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TIGSource ForumsDeveloperArt (Moderator: JWK5)itt: good character designs
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EdgeOfProphecy
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« Reply #220 on: February 22, 2012, 02:59:29 AM »

Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.

I can't decide if that's worse or the "generic mid-30's white guy" that's been plaguing the Western AAA studios for the past couple years.
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zombieonion
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« Reply #221 on: February 22, 2012, 05:20:36 AM »

It seems like this to you but you don't know shit because that text on wikipedia is ridiculously vague and undetailed. ALL we know is 1) he had many iterations and 2) these iterations contributed to the final version.
Unless you believe "standard practice" means a character will come out perfect the very first time you sketch him on paper, then yes, this is standard practice.

Iteration is standard. Mashing together a bunch of stuff without purpose is also standard. It doesn't have to be good because it's standard.

The "real nerds" motivational poster is very true. Only real street fighter nerds recognize those characters, because they have become iconic. Otherwise they don't make sense.
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shig
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« Reply #222 on: February 22, 2012, 06:28:03 AM »

Iteration is standard. Mashing together a bunch of stuff without purpose is also standard.
In red: The part where you stopped arguing and started making shit up.

Quote
It doesn't have to be good because it's standard.
Never said this. You're arguing against a strawman you just assumed was there and never properly defined in the first place.

Quote
The "real nerds" motivational poster is very true. Only real street fighter nerds recognize those characters, because they have become iconic. Otherwise they don't make sense.
Non-sequitur.
« Last Edit: February 22, 2012, 07:01:47 AM by shig » Logged
Kevin
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« Reply #223 on: February 22, 2012, 08:04:18 AM »

Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.

I can't decide if that's worse or the "generic mid-30's white guy" that's been plaguing the Western AAA studios for the past couple years.

"Generic mid-thirties white guy" is boring and bland and unoriginal, but at least it's not embarrassing.

Look at Sora, Sion, and Tidus. Granted Sion's not a jrpg character, but he's one of Nomura's crappier designs. All of them suffer from an abundance of superfluous chains, belts and zippers; Tidus is wearing a pair of unlikely odd-legged shorts, mismatched gloves and a... corset with suspenders? Sora's the least offensive of the three, and he has zippers on the toes of his shoes, which are also held together by belts. I dunno, to me it seems like Nomura takes the approach that more stuff = more better design, and so just throws as many "details" onto his characters as possible (be they the aforementioned belts and zipper, or the various chains, tights, vests and general layers of clothing/gear he tends to pile on.

WRPG's, meanwhile, are so generic in their main character designs that I had a hard time finding any visual examples, so take Shepard and... the default Dragon Age characters, I guess? Shepard is a beffy, mid-thirties white guy with a shaved head, while the human male Dragon Age character is a... beefy mid thirties white guy with a shaved head. Both are extremely boring, samey and unoriginal, but I find them to generally be a lot more believable or, at the very least, less offensive. Not that the unoriginality should be praised, I just personally prefer blandness to.. .whatever the other extreme is.
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Theophilus
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« Reply #224 on: February 22, 2012, 08:52:53 AM »

The "real nerds" motivational poster is very true. Only real street fighter nerds recognize those characters, because they have become iconic. Otherwise they don't make sense.

I recognized all of them and I have played street fighter once, for five minutes, on a crappy mexican restaurant's arcade machine.
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ink.inc
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« Reply #225 on: February 23, 2012, 01:38:14 PM »

« Last Edit: February 23, 2012, 10:41:53 PM by John Sandoval » Logged
nelson
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« Reply #226 on: February 23, 2012, 02:50:22 PM »

i always liked this dude (er gal)

gonna have to disagree and say i think skyward sword has some of the worst designs i've seen

lets compare from this

to this


there wasn't much design consistency (for the most part)


they all look like theyre from different games


(looks like a leftover from wind waker, i actually like this design, but when put into the skyward world he feels wrong)

what

i'm not saying everybody has to look the same, but the idea of visual design should be to unify everything in some way (be it shape language, color grouping , environment influence) to make it believable they all co exist in that world so you as a player feel more immersed and aren't wondering why there's a hermit crab in the desert that is electrified
« Last Edit: February 23, 2012, 03:51:32 PM by nelson » Logged
tylerjhutchison
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« Reply #227 on: February 23, 2012, 06:04:11 PM »

@nelson: While I disagree that Skyward Sword has some of the worst designs ever seen...  I do agree that they are lacking for a Zelda game.  And compared to Wind Waker... pretty horrible.  It is definitely suffering from some patchwork design.


Anyways, here is some art from someone who is not a video game artist, but a fantastic character designer: Nico Marlet





and a larger image that I am just going to link to:
http://2.bp.blogspot.com/_-YOK6-hJ5kY/TRqhyZNUHjI/AAAAAAAALuI/04mwEeMoN0M/s1600/HTTYD%2Bbarbarians%2BNicholas%2BMarlet%2B2.jpg
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ink.inc
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« Reply #228 on: February 23, 2012, 06:24:17 PM »







It's a simple, iconic character design that has scared thousands and thousands of small, edible children out of their minds.
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ink.inc
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« Reply #229 on: February 23, 2012, 06:30:05 PM »




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iffi
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« Reply #230 on: February 23, 2012, 06:32:46 PM »

Spirited Away is great. I also liked Kamaji from the same film:

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Armageddon
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« Reply #231 on: February 23, 2012, 11:25:45 PM »

I've masturbated to Elastigirl so many times.
Glad to know I'm not the only one.
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Jad
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« Reply #232 on: February 24, 2012, 07:27:03 AM »

Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.

I can't decide if that's worse or the "generic mid-30's white guy" that's been plaguing the Western AAA studios for the past couple years.

"Generic mid-thirties white guy" is boring and bland and unoriginal, but at least it's not embarrassing.


Uagh, I prefer embarassing over bland any day. I wish there was place for all sorts of designs. I'll remember that from now, that I'd rather be embarassing than to blandify to avoid being embarassing. That was actually kind of an eye-opener O:
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Bandages
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« Reply #233 on: February 24, 2012, 09:22:17 AM »

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« Reply #234 on: February 24, 2012, 10:07:00 AM »

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« Reply #235 on: February 24, 2012, 10:33:51 AM »

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Kevin
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« Reply #236 on: February 24, 2012, 01:38:57 PM »

Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.

I can't decide if that's worse or the "generic mid-30's white guy" that's been plaguing the Western AAA studios for the past couple years.

"Generic mid-thirties white guy" is boring and bland and unoriginal, but at least it's not embarrassing.


Uagh, I prefer embarassing over bland any day. I wish there was place for all sorts of designs. I'll remember that from now, that I'd rather be embarassing than to blandify to avoid being embarassing. That was actually kind of an eye-opener O:

Tidus' design is definitely a lot more visually stimulating than, say, Shepard's, but there's a difference between stimulating and good. I totally support and prefer interesting, even crazily outlandish designs if done well. I just find that, while Shepard is definitely more bland than Tidus, from a design perspective the N7 armor is a lot more solid than whatever Tidus is wearing.
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« Reply #237 on: February 24, 2012, 03:34:21 PM »

lets compare from this

to this

uhm i dont like skyward sword but its kind of unfair to compare these two like that. one of them is concept art the other is an actual in-game model. bokoblins don't really look like that in wind waker.
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Bandages
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« Reply #238 on: February 24, 2012, 04:05:31 PM »

that's release art not concept art

and also design is design
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Xion
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« Reply #239 on: February 24, 2012, 04:12:09 PM »

what castle said. Doesn't change the fact that skyward sword's bokoblin design is complete balls compared to wind waker's.
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