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johnki
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« Reply #315 on: March 17, 2013, 07:50:06 PM » |
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Oh, and in addition to combining 3 matching chargers to create a striker, you can combine 3 matching strikers to create a Super Striker, which combos all the runes on the board.
Cool. Thanks for the solid explanation.  Doesn't sound all that complicated. Just a few small details that don't communicate well over video.
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eigenbom
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« Reply #316 on: March 17, 2013, 07:53:32 PM » |
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Awesome, well done. I'll be getting the iPad version for sure. 
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Chris Pavia
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« Reply #317 on: March 17, 2013, 08:18:26 PM » |
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Thanks!
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alastair
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« Reply #318 on: March 17, 2013, 08:46:26 PM » |
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This looks great, pity you're unable to do Android.
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Please use an avatar if you have none.
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Chris Pavia
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« Reply #319 on: March 17, 2013, 09:03:33 PM » |
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Actually there's a good chance it will come to android, but it's still a ways off. I'd rather get started on the next game(s) than deal with android stuff, so we're talking to someone else about porting it.
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Chris Pavia
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« Reply #320 on: March 19, 2013, 11:28:57 AM » |
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Get em while they're hot!
507RW-6KPNG-CEFWM 2MPNP-HK4XG-PXKHH VLITD-06G9H-VMYK4 EBZTB-JLJFH-FY98I JF8ND-L460Q-2I428 I0FF3-KZ32I-63EZW
Note that the achievement and leaderboard buttons in the main menu will just take you to your profile page until the game goes live.
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johnki
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« Reply #321 on: March 19, 2013, 01:25:30 PM » |
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Grabbed JF8ND-L460Q-2I428. Going to leave some feedback later. Thanks.  EDIT: Okay, played for about half an hour. I've concluded that I'll need to play longer before I'm any good at it haha. I often find myself looking for runes to put together as the strikers I've already put together are falling off-screen. It feels a bit like the mouse (playing on a Mac right now) will drop runes occasionally if I move them around too fast, making it difficult to move things a sizable distance, even over empty space, quickly. I really like the different abilities for each enemy. I also really like the fact that you can save. I thought I was going to be stuck finishing the game I'd started or quitting haha. Oh, if you still wanted a bit of performance feedback, I get a little bit of slowdown on this rig: - Mac OS X 10.6.7 - 3.06 GHz i3 processor - 4 GB RAM - ATi Radeon HD 4670 - 1920x1080 desktop resolution. Not a lot of slowdown. Just periodical drops. Runs like a charm most of the time.
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« Last Edit: March 19, 2013, 02:09:50 PM by johnki »
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Chris Pavia
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« Reply #322 on: March 19, 2013, 02:31:08 PM » |
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Thanks for the feedback! It feels a bit like the mouse (playing on a Mac right now) will drop runes occasionally if I move them around too fast, making it difficult to move things a sizable distance, even over empty space, quickly.
Yeah I agree this is an issue, trying to smooth it out now. EDIT: Okay, played for about half an hour. I've concluded that I'll need to play longer before I'm any good at it haha. I often find myself looking for runes to put together as the strikers I've already put together are falling off-screen.
Something to be aware of that I see a lot of new players do (i don't know if you're doing it, just bringing it up), is trying to create more than 1 of the same color striker when it isn't needed. If you already have a red striker (for example), making another red one is often not a good idea because the 3 chargers used to make it will provide a bigger bonus to your multiplier (3 extra runes as opposed to one). Making an additional striker of the same color is good sometimes, either when you need an extra hit on a multi-hit rune, or you need to extend the combo range to a striker above or below. All depends on the current situation. Strikers = good for multi-hits and getting more heroes in the combo, Chargers = good for beefing up the multiplier.
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johnki
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« Reply #323 on: March 19, 2013, 02:40:33 PM » |
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If you already have a red striker (for example), making another red one is often not a good idea because the 3 chargers used to make it will provide a bigger bonus to your multiplier (3 extra runes as opposed to one).
