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878819 Posts in 32939 Topics- by 24348 Members - Latest Member: PenicillinGamez

May 22, 2013, 05:43:11 PM
TIGSource ForumsDeveloperFeedbackDevLogsLionheart Dr. [old]
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Author Topic: Lionheart Dr. [old]  (Read 11286 times)
peanutbuttershoes
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« Reply #30 on: November 18, 2011, 10:11:42 PM »

Ohhhhhhhh... Ok.

Now I see what you were trying to do there, after you explained it.

I also thought the cig was floating.
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Ashkin
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« Reply #31 on: November 19, 2011, 07:59:48 PM »

mooosh, make me an avatar sized version of cigarette cat and I will love you forever.
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peanutbuttershoes
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« Reply #32 on: November 19, 2011, 08:06:50 PM »

I'm so glad you're rotoscoping the animations.

It just makes me happy.
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XRA
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« Reply #33 on: November 19, 2011, 08:44:51 PM »

awesome idea with the greenscreen, I'd recommend trying to light it more evenly if you can so that there is less off a gradient across it. Will help tons with keying it out (unless that isn't important)
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boxedlunch
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« Reply #34 on: November 19, 2011, 09:06:12 PM »


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\"true idols are like us and their poop smells like lemons\"<br />Twitter/Soda-pop-fizz(Devlog)/Tumblr
thatshelby
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« Reply #35 on: November 19, 2011, 10:59:42 PM »

What are you using the green screen for?
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boxedlunch
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« Reply #36 on: November 19, 2011, 11:02:43 PM »

i think he's using it so he can rotoscope. that's why his in game sprites look so good.
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\"true idols are like us and their poop smells like lemons\"<br />Twitter/Soda-pop-fizz(Devlog)/Tumblr
Oddball
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« Reply #37 on: November 20, 2011, 02:06:17 AM »

You don't need a green screen to rotoscope. You only really need a green screen for chroma key compositing.
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thatshelby
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« Reply #38 on: November 20, 2011, 08:24:41 AM »

Alright, so you're rotoscoping. How does that work with a green screen? I'm interested in this. Your rick astley animation looks really fluid.

Lips Sealed nevermind, I figured it out.
« Last Edit: November 20, 2011, 08:33:14 AM by Theophilus » Logged
PompiPompi
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« Reply #39 on: November 20, 2011, 11:49:44 AM »

Anyone care to explain?
Is he doing automatic rotoscoping or something?
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thatshelby
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« Reply #40 on: November 20, 2011, 01:24:54 PM »

I'm not totally sure, but I think he's filming people/himself dance, and then looking at that footage, extracting some frames, and spriting them.
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PompiPompi
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« Reply #41 on: November 20, 2011, 02:15:55 PM »

Yea, I don't understand how the green background help you.
What I think you are doing is you are drawing outlines over a frame of the movie, in a different layer.
So, how does it matter if the background is green or white(wall)? Or is it just to help you out removing the background and make it easier to draw the exterior outline? Or just more convinient?
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Kickstarter? no no no... it's Kicksucker...
ANtY
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« Reply #42 on: November 20, 2011, 03:14:42 PM »

Oh god, if this game will look so lively as it looks on this gif I'LL BUY THE FUCKING SHIT OUT OF UR GAME!!  Mock Anger
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jazeker
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« Reply #43 on: November 20, 2011, 03:25:24 PM »

O man, you should make a lot more dancing people Shocked
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ANtY
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« Reply #44 on: November 21, 2011, 08:24:36 AM »

If I'd had any  Facepalm


Walk is to stiff (proper word?)


@down: +1
« Last Edit: November 21, 2011, 10:51:19 AM by ANtY » Logged

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