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1075901 Posts in 44151 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 01:41:26 PM
TIGSource ForumsFeedbackPlaytestingUntitled First Person Adventure Game (mobile)
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Author Topic: Untitled First Person Adventure Game (mobile)  (Read 739 times)
laxwolf
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« on: November 08, 2011, 09:35:56 AM »

Hello everyone,

I'm going to post development news on my WIP title here. It's been three days and I'm making a lot of progress everyday.

Introduction: The game is going to focus around combat where you are in full control of yourself in the way that you can control the position of your shield, the swipe of your sword, and your combat strategy beyond button-mashing.

How the game will play: You will navigate to new locations kind of like Super Mario World but with style and gameplay like the Elder Scrolls series (please take that in the lightest sense.) There are shops, weapons, currency, and I plan on having castles, mountains, forests, hideouts, caves, crypts, graveyards, haunted manors, and many more locations. When you enter a level, you are introduced with a scene title and you stand in place. Enemies ranging from spiders to epic monsters can come from doors, hidden paths, the background, doors, and from above. Once you finish the scene, you progress to the next scene in the level (if there is one) until you get to the final chamber which will have treasure, weapons, or other loot.

* November 6th, 2011

- added money and item drops
- added more...

* November 7th, 2011

- added luck system to item drops with upgradeable luck
- added armor system that is upgradeable
- added tap function to butt with your shield

* November 8th, 2011

- added health that is fully upgradeable
- added weapon system to handle changing weapon stats and display images
- now you can duel wield certain weapons

Game as of November 8th, 2011 12 PM



Still unsure of the art style and I really cannot get the colors I desire so it's black and white with big pixels for now.
« Last Edit: November 08, 2011, 10:23:11 AM by laxwolf » Logged

Solo artist, modeler, designer, and programmer.
bamcquern
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« Reply #1 on: November 08, 2011, 04:24:57 PM »

Keep it creepy!
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J. R. Hill
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« Reply #2 on: November 12, 2011, 01:59:18 AM »

Awesome, getting a Mondo Agency vibe from it.
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hi
laxwolf
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« Reply #3 on: December 01, 2011, 06:32:21 PM »

Thank you. I haven't made much progress since Skyrim released and other activities but I've gained a lot of inspiration and ideas from Skyrim. I plan on a lot of content in the future when I'm back to development.

- Laxwolf
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Solo artist, modeler, designer, and programmer.
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