Ah. I've done that a few times, yeah but sometimes I spend time struggling to get two strikers at all and it's definitely my fault, as opposed to the game's. Primarily, it's been since the square runes and the enemy's gray circular runes were introduced. Just not quite quick enough on the draw to move them around in time just yet. EDIT: Also, I've noticed that I'll spend a significant amount of time creating single strikers just to clear out the enemy strikers, rather than to attack the enemy. And I've noticed that, since hexes were introduced, I'll often have trouble remembering to take care of the hexes, as opposed to the strikers. I couldn't say why but they slip by me a lot more than they should. Also, just a nitpick but it was a little odd to see the Tutorial placed under the Options menu. I'm not sure if that's the only way to access it or if, by accessing it that way, I then cancelled it starting up on the first playthrough but it just felt odd that it was there. Oh, and to follow up on the slowdown thing, it seems I get the most slowdown in the main menu.
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Venomjack
Level 0

Creator of Chonku Tamers
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« Reply #324 on: March 19, 2013, 02:48:46 PM » |
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Just took I0FF3-KZ32I-63EZW, I was surprised that it wasn't taken already. I've just played through a couple of the levels and I'm definitely not regretting rushing myself to get this game. Excellent job. I also love how there's multiple soundtracks; my personal favorite so far is Chippy Hearts
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Chris Pavia
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« Reply #325 on: March 19, 2013, 02:52:23 PM » |
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Also, just a nitpick but it was a little odd to see the Tutorial placed under the Options menu. I'm not sure if that's the only way to access it or if, by accessing it that way, I then cancelled it starting up on the first playthrough but it just felt odd that it was there.
There is a tutorial prompt the first time you hit Play if you haven't already been through the tutorial (and it informs you that it is also accessible from the options menu as well).
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Chris Pavia
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« Reply #326 on: March 19, 2013, 02:53:28 PM » |
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Just took I0FF3-KZ32I-63EZW, I was surprised that it wasn't taken already. I've just played through a couple of the levels and I'm definitely not regretting rushing myself to get this game. Excellent job. I also love how there's multiple soundtracks; my personal favorite so far is Chippy Hearts
Thanks! I love hearing which soundtracks everyone likes the most 
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allen
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« Reply #327 on: March 19, 2013, 02:57:04 PM » |
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I took (EBZTB-JLJFH-FY98I). Installing now, I'll edit this post when I play it.
edit:
it's fun, though I'm bad at it. really like the graphics and music and other sound effects. feels quite polished.
only real gripe is that clicking and dragging so much tires out my hand fast. I bet it's much more comfortable to play on ipad. don't think there's much you could do about that though.
separate sliders for music/sound effects would be nice. oh, and the ability to change the resolution. very important that is.
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« Last Edit: March 19, 2013, 03:33:21 PM by allen »
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johnki
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« Reply #328 on: March 19, 2013, 03:38:41 PM » |
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Okay, slowly getting better at it. The reaper type creature is deadly though. I was on a slow road to defeat the whole time and once I was down to my last character, I almost had no control due to consistent blindness and frozen-ness. It was a depressingly slow defeat but, despite that, I kept hoping that maybe, just maybe I'd be able to survive.
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Chris Pavia
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« Reply #329 on: March 19, 2013, 03:41:05 PM » |
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I took (EBZTB-JLJFH-FY98I). Installing now, I'll edit this post when I play it.
edit:
it's fun, though I'm bad at it. really like the graphics and music and other sound effects. feels quite polished.
only real gripe is that clicking and dragging so much tires out my hand fast. I bet it's much more comfortable to play on ipad. don't think there's much you could do about that though.
separate sliders for music/sound effects would be nice. oh, and the ability to change the resolution. very important that is.
Heh, I was expecting something much harsher!  I agree about the music/sound/resolution sliders, i probably won't have time to get to that by the 28th (will be out of town at PAX/GDC right up until ship day) but I'll try to get it into an update. You may be already be aware because it is (briefly) mentioned in the tutorial, but when making a striker you don't HAVE to click and drag across all 3, you can just click one of them to create the striker (but yeah even then there's still a lot of dragging).
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« Last Edit: March 19, 2013, 04:01:42 PM by Chris Pavia »
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