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1044825 Posts in 42334 Topics- by 34031 Members - Latest Member: eliasdaler

September 21, 2014, 08:13:29 PM
TIGSource ForumsDeveloperCreativeDesignindiecade 2011 talks (mostly about game design) are online
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Author Topic: indiecade 2011 talks (mostly about game design) are online  (Read 765 times)
Zaphos
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« on: November 15, 2011, 03:02:30 AM »

A bunch of design related talks from indiecade are online:

http://www.indiecade.com/index.php/2011/Conference_videos/
http://chrishecker.com/A_Dialogue_On_Depth

- "designing the universe" by blow and ten boch gives an interesting design philosophy, and talks about its application to puzzle games
- lemarchand (a designer on uncharted) talks about how indie games have influenced his AAA work
- capy guys have a sword and sworcery postmortem
- hecker of spore and spy party and his friend (a former magic: the gathering designer) talk about what depth in games means
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stevesan
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« Reply #1 on: November 16, 2011, 04:37:40 PM »

Thanks for posting! These should be quite good.. listening to Hecker's right now.
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Ashkin
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« Reply #2 on: November 16, 2011, 05:37:09 PM »

Are there any .mp3 files of these talks, or are the slideshows too important to be excluded? While watching hour long videos, I can almost HEAR my internet screaming in pain. I'm especially interested in the S&S postmortem, I liked that game and would like to hear about the design process behind it.
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Zaphos
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« Reply #3 on: November 16, 2011, 05:54:09 PM »

hecker's talk is available as mp3 + ppt
I'm not aware of mp3s for any of the other ones.
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