I might do something. originally I was going to make different characters, and they had different spells, but I think the single character is a better idea, but now I am delving into the magic system, since I got the melee combat to my liking. So I Need some help with designing a magic/inventory system. I am working on getting the magic in and cant decide what would be the best option. here is what I have so far.
1. Player has normal Spells and they use mana (Currently implemented). they also have a limited inventory for 4 potions.
2. Spells use mana, but also take up one of your limited inventory slots. you can carry up to 4 spells, but that gives you no room for any potions. the player must find the balance they want.
3. There are no spells, but everything is a one time use item. so you can carry a healing potion and 3 fireballs.
4. Player has spells, but they have a cooldown and each use the cooldown gets longer. cooldown is based on kills not turns. this removes mana from the game entirely, meaning the only stat is health.
I suggest giving the game a try and see what you think would work best.
After this I will be moving into the idea of gear. I don't know if it will work, with such limited gameplay. I will probably do something very barebones, Cardinal Quest would be a good example. It will probably be mostly derived from hats.
