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877803 Posts in 32884 Topics- by 24319 Members - Latest Member: NotoriousPyro

May 20, 2013, 01:18:45 PM
TIGSource ForumsDeveloperCreativeArtitt: good character designs
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Author Topic: itt: good character designs  (Read 45767 times)
Dacke
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« Reply #360 on: May 19, 2012, 10:30:47 PM »

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McMutton
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« Reply #361 on: May 20, 2012, 09:34:31 AM »

SCV is not his finest moment though. He used to be hot.

I know it's an out of game render, but still... let us weep for the lost hotness.

Don't forget that he's, like, 20 years older in V (Almost 50!)
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Quarry
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« Reply #362 on: May 20, 2012, 12:53:47 PM »



Look at this guy, look at his eyes and watch him stare deep into your soul

That's how you design a character!
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paste
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« Reply #363 on: May 21, 2012, 11:22:57 AM »

He's no Evil Otto

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Techpriest
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« Reply #364 on: May 21, 2012, 11:36:49 AM »


Childhood memories.
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Mono
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« Reply #365 on: May 21, 2012, 01:00:10 PM »


Fucking Bamse...
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Player Ʒ
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« Reply #366 on: May 21, 2012, 03:02:03 PM »

He's no Evil Otto



No amount of elders' seals can stop this evil.
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retrohelix
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« Reply #367 on: May 23, 2012, 06:12:04 PM »

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Castle
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« Reply #368 on: May 23, 2012, 07:54:42 PM »

not to be contrary but what is that blue thing and how does its design reflect what it is??

its like a wheel spider or some sort?
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PsySal
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« Reply #369 on: May 23, 2012, 08:43:16 PM »

i had links to sprite rips; i guess the site i took them from wont allow me to share them ;___;



these will have to do (its hard to find character art for this game...)... but the animations i linked to really had a lot of character...

Maybe it's just that I spent so much time with them, but the Xg characters really are strong without fitting into obvious stereotypes. Elly's subtly sad expression, Fei's troubled soul, and Citan's sort-of scholarly style all worked so well for me without being overbearing or cookie-cutter.

SIGGGGH... Xenogears...
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knotty spine
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« Reply #370 on: May 24, 2012, 08:04:33 AM »

Don't forget that he's, like, 20 years older in V (Almost 50!)

Mitsurugi never quite looked like that render i linked anyway. So i'm over it (if i was ever under it), lol. He could though, with today's graphics.

I know nothing else about her, but this image of Princess Garnet wows me everytime. Half the appeal is the way she's proportioned:


See also:
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Animating something like this >> Outraged << would take hours, maybe even days of work.
Derek
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« Reply #371 on: May 24, 2012, 09:18:35 AM »

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thatshelby
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« Reply #372 on: May 24, 2012, 10:04:11 AM »

How would you guys go about creating interesting characters? Where is the starting line? Anything to avoid, or make sure to do?
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JWK5
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« Reply #373 on: May 24, 2012, 10:41:15 AM »

Jubei and Ohatsu from Onimusha: Dawn of Dreams







I love those designs that emphasize lower body strength and mobility.
« Last Edit: May 24, 2012, 10:47:29 AM by JWK5 » Logged
retrohelix
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« Reply #374 on: May 24, 2012, 11:12:52 AM »

not to be contrary but what is that blue thing and how does its design reflect what it is??

its like a wheel spider or some sort?

Tachikoma from Ghost in the Shell. Its AI borders on sentience and there's something really organic about the way it looks and moves, I guess it feels like a real character and not just a robot.
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