional shooter where there's no
Iron Sight and
Auto Health Regen.

Because it's "traditional" doesn't mean is good. Lots of new FPS are good, but of course there's also bad ones.
If by traditional you mean "DOOM" or "Quake", then I may somehow have skipped the parts of
talks you can simply ignore by walking away,
half-assed physics puzzles, and
bland level design. I just could finish the first episode of the game before I just didn't care of the game anymore. (it was a bit after the part where you need to elevate the water to pass)
I never deny there isn't good game. But since there is so many of them that do the same thing, why bother one more of the same? It's not even like the story, setting and etc are mindbogglingly different, I mean even basic difference is not there. Unchartred work because tomb raider was the only one doing "tomb and civilization" and suck at it, uncharted fit the niche and is left unchallenged to the point it became hard to just reach their level of polish.
We play more of the same because, unless the level design is just a bit different otherwise it would be boring, it still can be fun. I speak for myself of course, but playing the NES mega man titles is still fun since they got a lot of new power ups and settings, even if the mechanics remained the same.
The thrill of having a new adventure over-shades the use of old mechanics, and it can even improve on them. But I think new mechanics are as important that old mechanics. (without new mechanics video-games wouldn't have existed in the first place!).