Okay Guys so I am going to try and make a game during the thanksgiving break. it may or may not happen, but we will see. I will be reusing a lot of code and art to speed up the process. The project will be done in flash, with the possibility of transferring over to Iphone, if the game is any good. I am going to try and update this devlog so everyone can keep track. Feedback would be greatly appreciated as it will help me out.
Mockup:

Okay so its a simplistic Roguelike. The player will have 10 HP, and every enemy dies in 1 hit. now usually a player would dive deeper in the dungeon fighting harder and harder monsters and defeat the boss. Well in this the Player does not go any deeper. They are given a wave of Enemies. after that wave is defeated the player is healed and then braces for the next wave. Its basically taking Horde mode from most popular FPS games and using it in a Roguelike setting. the wave will be very small and an entire game should take about 2 to 4 minutes. My goal is bite sized gameplay.
Current Build:
- land generation
- Player Movement
- Monster AI
- One Monster Type (Purple Slimes)
Next Build Goal:
- Monster Caves (Monster Spawn Points)
- Enemy Waves
- Place Holder UI
- First Boss Monster
My next Post will cover one of the following subjects. what would you like to hear about.
- Land Generation
- Spells
- Monsters
- Art
and as always leave me some feedback and any ideas you have
P.S. I also need a name. I was thinking MiniRogue but I don't know if I like it. sounds pretty generic.