Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

880128 Posts in 33021 Topics- by 24388 Members - Latest Member: zackaria85

May 25, 2013, 07:43:26 PM
TIGSource ForumsPlayerGamesSkyrim
Pages: 1 ... 22 23 [24] 25 26 ... 30
Print
Author Topic: Skyrim  (Read 27070 times)
Faust06
Level 1
*


View Profile
« Reply #345 on: November 28, 2011, 06:00:11 PM »

Quote
In FO3 you get most of your EXP for killing enemies and finishing quests. In Skyrim almost EVERYTHING you do, from fighting to brewing potions to buying items somehow contributes to your character getting stronger. This is handled better than in previous Elder Scrolls games too. It complements the sandbox nature of the game perfectly. This is one of the very few games where you can just do whatever and get rewarded for it. No matter whether you're focusing on the main quest line or just exploring the world there's always a sense of progression. FO3 felt more like a linear RPG with a main story you're supposed to complete and sidequests that act as diversions, exploring and making up your own goals wasn't nearly as fun.

The manner in which my character levels up does not have significant bearing on "fun" for me. I wouldn't care if there was no leveling at all, just acquirement, though admittedly leveling did get more thorough in its approach this time around. Actually, since the skills I mentioned aren't worth a damn for such a long period, this impedes my freedom to have fun "any way I like" and I'm running around being more of a warrior than a thief. I have mostly disdain for the typical "leveling" system found in more rpgs, but that's a whole other discussion.

I also don't follow how Skyrim is "less linear" than FO3; it has a linear main quest just like any other game, though with a greater number of sidequests. Shit like "making up your own goals" is for the birds; you can do that with any game.

I thought the combat in FO3 was flawed as well, but I enjoyed the pace more, and I liked the environments, characters, plot more. Did not like New Vegas that much and didn't bother to finish it.

But your bringing up the "sandbox nature" reminded me of something - I don't understand the obsession with pure sandbox games. Procedural generation is nice because that element of randomness guarantees replay value with a more consistent challenge, but this "create your own adventure" angle puzzles me. How do you expect to seamlessly weave your own narrative in a video game? And I do mean IN the game. It's easy to write progress reports and background story to yourself in D&D fashion (players of Dwarf Fortress have done this), but ultimately the game is pretty indifferent to any notion of "story" unless you let the gameplay itself represent the story that unfolds. Any in-game scripts will reveal redundancy and limitation, whether you think they're linear or not. At best you can get D&D in a sandbox, letting players set the background, tweak some mechanics, and be responsible for the dialogues themselves. Games with map-builders, e.g. Starcraft or Knytt Stories, allow this to an extent, but everything is pre-determined, and that's not what the search is for. Ultimately players will be dissatisfied because they want the game to do more of the work; they still merely want to weave through a storyline, but want it to change at their whim in any way they desire. That'll never happen.

We already have games like Minecraft that have you "create your own fun", which is kind of like virtual Legos. And the Sims - virtual Barbie and Ken. I find this exceedingly boring. I'll take linear gameplay and script any day of the week if it's done well. In the end, all of my favorite games are, random are not, driven by linear experience.
Logged
Gimym TILBERT
Level 10
*****


ILLOGICAL, random guy on internet, do not trust


View Profile Email
« Reply #346 on: November 28, 2011, 06:28:47 PM »

Just play skyrim seriously, you can't understand without playing it
Minecraft or the sims it is not
Logged

C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #347 on: November 28, 2011, 06:29:52 PM »

Quote
I also don't follow how Skyrim is "less linear" than FO3; it has a linear main quest just like any other game, though with a greater number of sidequests.
i've already partly explained why i think it's less linear: the character progression isn't tied to questing nearly as much. also the non-"main quest" content doesn't feel like filler like in so many other "open world" games and there's very little content that's barred from you if you don't quest.

Quote
Shit like "making up your own goals" is for the birds; you can do that with any game.
yeah but it's not fun in every game. in skyrim (and morrowind as well) not doing any quests and not trying to "complete" the game is a viable and enjoyable playstyle due to the way it's designed. just doing random shit in gta isn't fun in the long term because there's no reward. yes skyrim uses "skinner box" mechanics or w/e but who cares if they're used well and make for an engaging experience?

Quote
How do you expect to seamlessly weave your own narrative in a video game? And I do mean IN the game. It's easy to write progress reports and background story to yourself in D&D fashion (players of Dwarf Fortress have done this), but ultimately the game is pretty indifferent to any notion of "story" unless you let the gameplay itself represent the story that unfolds. Any in-game scripts will reveal redundancy and limitation, whether you think they're linear or not.

etc.
not everyone plays games for "narrative" i know i don't most of the time. you're arguing from a false premise.

