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JasonPickering
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« Reply #15 on: January 16, 2012, 02:31:47 PM » |
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actually I think the problem was that the sprites, were made to go on a warm green and now they are on a cool blue.  redid the colors on the main character. Which ones do you like best?
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JMickle
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« Reply #16 on: January 16, 2012, 04:47:21 PM » |
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the green guy! but #1 and #3 also look pretty cool. I think the the dark beard doesn't work so good.
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JasonPickering
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« Reply #17 on: January 16, 2012, 07:09:58 PM » |
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yeah i think the green is my favorite so far. with 3 being a close second. although I wonder if the green color i to ludicrous. also this makes me think of doing like a zelda four swords type game.
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eigenbom
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« Reply #18 on: January 16, 2012, 07:36:55 PM » |
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the guy on the right is clearest to me the green one isn't that nice, though i am red-green colourblind.
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JasonPickering
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« Reply #19 on: January 16, 2012, 08:37:30 PM » |
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Yeah I have several friends who are red green color blind. It made fps mini maps super hard to read. On a side note why do you have a red green avatar.
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eigenbom
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« Reply #20 on: January 16, 2012, 08:40:15 PM » |
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On a side note why do you have a red green avatar.
Because I live on the edge. 
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green
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« Reply #21 on: January 17, 2012, 06:02:28 AM » |
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I preferred the green one as well until you reminded me of link. I think this game would benefit from even more contrast, and more importantly DIFFERENT HUES. Here's a quick example.  (the blue one was my second choice because the rest looks a bit boring frankly)
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JasonPickering
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« Reply #22 on: January 17, 2012, 08:45:44 PM » |
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Yeah. I kind of liked the Muted blues and greys of the background because I hoped it would make the backgrounds pop more. I might have to do some color tests to see how everything looks. also can you imagine if this was the actual size of a level 
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JasonPickering
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« Reply #23 on: January 21, 2012, 11:04:16 AM » |
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so I think for now I am going to leave the background the muted blue. It allows me to make brighter sprites that pop off the screen like the goblin. Working on redoing the sprites now.  I like the Main Guy and also the goblin. what do you think about the Mouse, Big Fire Guy and Little Fire Guy. I don't like the small fire guy and would love some suggestions. basically if you hit the little guy with a fire attack he becomes the big guy. don't do that.
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JasonPickering
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« Reply #24 on: January 22, 2012, 12:28:46 PM » |
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Enemies!!  What do you think? does the second mouse work better then the first one? Sadly the two monsters at the bottom are to big.
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JasonPickering
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« Reply #25 on: January 27, 2012, 08:54:19 PM » |
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hey Guys. Working on a drink animation  what do you think?
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kinoko
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« Reply #26 on: April 12, 2012, 04:08:26 AM » |
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hey Guys. Working on a drink animation  what do you think? It may just be a timing thing or you may need one more frame but it seems like he takes the glass from his mouth too soon, almost before he's finished it. Not a very natural action I think you'd agree  I would make sure there's a frame with an empty glass still at his lips. On second inspection.. are those orange pixels serving as the colour of the liquid and his fingers? Or are there no fingers holding the glass at all?
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peous
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« Reply #27 on: April 12, 2012, 04:10:17 AM » |
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what do you think?
Animation seems fine, but potion shouldn't be same color as beard.
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Oddball
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« Reply #28 on: April 12, 2012, 04:56:29 AM » |
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I don't see much wrong with it as it is, but a few suggestions that might help. Green coloured potion, tilt head back when drinking and some indication of gulping, a drop of spilt liquid, wipe mouth/beard clean with the other hand.
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kinoko
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« Reply #29 on: April 12, 2012, 06:01:02 PM » |
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not a problem. Pretty scary actually. it would be crazy if it was a blob, and then took that shape when next to you.
You should definitely do that! I would scary the bejeezus out of me! Haha that would be really freaky :D
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