Hello, my name is Ryan Huggins; and I'm currently working on what I hope to be a short project for high school. I usually refer to it as Project CAS, but the official name is
City Across the Sky. The game is ultimately an attempt to make some money towards research for a cure to degenerative diseases such as Alzheimer's. I've been working on the game for awhile (it's my first project), but I haven't gotten very far yet; I only have about 5 more months to complete the game! I've decided that I'd like feedback (I can handle negative feedback presented in a relatively constructive manner) and here I am prepared to post my game for the first time to the public.
What I have is very, very short, and honestly, not incredible, but that's why I'm here. I'm hoping to get ideas and input! I'll be using this topic for posting updates and ideas about the story, gameplay, and design.
[More screenshots at end of topic]Story --> The game itself isn't really super focused on the cause (fundraising), but the story does have a theme that can be related to degenerative diseases. The story follows a woman named Lilian (Lily), who has recently been diagnosed with a disease that is slowly, but surely eating away at her organs and will eventually kill her. Lily has a son whose father disappeared several years after he was born--he was lost in a boating accident and left their son, Aster, adrift at sea for four days by himself. Since the accident, Lily has promised herself, and Aster that he would never be alone to fend for himself again.
Due to the disease, Lily may lose her life and thus, orphan her son--breaking her promise in the process. The game revolves around her search for a cure and the events that drive her through the stages of her disease.
Early on in the story, Lily's disease begins to take its effect and at the same time, a mysterious man in red begins to appear around her. At around the same time that the man starts appearing, Aster disappears and Lily struggles to cope with the stress of losing her son and the complications of her own disease. Much of the game involves Lily searching for her son, and along the way learning more about her disease and the history of the island that she is living on.
Gameplay --> I'm hoping for the game to be exploration-based. Combat isn't so spectacular (yet?), but I honestly wasn't hoping on having too many enemies or focusing too much on the combat aspect. Ammunition for the gun that Lily carries around is rather limited and expensive; she isn't supposed to acquire it until about 1/6th into the game (but you have it in the alpha build 01). The exploration basis will be aided by the use of 3 "grenades" that can slightly alter your environment or manipulate the location/movement of your enemies. These are currently still under design and implementation drafts.
The majority of the direction will come from the environment and the items that you find. I hope to implement a system where the items you find can be examined in a menu and Lily's thoughts/possible context for all items can be read about. Items such as notes and books that are found can be read in their entirety; these items will provide both story progression tips as well as information about the island and environment that will help the players understand the world better.
Other than that, the rest of the story will be portrayed through several major cutscenes and through NPC/NPO (Non-Player Object) interactions.
I'm looking for feedback on:- Art and Level Design
- Dialogue and Pacing
- Combat Gameplay
- At this point, any and all things... :D
Screenshots -->
Video -->
http://www.youtube.com/watch?v=a0f7kEO1K1MAny other information, as well as tons of conceptual art and detailed updates (but no public builds) can be found at my blog (in my signature). :D Thank you for any help!
[EDIT]: I am no longer releasing public builds. Just information, videos and screenshots.