Quote
I find this exceedingly boring. I'll take linear gameplay and script any day of the week if it's done well. In the end, all of my favorite games are, random are not, driven by linear experience.
yeah i think you've already established you have different tastes than me thanks.
« Last Edit: November 28, 2011, 06:37:10 PM by C.A. Sinclair » Logged

moi
Level 10
*****


shitposting is the new black


View Profile WWW
« Reply #348 on: November 28, 2011, 07:02:43 PM »

The problem with FO3 is  that I don't think you can create a good immersive atmosphere with a setting such as "western+radioactive mutants lol".
The original fallout played more like a pulp comic than an immersive game. It didn't try to be one.
Logged

lelebęcülo
C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #349 on: November 28, 2011, 07:04:57 PM »

yeah fallout 1 and 2 are pretty jokey games and break the 4th wall all the time. that was one of the many things that fo3 missed.
Logged

peanutbuttershoes
Level 10
*****


الاستماع، تسمعني جيدا


View Profile WWW
« Reply #350 on: November 28, 2011, 07:24:20 PM »

Yeah, games were cool before they knew they were art...
Logged

Xion
Pixelhead
Level 10
******


xionight@live.com Chimera+Gryphon
View Profile WWW Email
« Reply #351 on: November 28, 2011, 07:25:41 PM »

you might be able to map at least a few shits to xbox buttons anyway? On the 360 actual, left and right d-pad do nothing. Would be nice if I could assign hand sets to them. Up and down bring up the favorites menu, but that could easily be contained to either up or down, and another preset assigned to the remaining direction. If this were the case I'd set the directions to my most common offensive sets and save the favorites menu for only rarer spells and potions.

if you hold left or right d-pad on an item in the favorites menu, it maps that item to left or right so you don't have to open the favorites menu

aaaah

does it say this anywhere in-game? I never would've found this.
Logged

Nix
Level 10
*****



View Profile
« Reply #352 on: November 28, 2011, 09:49:37 PM »

I am immersed in fo3 but that's also my fantasy so it's easy for me to be immersed
Logged
Andy Wolff
Level 10
*****


-------


View Profile WWW Email
« Reply #353 on: November 28, 2011, 10:00:03 PM »

i don't think it does, xion. my suite-mate found it and i was amazed when he showed me. that alone has probably saved me like half an hour of flipping through menus
Logged

allen
Level 10
*****



View Profile WWW
« Reply #354 on: November 28, 2011, 10:45:48 PM »

I literally spent 30 hours in the game before I realized that to unlock "shouts" you have to spend dragon souls. I was fucking confused as to why I had 10 or so of them and half of them were greyed out.

most of the shouts seem completely useless anyway so I wasn't really missing much.
Logged
Gimym TILBERT
Level 10
*****


ILLOGICAL, random guy on internet, do not trust


View Profile Email
« Reply #355 on: November 28, 2011, 11:47:59 PM »

@allen
Similar confusion here lol

There useful as much as anything in the game, you can make use of them but entirely skippable, I heard they work great against dragon.
Logged

C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #356 on: November 29, 2011, 03:23:30 AM »

how do you "spend" dragon souls, do they show up in your inventory somewhere?
Logged

Xion
Pixelhead
Level 10
******


xionight@live.com Chimera+Gryphon
View Profile WWW Email
« Reply #357 on: November 29, 2011, 03:33:54 AM »

in magic > shouts, it should show how many dragon souls you have and you press (x on xbox) to spend them to unlock the words you've found.

most useful shouts I've gotten so far are ice form and the full unrelenting force.
Logged

Landshark RAWR
Level 10
*****



View Profile Email
« Reply #358 on: November 29, 2011, 05:49:44 AM »

ive been using ice form on that arcano jerk every time he turned around

i think its my favorite shout so far
Logged
dEnamed
Level 4
****


Bored was AmnEn.


View Profile
« Reply #359 on: November 29, 2011, 06:04:54 AM »

My money is on unrelenting force. Although I mostly use it as a "get the fuck out of my way" card, what with NPCs constantly hugging doorways and blocking my way out.

And since Fallout 3 came up, my main gripe with the game are the landscapes. Yes, it's an apocalyptic wasteland but that doesn't mean there shouldn't be interesting visuals and places. They tried in some places, like Rivet City, but I feel like they could have done so much more in that regard. Too few places had strong visual cues in my opinion, and that turned Fallout 3 into a bland and dull game for me.

/edit:
Also I'm an avid follower of narrative first, but I still can appreciate the way Skyrim handles things. The game hands out quest and sends you into a dungeons and for a pretty long time, that worked for me (until I noticed the patterns a bit too much). But what makes Skyrim shine is how a simple voyage from place a to place b may wield unexpected results. Rarely do I actually reach place b, because along the way there's just so much to do and find that I get sidetracked.
And the game reacts to that as well, oftentimes I start off quests by randomly entering dungeons along the way.
« Last Edit: November 29, 2011, 06:10:13 AM by dEnamed » Logged

Obviously of demonic ancestry. In that case, can I get my wings please?
Pages: 1 ... 22 23 [24] 25 26 ... 30
Print
Jump to:  

Theme orange-lt created by panic