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877841 Posts in 32885 Topics- by 24319 Members - Latest Member: NotoriousPyro

May 20, 2013, 02:38:59 PM
TIGSource ForumsDeveloperCreativeDesignAbout "F-Zero GX" level design/difficulty
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Author Topic: About "F-Zero GX" level design/difficulty  (Read 1308 times)
Fallsburg
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« Reply #15 on: January 04, 2012, 09:17:23 AM »

The story mode is probably one of the hardest things that I have ever played, but the standard races are probably the best that I have ever encountered. 
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C.A. Sinner
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« Reply #16 on: January 04, 2012, 12:16:30 PM »

Fzero X had superior driving model and tracks design  Ninja
what

fzx is the worst f-zero and the tracks were boring as fuck.

at least from what i remember. i was a huge fan of the original snes fz and x was a sore disappointment at the time.
« Last Edit: January 04, 2012, 12:23:40 PM by C.A. Sinclair » Logged

Gimym TILBERT
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« Reply #17 on: January 04, 2012, 05:00:37 PM »

You must be kidding

I admit I had to let the track grow on me (my cousin help me because it was the only Fzero he played at that time and had blank state approach to learn the intricacies) because it was too much of a departure from Fzero Snes (no more bounce abuse, I expected more fidelity not a rethought of the concept) but once you understand the philosophy (fully 3D racing, ie up/down/roll are important THREAT to negotiate too, unlike GX where tube are hardly a threat anymore) it put at shame many racing game. FGX feel flat against it and mostly rely on cheap difficulty trick.

But the philosophy is mostly deport to opponent more than the track themselves. My conclusion is that all Fzero (minus gba one I didn't play in depth but they have their quirk too) focus on a different aspect of driving so it's not objectively "better" than others but different. All Fzero have very dedicated fans with driving tips for each game that span many pages.

I do prefer X and snes more ...
« Last Edit: January 04, 2012, 05:06:38 PM by Gimmy TILBERT » Logged

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« Reply #18 on: January 04, 2012, 09:02:53 PM »

Fzero X had superior driving model and tracks design  Ninja
what

fzx is the worst f-zero and the tracks were boring as fuck.

at least from what i remember. i was a huge fan of the original snes fz and x was a sore disappointment at the time.

GX is just X with worse music, better graphics and a messed-up physics engine that allows you to essentially break the game, rendering much of much-mythologised skill requirement pointless.  GX follows the X template very closely, but gets some critical stuff wrong.  Way to expose yourself as a charlatan, tsk tsk.
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« Reply #19 on: January 05, 2012, 08:23:30 AM »

i was 10 the last time i played f zero x
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