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879461 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:31:12 AM
TIGSource ForumsDeveloperFeedbackFinishedDungeon Hearts - New Endless mode added in 1.1
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Author Topic: Dungeon Hearts - New Endless mode added in 1.1  (Read 22394 times)
Chris Pavia
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« Reply #135 on: March 18, 2012, 03:24:19 PM »

Forgot to mention that I got PostPre from the forums working on one of the unlockable soundtracks for the game.
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Sam English
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« Reply #136 on: March 18, 2012, 03:38:10 PM »

Forgot to mention that I got PostPre from the forums working on one of the unlockable soundtracks for the game.

Kiss Hand Metal Right Yusss!
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Chris Pavia
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« Reply #137 on: March 25, 2012, 09:52:31 AM »

Progress update!

I'm working primarily on the enemies now, trying to get them all modeled, textured, and ready for animation. Here's a shot of a few characters in the works:



There are a few others in progress as well. In fact, there are only 2 enemies that haven't been started at all. When I tallied them up last night I thought it was going to be a lot more than that, so I was happily surprised.

On the music front, here's a rad boss track from Sam English - Troublesome Foe

I'm aiming to have all the remaining enemies modeled by the end of next week, then start on unwrapping and texturing.
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kitheif
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« Reply #138 on: March 25, 2012, 09:58:08 AM »

That music is perfect!
And has a hint of gentleman in it Gentleman
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Chris Pavia
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« Reply #139 on: March 26, 2012, 08:44:01 AM »

That music is perfect!
And has a hint of gentleman in it Gentleman

Haha yeah, there's a bit of harpsichord (or something similar) buried in there Smiley

In other music news, I've got some tracks in from the chip tune version and the hip-hop (more chip-hop really) version. I'm hoping to get the first metal track in this week or next.
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Sam English
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« Reply #140 on: March 26, 2012, 11:52:15 AM »

Everyone could use just a little more harpsichord in their lives...
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Chris Pavia
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« Reply #141 on: March 26, 2012, 06:10:58 PM »

I've always wanted to make a beholder/eye tyrant:



He'll be one of the strongest enemies the party faces.
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Chris Pavia
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« Reply #142 on: April 01, 2012, 09:40:58 AM »

I made plenty of progress toward my current goal of getting all the characters in the game created and ready for animation. There are 6 characters left, and all 6 have been modeled, unwrapped, and are in various stages of texturing. Here's a Plump Helmet, who is almost complete:



In other news I implemented a first pass of the main menu, and received a work in progress version of the first heavy-metal battle track. Even at this early stage it's 4 minutes of pure win, I can't wait for it to be completed so I can upload it for everyone to hear!

I'm hoping to get 2-3 characters done this week, and finish up the remaining next week.
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Chris Pavia
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« Reply #143 on: April 06, 2012, 05:56:05 PM »

Prepare to have your ears melted by listening to Clash of Iron, one of the tracks for the heavy-metal unlockable soundtrack.
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« Reply #144 on: April 06, 2012, 06:10:15 PM »

Holy crap, I need new pants.
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Sam English
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« Reply #145 on: April 06, 2012, 06:18:32 PM »

Good god oh mighty that's awesome.
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cynicalsandel
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« Reply #146 on: April 06, 2012, 06:23:05 PM »

I wish more games had heavy metal soundtracks. <3
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Ashkin
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« Reply #147 on: April 06, 2012, 06:29:41 PM »

I've never really liked metal before, but this...
Wow Kiss
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Chris Pavia
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« Reply #148 on: April 06, 2012, 06:35:03 PM »

I had to tell him that unfortunately his music was so awesome that I was going to have to make his version of the soundtrack the hardest to unlock!  Evil
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« Reply #149 on: April 06, 2012, 10:26:52 PM »

Should I make the heroes' victory animations headbanging for that?
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