Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879129 Posts in 32962 Topics- by 24354 Members - Latest Member: saga design

May 23, 2013, 10:38:35 AM
TIGSource ForumsDeveloperFeedbackDevLogsSARCIA
Pages: 1 ... 3 4 [5] 6
Print
Author Topic: SARCIA  (Read 5436 times)
ANtY
Level 10
*****


here i am to save the day... or wreck it


View Profile WWW Email
« Reply #60 on: December 26, 2011, 05:20:40 PM »

OH MY GOD, despite that controls THIS IS THE MOST EPIC EXPERIENCE I HAD IN 2011, great job, can't wait for the first episode!  Tears of Joy Tears of Joy
Logged

Kaelar
Level 0
**



View Profile WWW Email
« Reply #61 on: December 26, 2011, 10:46:17 PM »

ThePortalGuru: Wow, thanks a lot man!

John Sandoval: Thanks for the report! I'll fix all that, and YES I am really sorry about the weight of the file. All the audio will be converted to .ogg so the final game won't be the half of this haha. And finally what do you meen by the movement seems unnatural? Is it the animation? the controls?

Yameki: Thanks a lot man, like I said, yes everything will be .ogg next time!

ANtY: Wow, thanks a lot once again!

I had a lot of comments on the French community I'm visiting too and it was very helpful, I hope to make this experience a lot more interesting than this little sample you've seen.

The most negative comment that I received is about how the game is slow and boring. I know that the game may not be the most "fun" of games, but I surely hope to make you feel something different with this. Maybe I should call it an interactive-experience instead of a "Game" lol. My goal is to make it fun and interesting, but if it is not enough fun for you, I sure hope it will be interesting at least.

Oh and for those who does not want to download 200mb, here is a video of the demo that has been made by a friend of mine.

http://www.youtube.com/watch?v=hqArThX5EXY
Logged

astrofra
Level 3
***


CG Hoister


View Profile WWW Email
« Reply #62 on: December 27, 2011, 12:32:06 AM »

I don't think the game is slow or boring. It probably depends what you are expecting from the introduction sequence of an adventure game (no machine guns, no helicopter...).

This first phase is about learning how the game works, and acquiring the basic skills.
For a tutorial it works quite well, imho, except for the last spot : the last ideogram is a bit too close from the gate, it's a bit confusing.

Of course, it uses a game mechanic that might look a bit "old". It really reminds me the 'Loom' game by Lucasarts : skills & sounds were deeply related.

As someone stated below, the choice of this engine might be questionable. However, regarding the result for a team of two people, I think it speaks for itself Smiley

My main concerns about the final result (induced by RPG Maker ?) are :
- it really depends on the keyboard. What would happen if you were to port it on a tablet ? It wouldn't be too much work, but yet...
- Some of the stuff seems hardcoded, the texts are inside bitmaps, the voices are large samples... That could be a slight issue for a future translation (but you won't need to translate the voice overs, obviously Smiley)

Is it a real language that you created on purpose ?  Kiss

I absolutely ADORE the result!
I'm on to purchase a copy once it's released.

Edit : Did I mentioned the astounding musics ? They works PERFECTLY.
Logged

agersant
Level 3
***



View Profile WWW Email
« Reply #63 on: December 27, 2011, 04:49:51 AM »

This is very very beautiful and the sound design is mesmerizing.
I remember this project's humble beginnings many years ago on Oniromancie ; congratulations for turning it into a very promising game.
Logged

ANtY
Level 10
*****


here i am to save the day... or wreck it


View Profile WWW Email
« Reply #64 on: December 27, 2011, 05:05:46 AM »

It'll be boring for some ppl but you can't overcome this without changing core things that are the most important here and that make a great experience from this game.
Some ppl, like me, will just enjoy the slow paced epicness (that voice-acting!!!) and some will turn it off and go play some BF3 or the newest CoD.

Please, don't change it Smiley
Logged

Kaelar
Level 0
**



View Profile WWW Email
« Reply #65 on: January 04, 2012, 11:22:53 PM »

Long time no see Guys!

So hey, thanks a lot for the comments! And like you said AntY. I realized that the game cannot be for everybody. I'm gonna make it the more "user-friendly" possible in the sense that I want anybody to be able to play it. But I will not focus on puting ultra quick action where it is not what I want. Like I heard in the Sword & Sworcery's Post-post mortem talk at IndieCade 2011. I prefer that the game is liked by 100% of the people that like this kind of experience than 10% of the whole world that kinda like it but not really because there is always something you won't like. I'm gonna focus on the experience I want to feel and hope that there is other people like me haha.

So it's been a long time, I did not have the opportunity to work as hard as I wanted during these holidays but I'm resuming to daily work now. Here is a list of some changes to the game. And a new gameplay video is in the making! Should arrive during the week-end I think.

Sinon en vrac:
-New visual and sound for the "Dash" movement
-New visual effect for the "Words" that you sing
-Some corrections on the main character's appearance.
-16:9 resolution instead of the 2:35:1 (Panavision). I found out that the Panavision format restricted a bit too much the vertical sight in my taste. So now I think that the settings are a lot more "impressive and immersive"
-New visual for the rain.
-New GUI more subtle and clean I hope.
-And more to see in the gameplay trailer incoming.

