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TIGSource ForumsCommunityJams & EventsCompetitions2012: THE END IS UPON US Competition [Dec. 1 - Jan. 1]
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Author Topic: 2012: THE END IS UPON US Competition [Dec. 1 - Jan. 1]  (Read 22627 times)
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« Reply #60 on: November 30, 2011, 09:56:49 AM »

Just in time, an idea appears! :D Hoorah!
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Ashkin
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« Reply #61 on: November 30, 2011, 08:27:51 PM »

http://www.swfcabin.com/open/1322709426
Fallout demake? GBA Borderlands? WHO KNOWS?!
I should start up a devlog. I don't like how they get neglected here in the Competitions section though- we should move them all to the Devlogs section. It would make sense.
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J. R. Hill
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« Reply #62 on: November 30, 2011, 09:57:37 PM »

Well when they all get lumped together in a sub-category it always makes a cool little mini-community.

But you're probs right.
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skyy
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« Reply #63 on: December 01, 2011, 05:09:08 AM »

WIP name:
Satanic warlord bear of unholy pink caverns of gayness  Noir


Idea:
A bear, silly hat, gun and a knife. Wake up from a cave from hibernation over winter; find the world in the state it is. Survive.

  - side-scrolling
  - three layers of procedurally generated jump/run action
     * allow jumping up and down on layers (just like the "dog game".. two years ago? in here :3)
  - day/night cycle, 1min day, 2min night
  - day:
     * not so many enemies
     * enemies are weak
     * find food -> health
  - night:
     * lot of enemies
     * hectic
     * strong enemies
     * hide / survive (caves?)


What I've got?
I designed everything on paper just a minute ago, got the level algorithm down that'll allow me to generate the level on the fly and allow for continous action until you die. Code-wise nothing really. I got a vague game idea which I'm going to prototype and if it works even to some extent, I'm going through with it. If not... I'll bin it and not think of programming ever again. *sob*

Will I do this?
Not sure, got quite few things to do buuut... if I do, I'm going to do a "daily vlog", meaning, when I program and end it for that session I do a quick vlog, show what I've got and tell what I've done. Just to get more dirt thrown on my face and just to be different from others. Fuck yeah. Obviously, devdiary too but mainly links to my vlog. On vlog I would show bits of code, footage of what I've got and all that. Simple HD screen cap.

Plan of attack besides stupid vlog?
Not work on it daily, no. Absolutely not. I don't have the time and I don't think that'll keep my production rate as high as possible. Maybe 2-3 times a week. Work longer periods at once and have a plan ready always on what I'm going to work on. This way try achieving as much as possible and spend the time in between just relaxing, thinking of the game and how to implement things to be ready for next "sprint" -like session.

At the end of every session; release code and all related solutions files and such. Share it as much as possible. Just to look as stupid as possible. Don't even bother with "correct"/"real" solutions to problems, just hack it to work the way I want and get it to moving state asap. With the cost of re-usability and code readability.

How do you rate the success?
If someone is kind enough to say it is/was "interesting" I will be forever happy and consider the effort spent not wasted. (wtf confusing sentence)

Final thoughts from me?
--> nngh.. I want to throw this out so badly but.. hmm Maybe I will.
 
« Last Edit: December 01, 2011, 05:15:14 AM by skyy » Logged

Floor is lava
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« Reply #64 on: December 01, 2011, 10:30:47 AM »

I'm going to enter. Looks like a fun theme.
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Theophilus
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« Reply #65 on: December 01, 2011, 10:55:37 AM »

I can't think of an idea. I don't want to make a platformer... that's so ... expected.
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Nuprahtor
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« Reply #66 on: December 01, 2011, 11:03:05 AM »

Quote
I can't think of an idea. I don't want to make a platformer... that's so ... expected.
But that's not a reason to not to make a platformer
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skyy
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« Reply #67 on: December 01, 2011, 11:10:11 AM »

I went ahead and wrote the prototype of the procedural level generator... hmmh... ok.. still not sure will I enter  Facepalm
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Painting
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« Reply #68 on: December 01, 2011, 11:21:41 AM »

Theo, skyy: Just make a game! "Regret what you have done, not what you haven't."

Gave up my previous idea because I have like five other major, major things in my life I have to take care of this month. Now I'm doing... WITCHES

WITCH APOCALYPSE
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J. R. Hill
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« Reply #69 on: December 01, 2011, 12:11:42 PM »

idk, witch apocalypse? Shrug
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« Reply #70 on: December 01, 2011, 03:28:31 PM »

The one with the witches.
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« Reply #71 on: December 01, 2011, 06:49:13 PM »

would you know which witches have a witch apocalypse?

witch apocalypse, which i assume to be an apocalypse for witches, is a pretty good idea.

witch.
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« Reply #72 on: December 01, 2011, 11:32:59 PM »

The one I'm (probably not actually) doing. It has witches. Dunno if I made that clear.
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moi
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« Reply #73 on: December 02, 2011, 05:18:41 AM »

you wish
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« Reply #74 on: December 02, 2011, 05:45:36 AM »

I guess I'll use the Oryx lofi art from the assembly competition. You're not cool unless you pee your pants use Oryx art.
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skyy
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« Reply #75 on: December 02, 2011, 10:46:52 AM »

Will generate new, improved version of the procedural "hill"/level generator this weekend and then probably do a vlog about it.   Gentleman
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J. R. Hill
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« Reply #76 on: December 02, 2011, 12:59:51 PM »

Sweet
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Ashkin
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« Reply #77 on: December 02, 2011, 11:55:05 PM »

Hey guys I am still too lazy to make a devlog
Which kind of collision do you guys think is better?
This or this?
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J. R. Hill
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« Reply #78 on: December 03, 2011, 12:01:05 AM »

This one was ok but I preferred this better. (number two)
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« Reply #79 on: December 03, 2011, 12:06:02 AM »

Trying my hand at a tower-defense, but not quite following the normal defense rules, more RTS-ey in nature but really simple jump-in and play.
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