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879985 Posts in 33014 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 12:30:57 PM
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Author Topic: Skyrim  (Read 27065 times)
Faust06
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« Reply #360 on: November 29, 2011, 12:06:02 PM »

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Just play skyrim seriously, you can't understand without playing it

This is hilarious.

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i've already partly explained why i think it's less linear: the character progression isn't tied to questing nearly as much. also the non-"main quest" content doesn't feel like filler like in so many other "open world" games and there's very little content that's barred from you if you don't quest.

I see. By "character progression", you mean leveling? I concede that it's much easier to level by completing quests, but I wouldn't spend so much of my time actively avoiding them. I can't think of that as taking a different "path" in the game; my idea of progression isn't tied with my character's increase in strength. You can jump around in the sandbox and have fun, but I don't think of that as progressing.

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just doing random shit in gta isn't fun in the long term because there's no reward

I think the problem is in how you one thinks of reward. To use that as an example, there's plenty to explore in GTA, with jumps, weapons, secrets hanging around, and some random mini-quests/games. There is reward in the action itself (there should be), exploration and collectibles (like most action games these days). The other reward found in rpgs is leveling, and to that I say whoopidy-do. I find it shallow, starting off as annoyingly restrictive and leading to your being overpowered. It's fine for the completionist gotta-catch-'em-all types who need 100% of everything because any incremental increase over time seems like a thrill to them.

Not that I'm much of a GTA fan.

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yeah but it's not fun in every game

I don't find it terribly fun in any game, in the long-run. But you can be creative, to be sure.. play LoZ with no sword.

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not everyone plays games for "narrative" i know i don't most of the time. you're arguing from a false premise.

This was brought up as a separate discussion, dealing specifically with expectations of randomized narrative that I've noticed over time. Otherwise there's nothing to discuss. And yet, something tells me the Minecraft and DF fans have hopes about the games going beyond what they currently offer, and I don't mean better visuals. Cramming more stuff and abilities is okay but that's not what they are fantasizing about either. They want the game to surprise them, to do more of the work, which is like the anti-thesis of a pure sandbox game. But that's just the impression I get.
« Last Edit: November 29, 2011, 12:16:39 PM by Faust06 » Logged
Gimym TILBERT
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« Reply #361 on: November 29, 2011, 01:19:40 PM »

leveling is irrelevant in skyrim, it reward you, yes, but it does not feel like the typical RPG reward. It's nothing like I played because the balance is good, you can't tell without playing it, that's why I advise you to play. It only superficially work like other games.

I'm noto into game like skyrim (talking about the tropes) playing them mostly for studying gameplay. Skyrim is different, previous experience won't help judging the game.
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Dragonmaw
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« Reply #362 on: November 29, 2011, 03:11:59 PM »

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i've already partly explained why i think it's less linear: the character progression isn't tied to questing nearly as much. also the non-"main quest" content doesn't feel like filler like in so many other "open world" games and there's very little content that's barred from you if you don't quest.

I see. By "character progression", you mean leveling? I concede that it's much easier to level by completing quests, but I wouldn't spend so much of my time actively avoiding them. I can't think of that as taking a different "path" in the game; my idea of progression isn't tied with my character's increase in strength. You can jump around in the sandbox and have fun, but I don't think of that as progressing.
I hate to break it to you, but your idea of progression is wrong. Or rather, progression is defined according to two variables: narrative progression (continuing the story) and power progression (character or player getting better).

So by running around, chopping up dudes and stealing their armor, making jewelry, and enchanting shit, you are indeed progressing. As you do these things you get better at them, both on a skill level and in an avatar strength level. By enchanting a lot your enchantments get stronger.

