Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411281 Posts in 69324 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 10:49:25 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytesting99 Levels To Hell Beta! 1.0.0 is live!
Pages: 1 [2] 3
Print
Author Topic: 99 Levels To Hell Beta! 1.0.0 is live!  (Read 25918 times)
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #20 on: February 20, 2012, 07:52:53 AM »

Hi

Had some time to work on the game last week.

I started out by re-thinking the game.
The random level generator was a bit too much randomness at once. I had no way of controlling how the hero was going to progress through the dungeon.

So I stepped back a bit and decided to make a large number of rooms, and then assign them to  10 levels of the dungeon.
So for example from level 1-9 there are 20 different rooms you can get at random.



To get some randomness I have random enemy and random pickup spawns.

I made a gameplay video.

Added two new enemies, they shot at you.



This will be in the next update, I hope.


I did some sketches on enemies and powerup and addons for the hero.



New explosion as well, I really like this one!


And a new door that needs a key to unlock


It would be great to unlock new playable Characters through out the game.
I watched mojam this week and really liked the main character some maybe...


« Last Edit: March 05, 2012, 11:01:44 AM by bome99 » Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #21 on: February 20, 2012, 01:06:09 PM »

Webplayer http://b-evil.dk/TheDiggingGame/

Webplayer is up again., I'm experiencing some serious input lag in Google Chrome, but for some reason it works fine in Explore and firefox. Let me know how it works for you.
« Last Edit: February 20, 2012, 11:17:06 PM by bome99 » Logged
imaginationac
Level 2
**


Makin' games instead of makin' money.


View Profile WWW
« Reply #22 on: February 21, 2012, 05:33:04 PM »

I played in Chrome with no problems.

I really like this game.

-Jumping can be weird. It was not what I was expecting it to be.
-A way of indicating firing rage might be cool.
-You probably already know this, but rats have a collision problem.

I got to level 7 on my second playthrough. There does seem to be good variety in your level generation, so kudos.
Logged

Youtube channel | Charger! Dev Log
              
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #23 on: February 22, 2012, 06:28:33 AM »

Awesome it worked in Chrome, must be my pc that's the problem then.

Yeah I think I'll re-write the jumping, maybe this weekend, need to work on a ladder system as well any way.
Nice idea I'll see what I can come up with, for showing firerange.
The rats suck Sad, but maybe I found a quick fix for it, I'll have it in, in the next update.

Thanks for playing and commenting :D
It all helps to make the game better!

Cheers
Bo
Logged
baconman
Level 10
*****


Design Guru


View Profile WWW
« Reply #24 on: February 23, 2012, 12:11:27 AM »

Well, the Cave Story standard of "down to enter doors" is pretty accepted here, you could change jump to W and enter doors to S, making for a rather convenient KB+Mouse option.

I love-hate these kinds of games. The concept and gameplay in these are a kind I really love; but I'm on a netbook with a touchpad that doesn't respond while using keys. And for some reason, every time a cool game like this comes along, mouse-aiming is immediately factored in.

 Hand Any Key Angry Hand Shake Right WHYYYYYYYYYYYYY!?

Also, I would add either two tiles to your range, or make your gun fire visible projectiles the same way enemies do.
« Last Edit: February 23, 2012, 12:19:26 AM by baconman » Logged

bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #25 on: February 23, 2012, 01:44:31 AM »

Ok, I'll shift my focus to get the controls right before I go any further with the rest of the game.

The enter door on "S" and jump on "W" seams like a standart Wink I'll do that.

Just for you @baconman (because of your awesome name) I'll try an arrow key shoot option, so you can chose between mouse shooting or key shooting.

Visible projectiles on the shotgun is a good idead as well.
Logged
Schwiggy
Level 0
**



View Profile WWW
« Reply #26 on: February 23, 2012, 07:38:37 PM »

Baconman, a USB mouse is a good investment to go with a laptop - especially with a trackpad like that.

This game continues to impress  Beer!

I second using "W" to jump. There's some dim frustrating feeling I feel whenever I reach over to space with my thumb to jump.
Logged

bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #27 on: March 05, 2012, 11:26:58 AM »

Hi guyz

quick reply here.

Updated gameplay: LADDERS!!
I'm seeing some collision problems let me know if you hit them  Well, hello there! Tongue

Some new graphics assets has entered the game as well.

Still more and more problem with the webplayer Sad so please download and test http://b-evil.dk/TheDiggingGame/99LevelsToHell.rar there are both windows and mac versions now.

Theme and logo animation for the game is DONE!! got some help from Nils (co-woker) with the fire, and Dalle (a good friend) wrote the music and will be writing more.
take a listen.



I'm trying to raise some money for the game as we speak, I'll let you know if I'm successful.

Cheers
Bo

ps. like on face https://www.facebook.com/pages/99-Levels-To-Hell/401896823158152
« Last Edit: March 08, 2012, 12:59:30 AM by bome99 » Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #28 on: April 20, 2012, 02:54:14 AM »

I started a devlog http://forums.tigsource.com/index.php?topic=25673.0 since it kinda was what I was doing in this thread, sorry.

I'll still post in this thread when new demos are released.

Cheers
Bo
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #29 on: May 04, 2012, 04:35:05 AM »

Ok so I have a new build up!

Added Lights, shop, portals, some weapons, tutorial level, and tweeked gameplay!



http://b-evil.dk/TheDiggingGame/download.html

The game stops at level 10. (there will be a boss fight later on.)

Next up is boss fight and powerups.

so go download and play!!
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #30 on: May 11, 2012, 12:00:34 PM »

Version 0.0.3 is up!!





