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Dacke
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« Reply #360 on: May 19, 2012, 10:30:47 PM » |
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vegan • socialist • atheist • humanist • liberal • FOSSer programmer • feminist • animal rights activist • pacifist • teetotaller
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McMutton
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« Reply #361 on: May 20, 2012, 09:34:31 AM » |
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SCV is not his finest moment though. He used to be hot. I know it's an out of game render, but still... let us weep for the lost hotness. Don't forget that he's, like, 20 years older in V (Almost 50!)
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Quarry
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« Reply #362 on: May 20, 2012, 12:53:47 PM » |
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 Look at this guy, look at his eyes and watch him stare deep into your soul That's how you design a character!
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paste
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« Reply #363 on: May 21, 2012, 11:22:57 AM » |
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He's no Evil Otto 
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Techpriest
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« Reply #364 on: May 21, 2012, 11:36:49 AM » |
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Mono
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« Reply #365 on: May 21, 2012, 01:00:10 PM » |
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Player Ʒ
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« Reply #366 on: May 21, 2012, 03:02:03 PM » |
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He's no Evil Otto  No amount of elders' seals can stop this evil.
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 > Empty
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retrohelix
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« Reply #367 on: May 23, 2012, 06:12:04 PM » |
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Castle
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« Reply #368 on: May 23, 2012, 07:54:42 PM » |
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not to be contrary but what is that blue thing and how does its design reflect what it is??
its like a wheel spider or some sort?
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PsySal
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« Reply #369 on: May 23, 2012, 08:43:16 PM » |
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i had links to sprite rips; i guess the site i took them from wont allow me to share them ;___;    these will have to do (its hard to find character art for this game...)... but the animations i linked to really had a lot of character... Maybe it's just that I spent so much time with them, but the Xg characters really are strong without fitting into obvious stereotypes. Elly's subtly sad expression, Fei's troubled soul, and Citan's sort-of scholarly style all worked so well for me without being overbearing or cookie-cutter. SIGGGGH... Xenogears...
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knotty spine
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« Reply #370 on: May 24, 2012, 08:04:33 AM » |
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Don't forget that he's, like, 20 years older in V (Almost 50!)
Mitsurugi never quite looked like that render i linked anyway. So i'm over it (if i was ever under it), lol. He could though, with today's graphics. I know nothing else about her, but this image of Princess Garnet wows me everytime. Half the appeal is the way she's proportioned:  See also: 
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Animating something like this >>  << would take hours, maybe even days of work.
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Derek
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« Reply #371 on: May 24, 2012, 09:18:35 AM » |
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thatshelby
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« Reply #372 on: May 24, 2012, 10:04:11 AM » |
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How would you guys go about creating interesting characters? Where is the starting line? Anything to avoid, or make sure to do?
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JWK5
Guest
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« Reply #373 on: May 24, 2012, 10:41:15 AM » |
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Jubei and Ohatsu from Onimusha: Dawn of Dreams   I love those designs that emphasize lower body strength and mobility. 
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« Last Edit: May 24, 2012, 10:47:29 AM by JWK5 »
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retrohelix
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« Reply #374 on: May 24, 2012, 11:12:52 AM » |
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not to be contrary but what is that blue thing and how does its design reflect what it is??
its like a wheel spider or some sort?
Tachikoma from Ghost in the Shell. Its AI borders on sentience and there's something really organic about the way it looks and moves, I guess it feels like a real character and not just a robot.
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