Some screen to help you wait!



Logged

sergiocornaga
Level 7
**


sergiocornaga@hotmail.com sergiocornaga
View Profile WWW Email
« Reply #66 on: January 04, 2012, 11:36:31 PM »

Looking amazing! In all honesty, I think posting those screens just made waiting harder for me..
Logged
Kaelar
Level 0
**



View Profile WWW Email
« Reply #67 on: January 28, 2012, 10:08:57 PM »

Hey guys! Only to let you know that I am not dead. I got some little freelance contracts so Sarcia's dev has been slowed down a little but work continues anyway I'm currently working environments right now and that's a big piece. Just to let you know how much work it is here is one of the 5 big maps that will be possible to visit in the first episode. 3/5 of those are finished and the fourth is on its way down to completion!

Click to see the map!
Logged

Dakota.s
Level 0
**

Future Game Developer


View Profile
« Reply #68 on: January 28, 2012, 10:42:32 PM »

Wow, this game looks absolutely beautiful.
Logged

Games are supposed to be art, and not simply a way to make money.
Armageddon
Level 2
**



View Profile Email
« Reply #69 on: January 28, 2012, 10:51:26 PM »

First time I've seen this. Crazy I want my jaw back please.
Logged
peanutbuttershoes
Level 10
*****


الاستماع، تسمعني جيدا


View Profile WWW
« Reply #70 on: February 27, 2012, 11:37:44 AM »

First time I've seen this. Crazy I want my jaw back please.
Logged

Sirogi
Level 0
**



View Profile Email
« Reply #71 on: April 01, 2012, 02:26:13 AM »

After playing "Journey" I find a lot of similarities here.. I guess it's just a coincidence..
Logged
orihaus
Level 0
***


View Profile Email
« Reply #72 on: June 20, 2012, 04:06:24 AM »

This looks brilliant! Nurykabe's soundtrack is sounding great as well.
Logged

Kaelar
Level 0
**



View Profile WWW Email
« Reply #73 on: July 10, 2012, 04:28:41 AM »

Hey guys! It's been a while haha. Yet the game still continues its development yes yes. If you've visited the official website in the last few months you may have seen some news since the release of episode 0, if not I suggest you do a little visit so you know where the game is now!

Yet, as in the last few months I've been relatively silent about the game, now I wish to be more communicative with you people, so here is the start of the official Devlog of the game. Each day I work on the game I'll do a little post to you so you know what happened in the development, I will sometimes add extra sections like the ''Features'' section which explain some aspect of the game or the ''Monday Screenshots'' 

So here it goes!(In fact I posted this yesterday night on the website so I will post another one tonight)

Day 1
-Added the 8 colors of 11 "Visages" to the game (putting the total number of different masks within the game to 87 yay!)
-Worked on the first Visage Shrine map.
-Worked on the HUD icons (Not quite sure about them yet, I would prefer to find a way not to have any HUDs while exploring in fact)

Features
The Unique Journey System (UJS)
We begin with a big feature I’ve been working on for a few months now.

This feature is one of the main feature of the game if not the main in fact. The goal of it is that every time you will start a new game in Sarcia, your journey will be radically different from the last. This is done by using one of my favorite mechanic in game design...the Randomness!
So yeah, the goal of Sarcia is not to be so much of a Rogue-like game for there are no battles in the game, but yes there is some similarities in their design. The real goal of this system is to give a unique journey into an original world to every player.
So what are exactly the random factors? Well here is a quick list of some ideas that I have and some that are already in the game.

-The Birthplace of your Character within the world
In the final game there will be many "Starting area")

-The Appearance of your Character
Your character's sprite is affected by his equipment even if those are mostly esthetic, It will be possible to obtain them by crafting or by finding secret treasure chest, of course each time you will open a chest, a random loot of a given type will be given to you.

These are the possible equipment slots:
- Voice (The musical instrument letting you talk),
- Visage (The Mask of your character),
- Tool (The tool of the craft you have decided to master)
- Clothes
- Accessories.

-Some of the other Travelers you may encounter during your adventure
Their appearance and story may be picked from a "Databank of Possibilities"

-’’Sarcia Doors’’
These doors are placed at numerous places within the world, when opened, they are leading to a random other "Sarcia Door" in the world.

-Random story events.
A bit like the other Travelers you may meet, some random event may occur in some places.

Of course some “Story Events”, people and places will be scripted from A to Z but the goal of the system is of course to get more and more unique experiences for you.

Well it’s that for now, as usual sorry for my bad english and I will surely explain more about the UJS in later posts.

Monday Screenshot!
Logged

orihaus
Level 0
***


View Profile Email
« Reply #74 on: July 10, 2012, 04:48:35 AM »

Can we expect episode 1 to arrive this year? Gomez
Logged

Pages: 1 ... 3 4 [5] 6
Print
Jump to:  

Theme orange-lt created by panic