So last week I've finally started doing some prototyping on Project Waffle
, the dungeon crawler Xael and I are making with CraftStudio. For now I'm just laying out the gameplay basics with temporary assets.
Yesterday I released CraftStudio Alpha 0.1.4.0
with raycasting functions, a revamp of the scripting API with Vector3, Plane and Ray classes and lots of new keyboard shortcuts (yay increased productivity!)
Having introduced breaking changes in the scripting API, I decided to add a versioning scheme so people can switch to the newer API only when they're ready.
Tomorrow morning, I'll be joined by @Matthtz
. He'll be doing a 2-month internship at Sparklin Labs (well, it's just my flat really
). I'm excited to have someone work with me on a day-to-day basis again, plus he's a good friend of mine. We'll be working together on the Mac and Linux ports of CraftStudio!
I've finally gotten around to do some work on a sample project for NuclearWinter
, the UI library I created for CraftStudio. It shows off a bunch of widgets and stuff. This is the intro screen: