mikejkelley
|
|
« on: November 30, 2011, 11:27:14 AM » |
|
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #1 on: November 30, 2011, 11:52:36 AM » |
|
Like all indie games, our story begins with the zombie apocalypse... October 31st, 1986. I like this already.
|
|
|
Logged
|
hi
|
|
|
Sensenmann
|
|
« Reply #2 on: November 30, 2011, 08:22:18 PM » |
|
I am amazed at your art. I just sat here a while staring at the girl spinkicking.
|
|
|
Logged
|
|
|
|
Mikademus
|
|
« Reply #3 on: December 01, 2011, 10:10:12 AM » |
|
To be a total douche that can't suspend his disbelief I just need to interject that her kick might hurt a fly, but that's about it. Perhaps because people made out of elastic rubber aren't the right material for martial artists.
|
|
« Last Edit: December 02, 2011, 10:12:57 AM by Mikademus »
|
Logged
|
\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
|
|
|
mikejkelley
|
|
« Reply #4 on: December 01, 2011, 11:29:22 PM » |
|
Dash anim.
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #5 on: December 03, 2011, 12:08:19 AM » |
|
Ok now that is terrific.
|
|
|
Logged
|
hi
|
|
|
mikejkelley
|
|
« Reply #6 on: December 03, 2011, 10:29:03 PM » |
|
Thnx Sensenman, J. R. Hill! 'StacheBot is the only robot that actually does any face punching. This is the propane-powered model.
|
|
|
Logged
|
|
|
|
mikejkelley
|
|
« Reply #7 on: December 06, 2011, 11:37:50 PM » |
|
|
|
|
Logged
|
|
|
|
Theophilus
Guest
|
|
« Reply #8 on: December 07, 2011, 03:02:53 PM » |
|
im using japanese text in my game
i reserved it bro
its mine
i reserved the entire language already
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #9 on: December 07, 2011, 03:36:15 PM » |
|
But how else are we going to ROCK ON to the enemies?
|
|
|
Logged
|
hi
|
|
|
bjadams
Level 1
|
|
« Reply #10 on: December 11, 2011, 12:15:33 AM » |
|
What platforms do you plan to release the game on?
Is it for mobile or desktops?
If it is for mobiles, I might be interested.
I am an iOS programmer, and I have my own 2d game engine. The artwork looks very catchy. I like it! Contact me privately if you're interested.
|
|
|
Logged
|
iOS & Android developer
|
|
|
|
mikejkelley
|
|
« Reply #12 on: December 14, 2011, 09:04:12 AM » |
|
Here's an alternate version in which the outlines are muted. The characters should pop more against this background. Here's an alternate version in which the outlines are darker but thinner.
|
|
« Last Edit: December 14, 2011, 09:15:21 AM by mikejkelley »
|
Logged
|
|
|
|
Ant
Guest
|
|
« Reply #13 on: December 14, 2011, 11:32:30 AM » |
|
Looking mightly swell mike. Think I prefer the "darker but thinner" one myself. For the night you could try adding a thick border around the light circle with a 50% opacity so the difference in lighting feels a little less abrupt.
|
|
|
Logged
|
|
|
|
mikejkelley
|
|
« Reply #14 on: December 14, 2011, 08:22:00 PM » |
|
Thnx, I'm leaning towards one of those two myself, I need to do some mock-ups w/ the characters overlaid to see which looks better. I'll probably gradient the alpha channel on the lights.
|
|
|
Logged
|
|
|
|
mikejkelley
|
|
« Reply #15 on: January 03, 2012, 07:58:01 PM » |
|
|
|
« Last Edit: January 03, 2012, 08:08:22 PM by mikejkelley »
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #16 on: January 03, 2012, 09:35:04 PM » |
|
Awesome!
|
|
|
Logged
|
hi
|
|
|
|