Change-log Pre-Alpha 0.0.3:

Enemies:
Fixed "gets stuck"
New animations
New timed shooting and animations
New Sounds

New Lighting (optimized):

Level Spawn:
You wouldn't get the same level in the
first 10.
Added two more levels
Added more special chests and shops (higher chance of getting new weapons and protectors.)

First Pet/Protector:
RedOrb, protects you and kills enemies on
hit

Art:
More art for the first Dungeon "The Castle"
Fixed resolution, Barrels, Boxes, Weapons.
Added shadow, Ladder, Pillars.

Weapons:
BlueStaff got bouncing bullet

First Boss fight:
Knight On Wheels!!

Build:
Window mode and more resolutions.

Go download!!
DOWNLOAD http://99levelstohell.blogspot.com/p/download.html
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #31 on: May 15, 2012, 11:32:47 PM »

First Mac version is released!
So now there is no excuse not give the game a try.

Download!!
http://www.indiedb.com/games/99-levels-to-hell/downloads/99-levels-to-hell-pre-alpha-003-mac

Go kill some monsters and watch the blood flow!

In game:
  • 4 enemies
  • 5 weapons
  • 1 pet
  • 1 environment
  • 1 boss
  • gold
  • bombs
  • portals
  • shop
Logged
Avgudar
Level 0
***


AVGUDAR


View Profile
« Reply #32 on: May 16, 2012, 03:57:01 PM »

Nice blood effects. Blood is one thing I really like in a game.
Logged

Avgudar avgudar gudar
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #33 on: May 18, 2012, 01:53:36 PM »

Thanks, yeah me too.  Smiley
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #34 on: June 05, 2012, 01:39:37 PM »

We hit the alpha mark!!
Join the alpha funding and get all versions from now til release, 50% off!

The Alpha features:
1 Pet
2 Boss Fights
2 Dungeons
20 Levels
5 Enemies
9 Weapons
Gold
Bombs
Shop
Portals

Controls:
Move - A D
Shot - mouse left button
Bomb - mouse right
Jump - W
Emter door - S

The Alpha is live on http://underground.indiecity.com/game/99-Levels-To-Hell
And will soon be on Desura Alpha funding as well (http://www.desura.com/games/99-levels-to-hell)

Alpha trailer!




I've uploaded a FREE demo of the alpha as well you can get it here.
http://underground.indiecity.com/game/99-Levels-To-Hell

I also did a "let's play" so you can see what it's all about.


Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #35 on: June 18, 2012, 02:13:43 PM »

Alpha 0.2.0 Released!!

And awesome new box art from Didde Gärtner


Changelog ALPHA 0.2.0:
General gameplay tweaks
All BossFights tweaked
Reset Game (in options)
Tutorial Level Changed

Bugfixes:
redbat crash
better lighting (easier to see)
Boxcollision pushing player through walls
Spawn two weapons

Added features:
Damage Text on hit
PickUp Text
Vsync support
Bubble bombs

Special Items:
FlashLight
FireOrb (shooter)

New dungeon "Jail"

New Enemies:
Spider type 1, 2, 3 and 4
New Boss:
SpiderSpitter

Sounds:
New Key sound
New Dungeon track
New Mix of GreenUnderground track
New Gun Sounds

5 New levels
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #36 on: June 21, 2012, 06:23:56 AM »

If any one would like to test the latest build I'll be happy to give out a code for some feedback Smiley
Pm me for a code.  Gentleman
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #37 on: July 11, 2012, 06:45:30 AM »

Hi every one.
I made new video showing what's new in 0.3.0.




This update has been all about making the game more fun. So some new rules have been added. First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap. You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size.

There is a time limit on the levels, that will start hell-mode if you take too long. I rewritten the jumping so it's easier to control, and some enemies will now charge you. Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going.

Have fun!!


Changelog ALPHA 0.3.0:

Bugfixes:
  • Curser aim improved
    No more than one pet
    More control when jumping straight
    Added features:
    Shake on hit and explosions
    Heart container. 5/5
    One UP extra heart for heart-container
    Volume slider
    New Character animations
    Rewamped Weapons and power-up system
    New tutorial
    Shotgun re-made
    New GUI
    BossFight SHAKE DOWN ladders
    Earth gold blocks!
    Graphic retouch of all dungeons
    TimeLimit on Levels
    New Shooting animations
    Pickup Weapons On ”S”
    New gold nugget
    Some enemies Charge you!
    New box explosion
    15 new levels (40 levels total)

Special Items:
  • RangeUp
    DamageUp
    BulletSizeUp
    WeaponLevelUp
       Bluestaff 1-2-3
       BubbleGun 1-2-3
       Cannon 1-2-3
       CrossBow 1-2-3
       IceStaff 1-2-3
       MachineGun 1-2-3
       RedStaff 1-2-3
       ShotGun 1-2-3
       Sniper 1-2-3

Sounds:
  • New Death sounds.
    New Themes
    Theme OVERTIME
Logged
Udderdude
Level 10
*****


View Profile WWW
« Reply #38 on: July 11, 2012, 07:16:36 PM »

Tried it out, I got up to level 10 before I got careless and died.  I had kind of gotten bored by that point.  No new gameplay elements or enemies were being introduced and the levels all started to feel kind of the same.  Hopefully you can keep adding stuff to the game and introduce something new every level to keep the player interested.

Also, I really hope you aren't planning to add 99 levels, as it would take forever and I doubt you can keep anyone interested in playing that long .. lol
Logged
bome99
Level 1
*


Pipes And Mushrooms


View Profile WWW
« Reply #39 on: July 11, 2012, 10:45:37 PM »

Ha ha yeah the game changes at level 11 and againf at 21 you should have keept on going for one more. And yes there will be about  100 levels when the game is done.
Logged
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic