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« Reply #15 on: November 16, 2011, 01:51:15 PM » |
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I don't play a lot of old school games. Perhaps that's where my idea that it's huge comes from. I mean, I played Mario back in the day like everyone else, but not in a long long time. Modern 3d mario can't jump 5x his height, for sure.
Again, it wasn't annoying. I was expecting with that high of a jump height (watching the videos) that it'd make it harder to control, but I didn't have any such problems, so good job. Just thought I'd mention my first impression of jump height as feedback. After playing it a little longer I'm sure I wouldn't even notice anymore, and people who play mostly older and/or classic-inspired games may not notice even at a first glance.
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BlackBulletIV
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« Reply #16 on: November 16, 2011, 03:09:22 PM » |
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Ah ok, good stuff then. And yeah, modern mario definitely can't jump 5x.
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BlackBulletIV
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« Reply #17 on: November 17, 2011, 11:58:16 PM » |
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The main thing I did today is make level 11. I recorded the entire process, and have already uploaded the first two parts ( here and here) to YouTube. I also experimented with making the clouds automatically generated and able to move, but that didn't go so well.
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« Last Edit: November 19, 2011, 09:27:22 PM by BlackBulletIV »
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BlackBulletIV
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« Reply #18 on: November 19, 2011, 09:29:38 PM » |
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I just released the second test build for the game. The changes are listed on the page. Once again, any feedback/suggestions would be most appreciated. 
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BlackBulletIV
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« Reply #19 on: November 21, 2011, 01:18:47 AM » |
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Since I was getting feedback that the last three levels are too hard for their position, I'm creating new, easier ones to fill their place. As usual, I'll be using the previous levels 12, 13, and 14 in some other part of the game.
Today I created the levels 12 and 13. Another night music track was completed as well.
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BlackBulletIV
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« Reply #20 on: November 22, 2011, 03:20:49 AM » |
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Today I created level 14, and re-used the old level 12 for level 15 (it may not stay there, but we'll see). I started on chapter two, by creating level 16. Also, since YouTube has now enabled me to upload videos of over 15 minutes (which I'm pretty happy about), I've uploaded part 3 and part 4 of me making level 11.
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BlackBulletIV
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« Reply #21 on: November 23, 2011, 03:08:38 AM » |
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Today I created levels 17 and 20, and re-used three shelved levels for 18, 19, and 21; quite a good day indeed.
A new test build should be released soon, probably tomorrow.
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BlackBulletIV
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« Reply #22 on: November 23, 2011, 09:13:35 PM » |
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I've just released the third test build for the game. Other than all the other changes I've already mentioned, I've re-used an old shelved level for level 22.
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negativeview
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« Reply #23 on: November 23, 2011, 11:54:01 PM » |
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Did you tweak the jump height? Now it feels like it's much smaller than it was. I tried to finish your new levels to have the best possible feedback but... I failed. As the levels got harder, it felt less and less like the failure was my fault and more and more like the levels were just encouraging me to spam lives at them. Really you probably need a better-suited tester than me, but I didn't want to fail to test it since I was the only person that commented last round.
Also, I managed to get out of the level Mario World-Select style several times. Never did it give me anything cool. I was disappointed.
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BlackBulletIV
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« Reply #24 on: November 24, 2011, 02:02:32 AM » |
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Nope, I haven't tweaked the jump height.
Well, it is inspired by Super Meat Boy quite a bit, so yeah. I will say however, that the last level in the build is definitely too hard for its place.
I'm not quite sure what you're saying about the chapter selection; I'm guessing you don't like it?
Also, don't worry, I have other people testing it from Twitter and the like.
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PompiPompi
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« Reply #25 on: November 24, 2011, 04:57:37 AM » |
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The music is AMAZING! I wanted to play just to listen to the music. However, the game is way too dark, at least after the tutorial. I can't play it this way. It strains my eyes. Also, I think the story isn't clear or doesn't convey to well from the gameplay and cutscenes. I wasn't sure what exactly happened. I think it's an interesting idea but seems a bit bland without properly telling it. My humble opinion since I am not really a writer.
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 Kickstarter? no no no... it's Kicksucker...
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negativeview
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« Reply #26 on: November 24, 2011, 06:20:22 AM » |
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I didn't mean your level selector, sorry, let me explain. In Super Mario Brothers for the NES there was a few places where you could get "on top of" the level. You were walking on the very top block, off screen. This let you skip large parts of the level or, in at least on place, go to a special area where you got to skip entire levels by going through warp pipes.
I got on top of your levels various times. Every time it was just a dead end, not a hidden secret. It's my opinion that you should either put secrets there, or make it where you can't get out of the level. I thought I had found a secret every time, and was disappointed when it was just a dead end. Unless it IS a secret and I just didn't get past the first challenge to get there...
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BlackBulletIV
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« Reply #27 on: November 26, 2011, 08:45:36 PM » |
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PompiPompi: Glad to hear it.  Really? It could be because you have a much darker screen than I do. I don't really want to make it brighter as that would make it even less realistic than it already is. Night in other games seems to be as dark or even darker than it is here. Also, take note that you don't only play in the dark, you play in the light sometimes too. How do you think it could be better conveyed? Text in-game maybe? Also, you won't really know what happens until later levels, it's revealed slowly. negativeview: Oh I see. I think I might know a way to get around Ogmo Editor so I can make that happen. Thanks.
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« Reply #28 on: November 26, 2011, 11:10:32 PM » |
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I am not sure, maybe choose a different pallete for when it's dark? Like, more blue colors? A dark game, even if it's only part of the game, can be a game killer. Maybe for some it will be ok, but for many others it won't. Also, you can make it so it's brighter around the character and gets darker further away, I can live with that.  Maybe others should advise as well though.
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BlackBulletIV
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« Reply #29 on: November 27, 2011, 12:03:28 PM » |
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Well I've experimented with making the foreground a lot and it seems to actually work alright, as long as the background is still dark the atmosphere is maintained for the most part. I'll experiment around and see what I can do.
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