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878496 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 02:37:38 AM
TIGSource ForumsDeveloperCreativeArtitt: good character designs
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Fallsburg
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« Reply #330 on: May 01, 2012, 05:52:28 PM »

Eh, I think Valve took the inspiration of the originals and ran with it. 
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Hangedman
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« Reply #331 on: May 01, 2012, 05:55:44 PM »

Weren't the originals just weird recolours of WC3 models anyway?
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Derek
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« Reply #332 on: May 02, 2012, 03:05:41 AM »

Dota Comparisons:

http://dota2.ru/news/dizajjn-modelek-geroev-dota-i-dota-2

EDIT: I'm a big fan of Valve's designs.
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Fallsburg
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« Reply #333 on: May 02, 2012, 03:15:02 AM »

I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.
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The_Ulf
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« Reply #334 on: May 02, 2012, 09:18:56 AM »

I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.

I just don't see why 'recognizable to a DotA player' is a priority when even ownership of the name 'DOTA' is in question, legally...

It's subjective to be sure, but I still feel like Valve really didn't try on some of them.  I absolutely love some of their more original character work (like the incredible Nightstalker), but the one's that are still similar are treading dangerous waters - especially when the models they're based off of are prominent/named characters in the Blizzard IP lore (I'm looking at you, Grom 'Axe' Hellscream).

As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft...
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The One The Only The_Ulf
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« Reply #335 on: May 02, 2012, 09:26:26 AM »

"Lina"? Like Lina Inverse? Facepalm

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Hangedman
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« Reply #336 on: May 02, 2012, 09:56:29 AM »

As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft...

I think you're overthinking this. Valve wanted them to be similar in style and recognizable, while different enough to match the overall game style of DOTA2 and to not get sued. And they succeeded. Consider intent. They're not being malicious; they have nothing to gain from it. It's to pay homage, not to duplicate. Also, if Grom and Axe's models side by side were considered by someone who doesn't know anything about the connection, they'd likely say they were similar, but not the same.

"Lina"? Like Lina Inverse? Facepalm

Yeah, the DOTA creators weren't too clever. At least Valve just called her 'Lina'.
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« Reply #337 on: May 03, 2012, 12:46:49 PM »

I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.

I just don't see why 'recognizable to a DotA player' is a priority when even ownership of the name 'DOTA' is in question, legally...

It's subjective to be sure, but I still feel like Valve really didn't try on some of them.  I absolutely love some of their more original character work (like the incredible Nightstalker), but the one's that are still similar are treading dangerous waters - especially when the models they're based off of are prominent/named characters in the Blizzard IP lore (I'm looking at you, Grom 'Axe' Hellscream).

As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft...

They did change the characterization when it fell too close to Blizzard lore, like Earthshaker.

I think it is utmost importance they they make the characters recognizable to DOTA players, since DOTA2 is effectively DOTA with better graphics.  For a MOBA, having a strong competitive community is totally key to success, and they're pretty obviously trying to get the existing DOTA community onboard.  The last game to attempt a DOTA-esque MOBA (HoN) didn't do fabulously, so I can understand a company treading close as they can to DOTA.
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The_Ulf
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« Reply #338 on: May 03, 2012, 08:09:29 PM »

I think that they are fantastic redesigns. Valve walked the fine line of making sure they are instantly recognizable to a DotA 1 player but without being slavish copies.

I just don't see why 'recognizable to a DotA player' is a priority when even ownership of the name 'DOTA' is in question, legally...

It's subjective to be sure, but I still feel like Valve really didn't try on some of them.  I absolutely love some of their more original character work (like the incredible Nightstalker), but the one's that are still similar are treading dangerous waters - especially when the models they're based off of are prominent/named characters in the Blizzard IP lore (I'm looking at you, Grom 'Axe' Hellscream).

As an 'aspiring' (read: not really that good) game designer and artist, it makes me uneasy to see an industry leader engage in what I'd consider artistic theft and set such a dark precedent for our craft...

They did change the characterization when it fell too close to Blizzard lore, like Earthshaker.

I think it is utmost importance they they make the characters recognizable to DOTA players, since DOTA2 is effectively DOTA with better graphics.  For a MOBA, having a strong competitive community is totally key to success, and they're pretty obviously trying to get the existing DOTA community onboard.  The last game to attempt a DOTA-esque MOBA (HoN) didn't do fabulously, so I can understand a company treading close as they can to DOTA.

Having played HoN during its beta, I kinda think one of the reasons it didn't do too hot is because it tried to stick so closely to DotA.  When it comes down to it, DotA was an amazing map/mod when compared to all the other maps/mods for WC3:TFT, but once it has to stand on its own legs as a complete game in its own right it has issues.  I really don't have high hopes for DOTA2, if my obvious bias was't clear xD

But that's more than enough pessimistic ranting from me!  I haven't contributed anything yet, and I don't think anyone else has mentioned them so I'll say I really love the art direction and design of Three Ring's Spiral Knights:
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The One The Only The_Ulf
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« Reply #339 on: May 11, 2012, 05:58:35 PM »

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SuperMistLand
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« Reply #340 on: May 13, 2012, 02:47:53 PM »

Skronked's stuff is radical. I love how Adventure Time feels like a "bad" sketchbook drawing turned in to a real world.


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Derek
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« Reply #341 on: May 18, 2012, 02:00:07 AM »

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C.D Buckmaster
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« Reply #342 on: May 18, 2012, 02:23:02 AM »

 Kiss
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kyn
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« Reply #343 on: May 18, 2012, 03:31:57 AM »

Is that a new design for Eva-02? It kinda looks different but I can't put my finger where.

Btw, are the new movies worth a watch?
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John Sandoval
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« Reply #344 on: May 18, 2012, 03:39:52 AM »

http://www.youtube.com/watch?v=D0PFuz5tJQ8

http://www.youtube.com/watch?v=BXVJkZmQ_lg&feature=relmfu

i'll let you decide for yourself
« Last Edit: May 18, 2012, 03:51:17 AM by John Sandoval » Logged

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