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891134 Posts in 33523 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 01:18:38 AM
TIGSource ForumsDeveloperFeedbackDevLogsCraftStudio: game-making for gamers (real-time collaborative!)
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Author Topic: CraftStudio: game-making for gamers (real-time collaborative!)  (Read 24781 times)
Jasper Byrne
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« Reply #75 on: March 20, 2012, 08:43:49 AM »

Wow, this is looking incredible!  What a nice idea, nicely implemented.  Keep up the good work sir!
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elisee
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« Reply #76 on: March 20, 2012, 12:12:00 PM »

Wow, this is looking incredible!  What a nice idea, nicely implemented.  Keep up the good work sir!

Thank you very much! Smiley
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thatshelby
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« Reply #77 on: March 20, 2012, 12:31:07 PM »

Congratulations on the funding. Deserving project.
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Rob Lach
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« Reply #78 on: March 20, 2012, 03:39:43 PM »

fkin awesome
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Tanner
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« Reply #79 on: March 20, 2012, 07:49:56 PM »

Congratulations on the RPS mention!
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« Reply #80 on: March 21, 2012, 11:35:22 AM »

I've been wanting a system exactly like you mentioned in the section after "Why?" for a while. So many people have such incredible ideas, but have no way to implement them, due to lack of time (to learn and produce), experience, persistent collaborative dev team, etc. The idea is beautiful and an absolute must.

The implementation, however, is ... worrisome to say the least. I'm talking about Mono. Mono and C# are strictly Microsoft, and anything Microsoft is not ... compliant toward Open Source and Linux ideals. It's not a hatred so much as it is an aversion to Microsoft's practices, behaviors, and policies, which are completely antagonistic toward Open Source and Linux anything, no matter how much they might call something having to do with Microsoft "open source".
"Linux Open Source" != "Microsoft Open Source".

More Information on the issues with Mono on Linux: Summary of Mono’s Danger to GNU/Linux and the Free Desktop

I'm sorry, but as a Linux and true Open Source user and supporter, I must object to Mono. You can have the best and most useful thing in the world, but I wont touch it if it looks like a bear trap (i.e. Mono and anything by Microsoft design).

So ... why not use, say, Java?:

Is Mono a Reimplementation of Java, by Association?.

It worked for Minecraft. I'd rather deal with all the problems of Java rather than those of Mono and .Net .
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elisee
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« Reply #81 on: March 21, 2012, 12:19:42 PM »

Thanks to each of you for the kind words!

The implementation, however, is ... worrisome to say the least. I'm talking about Mono. Mono and C# are strictly Microsoft, and anything Microsoft is not ... compliant toward Open Source and Linux ideals. It's not a hatred so much as it is an aversion to Microsoft's practices, behaviors, and policies, which are completely antagonistic toward Open Source and Linux anything, no matter how much they might call something having to do with Microsoft "open source".
"Linux Open Source" != "Microsoft Open Source".

More Information on the issues with Mono on Linux: Summary of Mono’s Danger to GNU/Linux and the Free Desktop

I'm sorry, but as a Linux and true Open Source user and supporter, I must object to Mono. You can have the best and most useful thing in the world, but I wont touch it if it looks like a bear trap (i.e. Mono and anything by Microsoft design).

So ... why not use, say, Java?:

I've made games for Xbox 360, PC and Windows Phone 7 using .NET / XNA and had a great experience. I love the tools, .NET is a great platform and XNA is an awesome framework. I think it's the right tool for me and for this particular job. Java is a fine tool for other people or use cases.

As far as I'm concerned, I've saved tremendous amount of both time and effort by using this particular toolset which I'm very productive with, and I'm confident there won't be any legal trouble down the line.

I'm very happy that Mono and MonoGame exist and will allow players to experience CraftStudio under both Linux and MacOS X at some point, and I'm sorry to hear you won't be using it because of ideological concerns. I heard your opinion but I'm not switching away from .NET / Mono anytime soon for CraftStudio.
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Andrio
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« Reply #82 on: March 22, 2012, 02:29:19 AM »

I wish I had time to sit down and play around with this for hours. Looks awesome, dude. I really appreciate what you're trying to do for the community.
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elisee
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« Reply #83 on: April 04, 2012, 01:22:31 PM »

Just a quick word to let you guys know the CraftStudio + Project Waffle campaign has just reached its funding goal! More than $4.000 has been contributed over the past hour thanks to a little escalation between generous donators Grin

AWESOME :D
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Gib
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« Reply #84 on: April 04, 2012, 01:30:14 PM »

Congrats on this one  Grin
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« Reply #85 on: April 04, 2012, 05:12:45 PM »

Great. It's a great tool - I can't wait for scripting. Making animation's a bit odd - do you create the keyframe and then rotate the nodes to form the animation that you need? Because that didn't work for me - it's like the nodes were locked or something...
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elisee
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« Reply #86 on: April 05, 2012, 02:04:29 AM »

Great. It's a great tool - I can't wait for scripting. Making animation's a bit odd - do you create the keyframe and then rotate the nodes to form the animation that you need? Because that didn't work for me - it's like the nodes were locked or something...

The animation UI needs work, it's a bit clumsy on first use for now.

  • Go to Animate tab
  • Click on the [+/-] button at the top to create an animation and don't forget to check it in the list once created to enable it for your model
  • Select the block you want to pose
  • If you want to make an orientation keyframe, switch to the orientation transform tool
  • Click on the [ + ] button to add a keyframe
  • You can now pose your block. Move further in time and repeat previous step to animate
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elisee
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« Reply #87 on: May 03, 2012, 02:12:35 PM »

So, it's been almost month since I have posted here...

CraftStudio's crowdfunding campaign has ended a few days ago at a whopping $23.500, contributed by 612 funders! It means a lot to know people are willing to back the project with their own money. Some gave a dollar, some gave several thousands! Thank you so much if you contributed, financially or by spreading the word. Beer!

I've released various updates during the campaign, some highlights include: project whiteboard, hierarchical block duplication, transform handles for scenes, and of course, the usual bug fixes.

I'm currently busy finishing up the first alpha build. Game export and basic scripting are coming together fast and I'm happy to report I've been able to make some very basic test games already Kiss. I'll have a video up soon.

In the mean time, here's a screenshot showing the awfully basic script editor:


Remember, this is just the beginning. Visual scripting is coming later!
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eigenbom
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« Reply #88 on: May 03, 2012, 03:48:22 PM »

Well done mate. I'll have to check this out some time, and very nice that you're using Lua. Wink
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kamac
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« Reply #89 on: May 03, 2012, 10:57:39 PM »

Yup. It looks fabulous.

But think... How fabulous would it be to have one more language available Evil?



Yet nice  Smiley
« Last Edit: April 02, 2013, 11:20:09 AM by kamac » Logged

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