Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1044825 Posts in 42334 Topics- by 34031 Members - Latest Member: eliasdaler

September 21, 2014, 08:13:29 PM
TIGSource ForumsDeveloperCreativeDesignindiecade 2011 talks (mostly about game design) are online
Pages: [1]
Author Topic: indiecade 2011 talks (mostly about game design) are online  (Read 765 times)
« on: November 15, 2011, 03:02:30 AM »

A bunch of design related talks from indiecade are online:


- "designing the universe" by blow and ten boch gives an interesting design philosophy, and talks about its application to puzzle games
- lemarchand (a designer on uncharted) talks about how indie games have influenced his AAA work
- capy guys have a sword and sworcery postmortem
- hecker of spore and spy party and his friend (a former magic: the gathering designer) talk about what depth in games means
Level 3

Experienced coder, n00b designer.

View Profile WWW
« Reply #1 on: November 16, 2011, 04:37:40 PM »

Thanks for posting! These should be quite good.. listening to Hecker's right now.

Level 10

king of kings

View Profile
« Reply #2 on: November 16, 2011, 05:37:09 PM »

Are there any .mp3 files of these talks, or are the slideshows too important to be excluded? While watching hour long videos, I can almost HEAR my internet screaming in pain. I'm especially interested in the S&S postmortem, I liked that game and would like to hear about the design process behind it.
« Reply #3 on: November 16, 2011, 05:54:09 PM »

hecker's talk is available as mp3 + ppt
I'm not aware of mp3s for any of the other ones.
Pages: [1]
Jump to:  

Theme orange-lt created by panic