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ChevyRay
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« Reply #226 on: February 19, 2012, 11:47:13 PM » |
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At 15 pages it's probably already been posted, but probably my favorite character design of all:  I liked these guys too: 
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Gabriel Verdon
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« Reply #227 on: February 21, 2012, 09:50:04 AM » |
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Some of you may not find them appealing, but I've always been enamoured with the character designs from Skygunner (PS2): 
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Kevin
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« Reply #228 on: February 21, 2012, 10:37:54 AM » |
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I'm having a hard time finding any images, but I just got the first 3 Prison Pit books and really enjoyed the monster designs:  And Cannibal Fuckface himself is pretty awesome in his simplicity:  The whole thing is just so beautifully offensive and stupid. Your mileage may vary.
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Lukas
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« Reply #229 on: February 21, 2012, 02:39:07 PM » |
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 or  for that matter... The Final Fantasy games always had many wonderful and often quite unique characters... I had a hard time with FF XIII though, for some reason...
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« Last Edit: February 21, 2012, 02:45:22 PM by BaronCid »
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Kevin
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« Reply #230 on: February 21, 2012, 03:16:38 PM » |
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I feel like FF's character designs really went downhill as soon as Nomura got free-reign and went all belt-and-zipper crazy. FFX, for example, has some infuriatingly stupid designs. The classic job classes though, for the most part, are pretty tight. Likewise the staple monsters (chocobos, moogles, cactuars, and so forth).
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« Last Edit: February 21, 2012, 03:40:16 PM by Kevin »
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phubans
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« Reply #231 on: February 21, 2012, 07:31:59 PM » |
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Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.
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EdgeOfProphecy
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« Reply #232 on: February 22, 2012, 02:59:29 AM » |
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Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.
I can't decide if that's worse or the "generic mid-30's white guy" that's been plaguing the Western AAA studios for the past couple years.
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zombieonion
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« Reply #233 on: February 22, 2012, 05:20:36 AM » |
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It seems like this to you but you don't know shit because that text on wikipedia is ridiculously vague and undetailed. ALL we know is 1) he had many iterations and 2) these iterations contributed to the final version. Unless you believe "standard practice" means a character will come out perfect the very first time you sketch him on paper, then yes, this is standard practice.
Iteration is standard. Mashing together a bunch of stuff without purpose is also standard. It doesn't have to be good because it's standard. The "real nerds" motivational poster is very true. Only real street fighter nerds recognize those characters, because they have become iconic. Otherwise they don't make sense.
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shig
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« Reply #234 on: February 22, 2012, 06:28:03 AM » |
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Iteration is standard. Mashing together a bunch of stuff without purpose is also standard. In red: The part where you stopped arguing and started making shit up. It doesn't have to be good because it's standard. Never said this. You're arguing against a strawman you just assumed was there and never properly defined in the first place. The "real nerds" motivational poster is very true. Only real street fighter nerds recognize those characters, because they have become iconic. Otherwise they don't make sense. Non-sequitur.
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« Last Edit: February 22, 2012, 07:01:47 AM by shig »
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Kevin
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« Reply #235 on: February 22, 2012, 08:04:18 AM » |
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Yeah, Nomura ruined Final Fantasy with his Harajuku androgyny bullshit. Way to suck the creativity and art out of characters and reduce them into every other vapid teenager who's got a Hot Topic gift card.
I can't decide if that's worse or the "generic mid-30's white guy" that's been plaguing the Western AAA studios for the past couple years. "Generic mid-thirties white guy" is boring and bland and unoriginal, but at least it's not embarrassing. Look at Sora, Sion, and Tidus. Granted Sion's not a jrpg character, but he's one of Nomura's crappier designs. All of them suffer from an abundance of superfluous chains, belts and zippers; Tidus is wearing a pair of unlikely odd-legged shorts, mismatched gloves and a... corset with suspenders? Sora's the least offensive of the three, and he has zippers on the toes of his shoes, which are also held together by belts. I dunno, to me it seems like Nomura takes the approach that more stuff = more better design, and so just throws as many "details" onto his characters as possible (be they the aforementioned belts and zipper, or the various chains, tights, vests and general layers of clothing/gear he tends to pile on. WRPG's, meanwhile, are so generic in their main character designs that I had a hard time finding any visual examples, so take Shepard and... the default Dragon Age characters, I guess? Shepard is a beffy, mid-thirties white guy with a shaved head, while the human male Dragon Age character is a... beefy mid thirties white guy with a shaved head. Both are extremely boring, samey and unoriginal, but I find them to generally be a lot more believable or, at the very least, less offensive. Not that the unoriginality should be praised, I just personally prefer blandness to.. .whatever the other extreme is.
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thatshelby
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« Reply #236 on: February 22, 2012, 08:52:53 AM » |
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The "real nerds" motivational poster is very true. Only real street fighter nerds recognize those characters, because they have become iconic. Otherwise they don't make sense.
I recognized all of them and I have played street fighter once, for five minutes, on a crappy mexican restaurant's arcade machine.
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John Sandoval
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« Reply #237 on: February 23, 2012, 01:38:14 PM » |
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« Last Edit: February 23, 2012, 10:41:53 PM by John Sandoval »
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Gabriel Verdon
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« Reply #238 on: February 23, 2012, 02:32:56 PM » |
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I've masturbated to Elastigirl so many times.
Also: zombieonion and shig, kindly shut the fuck up.
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nelson
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« Reply #239 on: February 23, 2012, 02:50:22 PM » |
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i always liked this dude (er gal)  gonna have to disagree and say i think skyward sword has some of the worst designs i've seen lets compare from this  to this  there wasn't much design consistency (for the most part)   they all look like theyre from different games  (looks like a leftover from wind waker, i actually like this design, but when put into the skyward world he feels wrong)  what i'm not saying everybody has to look the same, but the idea of visual design should be to unify everything in some way (be it shape language, color grouping , environment influence) to make it believable they all co exist in that world so you as a player feel more immersed and aren't wondering why there's a hermit crab in the desert that is electrified
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« Last Edit: February 23, 2012, 03:51:32 PM by nelson »
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