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879030 Posts in 32955 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 05:30:05 AM
TIGSource ForumsDeveloperCreativeDesign"Where's my water", "Cut the rope"... those games and their many puzzles.
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Author Topic: "Where's my water", "Cut the rope"... those games and their many puzzles.  (Read 3807 times)
moi
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« Reply #15 on: December 29, 2011, 10:37:56 AM »

I'M PUMPED UP ABOUT TRAP THEM
 Hand Shake Left Epileptic Hand Shake Right
TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM TRAP THEM

THEM TRAP!!!!!1111
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lelebęcülo
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« Reply #16 on: December 29, 2011, 11:25:31 AM »

I know, I know, son. Just you wait!
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stevesan
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« Reply #17 on: December 29, 2011, 02:50:48 PM »

Personally I thought that World of Goo was borderline perfect, and pretty much everyone else who's played it I've met has reported the same (the box stacking level aside). That had a lot of content. And I remember most of it.

Bringing up Braid is a weird one, since he reused levels several times in a fashion that felt like padding and often the puzzles involved some pixel perfect jump doing something illogical. Not really a puzzle. More like a riddle. I like puzzles, I don't like riddles.

Simply saying, "there's more, so it's going to be crap", seems a bit self-defeating really. Why not create more, and do it properly? That's essentially what I'm arguing - that doing more is a very difficult undertaking, but that doesn't mean you shouldn't try.

Wow... OK I think you and I just have very different taste in puzzles/riddles Tongue
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