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879769 Posts in 33005 Topics- by 24378 Members - Latest Member: ProjectAce

May 24, 2013, 10:12:55 PM
TIGSource ForumsDeveloperFeedbackHullfire beta 0.4.0
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Author Topic: Hullfire beta 0.4.0  (Read 4741 times)
Netsu
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« Reply #45 on: March 07, 2012, 11:44:43 PM »

Thanks, I'll make a launcher script next time Smiley

As for the CPU time, I'm using ENet for networking, the code loops and on each loop it calls a function that polls the ENet's incoming event queue or, if it's empty, wait for an event for 50msec. So I guess it's best described as non-blocking. I'll try to put both threads to sleep each frame when they are not lagging behind.
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Netsu
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« Reply #46 on: April 01, 2012, 12:43:15 PM »

The next version of Hullfire is here, the major new features for this month are: a new primary weapon, varied ship performance and a dedicated ship/pilot selecting menu.

Additionally there are tons of graphical tweaks including completely reworked menus (all of them), hit indicators, damage indicators and sparks when grinding against a wall.

When it comes to gameplay issues, all secondary weapons now have increased ammo capacity, there is an additional score tracker in the corner, shotgun now pushes both you and the opponent back and boost cooldown has been increased.
That’s still not all, check the changelog if you’re interested in the rest of the changes or download the game straight away, both avaiable in the download section of our site:

Hullfire beta 0.4.0 download

All comments very welcome!
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Pandara_RA!
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« Reply #47 on: April 02, 2012, 02:05:08 PM »


At first it said I was missing OpenAL32.dll, I downloaded it, and installed the dll, then I received the error output: Card is not VBO ready!

=O
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Netsu
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« Reply #48 on: April 02, 2012, 02:54:21 PM »


At first it said I was missing OpenAL32.dll, I downloaded it, and installed the dll, then I received the error output: Card is not VBO ready!

=O


The missing dll is a known problem, I thought I dealt with it but it turns out I didn't.
The error is weird though. Is this the same system that the game previously worked on?
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Pandara_RA!
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« Reply #49 on: April 02, 2012, 03:09:33 PM »


At first it said I was missing OpenAL32.dll, I downloaded it, and installed the dll, then I received the error output: Card is not VBO ready!

=O


The missing dll is a known problem, I thought I dealt with it but it turns out I didn't.
The error is weird though. Is this the same system that the game previously worked on?

exactly the same o.o
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Netsu
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« Reply #50 on: April 02, 2012, 03:25:46 PM »

This is really weird, no one ever got this before :D
Can you post the entire stdout and stderr? Or is it just this one message?
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Pandara_RA!
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« Reply #51 on: April 02, 2012, 04:11:46 PM »

This is really weird, no one ever got this before :D
Can you post the entire stdout and stderr? Or is it just this one message?

for sure,

"AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 16 Source(s)"

"Card is not VBO ready!"
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