I'm not entirely sure what you are trying to say in your post, considering most of it is nonsense, but if you want to give some sort of complete thesis be my guest.
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« Reply #363 on: November 29, 2011, 03:50:21 PM »

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I see. By "character progression", you mean leveling? I concede that it's much easier to level by completing quests, but I wouldn't spend so much of my time actively avoiding them. I can't think of that as taking a different "path" in the game; my idea of progression isn't tied with my character's increase in strength.
glad to hear it.

tbqh, i find your post a bit puzzling because for the most part you're not actually countering my points but stating you dislike the same things i like about the game. how am i supposed to respond? i already understood why you didn't find skyrim fun after your first post and i'm not trying to "convert" you or anything. what are we even arguing over?
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Faust06
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« Reply #364 on: November 29, 2011, 09:27:51 PM »

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I hate to break it to you, but your idea of progression is wrong

Just different.

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tbqh, i find your post a bit puzzling because for the most part you're not actually countering my points but stating you dislike the same things i like about the game. how am i supposed to respond? i already understood why you didn't find skyrim fun after your first post and i'm not trying to "convert" you or anything. what are we even arguing over?

Just explaining why I don't feel it's "more" non-linear, since you so kindly told me that it really is when I questioned you that I don't understand how. Different perspective, end of story, but it takes two to "argue" (using that loosely) so you can't act like it's a mystery we got here. Discussions about how we feel about games don't have to end with "like it" - "don't like it", but I can take a hint when someone tells me they don't give a fuck. Going into why the game was good doesn't raise an eyebrow, understandably. Ranting among praises is as effective as whining.

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I'm not entirely sure what you are trying to say in your post, considering most of it is nonsense

You're free to argue against it.
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Blademasterbobo
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« Reply #365 on: November 29, 2011, 09:35:06 PM »

 Droop
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Gimym TILBERT
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« Reply #366 on: November 30, 2011, 10:37:20 AM »

Take that JRPG, skyrim getting a perfect score in famitsu
http://www.1up.com/news/skyrim-western-made-game-score-perfectly
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The review text is all the more interesting to read considering that Square Enix's Final Fantasy series, long seen as the standard-bearer of Japanese RPGs, is increasingly seen as having grown rudderless in recent years. "Right now, I'd say this is at the top of the heap for singleplayer console RPGs," declared review-writer Ranbu Yoshida.

also animu skyrim:
http://youtu.be/M1adLrHvALg
Can't wait FUS DO RA translate as HA DO KEN
Sho ryu ken make sense in the context too
Certainly better that the french version
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« Reply #367 on: November 30, 2011, 11:03:54 AM »

better than the german version too. the khajiit speak in what sounds like a terrible fake russian accent in that. though i'm wondering if it's just because i don't speak japanese.

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Hangedman
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« Reply #368 on: November 30, 2011, 11:42:01 AM »

Interesting that the trailer has little to no focus on the idea of the player character, and seems more concerned with fleshing out the world

Whereas the NA trailers are basically YOU ARE HERO YOU ARE YELL AT DRAGONS
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AUST
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« Reply #369 on: November 30, 2011, 12:00:13 PM »

Interesting that the trailer has little to no focus on the idea of the player character, and seems more concerned with fleshing out the world

Whereas the NA trailers are basically YOU ARE HERO YOU ARE YELL AT DRAGONS

Otherwise known as the "world of skyrim trailer".

http://www.youtube.com/watch?v=1ruxuTAC6YI
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allen
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« Reply #370 on: November 30, 2011, 02:10:28 PM »

1.2 patch is out.

http://store.steampowered.com/news/6894/

minor bug fixes.

mouse sensitivity issues are a welcome fix, none of the user solutions helped me any. although it has screwed up my aiming temporarily, since I'm used to the laggy mouse response.
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Hangedman
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« Reply #371 on: November 30, 2011, 02:37:40 PM »

Apparently the new patch causes resistances to not work and dragons to fly backwards.

Bethesda, you never disappoint.
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AUST
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Gimym TILBERT
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« Reply #372 on: November 30, 2011, 07:03:32 PM »

http://www.youtube.com/v/Yeyzi8e6-yw Kiss
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C.A. Sinner
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« Reply #373 on: November 30, 2011, 07:30:01 PM »

master we're in a tight spot
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moi
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« Reply #374 on: November 30, 2011, 07:40:43 PM »

It's not a TF2 mod, it's the game with textureless settings.
Maybe in the future games will not need textures any more (or very few), every thing will be geometric details.
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