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878496 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 02:44:50 AM
TIGSource ForumsDeveloperFeedback--Indie Action--- Critiques
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Garlicguy
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« on: November 05, 2011, 01:47:38 PM »

Hello I'm garlicguy, My main interest is drawing sprites. but I mess around with GML most of the time.

I'm looking for testers or people to tell me how to make this project better.

The game features challenging AI, and want to know if its too difficult or just enough.

screens:






anyway here's the newer version of indie action.

http://www.mediafire.com/?1l512dg3ae0atkc

« Last Edit: March 26, 2012, 04:13:57 PM by Garlicguy » Logged

Garlicguy
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« Reply #1 on: November 06, 2011, 01:52:20 PM »

Well it's been two days and no feedback.
Is there a specific reason why? If so feel free to tell me.

I worked hard the sprites, engine, and ai. I've gotten helpful feedback from other devs via email.
I guess no one here has any opnion of what I should do with this project. 
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dangerz
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« Reply #2 on: November 06, 2011, 08:34:45 PM »

Ok so I played this for a little bit tonight.  Here's my opinion.

The animations and sprites are really well done.  I liked how unique each character was and the different moves each one had.
The music fit really well.  The audio for the menu screen is a bit too loud,  but the rest was really good.
I liked how fluid the players moved, but I felt that jump could've been a bit higher for all of them.
The AI was great.  They were all hard but I felt that the girl's only intent was to push me around.  She barely hit me while the other dudes frequently hit me.
I didn't like the GHJY controls at all.  It felt awkward to me.  WASD would've been a lot easier to use.

Overall, I liked it a lot.  It was fun to play and I'll try it out some more tomorrow night.
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Garlicguy
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« Reply #3 on: November 06, 2011, 10:12:16 PM »

@dangerz
WASD controls and higher jump, ok thanks.
Far as the girl not attacking you it's because it only has one attack (for
now) which it does in the air. Glad to hear you thought the music fit well.   

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Garlicguy
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« Reply #4 on: March 25, 2012, 09:54:50 PM »

Updates:

-All base stage designs complete
-Iji has a few attacks
-Ive added underwater fighting physics/effects
-Dishwasher upgrade.
-Throwing Items
-AI is more aggressive.
-Dodge move (by tapping down while walking)
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capn.lee
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« Reply #5 on: March 25, 2012, 10:10:45 PM »

I'll try and get a game going this lunchtime at work and report back
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Kapser
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« Reply #6 on: March 26, 2012, 02:57:37 AM »

Pretty impressive engine! Although I wouldn't play a fighting game in single player, the AI was well done and sounds pretty fun with a friend (oh wait my friends play street fighter4..)

Also, the sprites are awesome, it will look smashing with some backgrounds.
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Garlicguy
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« Reply #7 on: March 26, 2012, 04:11:22 AM »

(oh wait my friends play street fighter4..)

This reminds me to add the joypad controls. I may do it when I get off work. Thanks.
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