bome99
Level 1
Pipes And Mushrooms
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« Reply #20 on: February 20, 2012, 07:52:53 AM » |
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Hi Had some time to work on the game last week. I started out by re-thinking the game. The random level generator was a bit too much randomness at once. I had no way of controlling how the hero was going to progress through the dungeon. So I stepped back a bit and decided to make a large number of rooms, and then assign them to 10 levels of the dungeon. So for example from level 1-9 there are 20 different rooms you can get at random. To get some randomness I have random enemy and random pickup spawns. I made a gameplay video. Added two new enemies, they shot at you. This will be in the next update, I hope. I did some sketches on enemies and powerup and addons for the hero. New explosion as well, I really like this one! And a new door that needs a key to unlock It would be great to unlock new playable Characters through out the game. I watched mojam this week and really liked the main character some maybe...
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« Last Edit: March 05, 2012, 11:01:44 AM by bome99 »
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bome99
Level 1
Pipes And Mushrooms
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« Reply #21 on: February 20, 2012, 01:06:09 PM » |
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Webplayer http://b-evil.dk/TheDiggingGame/Webplayer is up again., I'm experiencing some serious input lag in Google Chrome, but for some reason it works fine in Explore and firefox. Let me know how it works for you.
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« Last Edit: February 20, 2012, 11:17:06 PM by bome99 »
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imaginationac
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« Reply #22 on: February 21, 2012, 05:33:04 PM » |
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I played in Chrome with no problems.
I really like this game.
-Jumping can be weird. It was not what I was expecting it to be. -A way of indicating firing rage might be cool. -You probably already know this, but rats have a collision problem.
I got to level 7 on my second playthrough. There does seem to be good variety in your level generation, so kudos.
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bome99
Level 1
Pipes And Mushrooms
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« Reply #23 on: February 22, 2012, 06:28:33 AM » |
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Awesome it worked in Chrome, must be my pc that's the problem then. Yeah I think I'll re-write the jumping, maybe this weekend, need to work on a ladder system as well any way. Nice idea I'll see what I can come up with, for showing firerange. The rats suck , but maybe I found a quick fix for it, I'll have it in, in the next update. Thanks for playing and commenting :D It all helps to make the game better! Cheers Bo
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baconman
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« Reply #24 on: February 23, 2012, 12:11:27 AM » |
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Well, the Cave Story standard of "down to enter doors" is pretty accepted here, you could change jump to W and enter doors to S, making for a rather convenient KB+Mouse option. I love-hate these kinds of games. The concept and gameplay in these are a kind I really love; but I'm on a netbook with a touchpad that doesn't respond while using keys. And for some reason, every time a cool game like this comes along, mouse-aiming is immediately factored in. WHYYYYYYYYYYYYY!? Also, I would add either two tiles to your range, or make your gun fire visible projectiles the same way enemies do.
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« Last Edit: February 23, 2012, 12:19:26 AM by baconman »
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bome99
Level 1
Pipes And Mushrooms
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« Reply #25 on: February 23, 2012, 01:44:31 AM » |
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Ok, I'll shift my focus to get the controls right before I go any further with the rest of the game. The enter door on "S" and jump on "W" seams like a standart I'll do that. Just for you @baconman (because of your awesome name) I'll try an arrow key shoot option, so you can chose between mouse shooting or key shooting. Visible projectiles on the shotgun is a good idead as well.
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Schwiggy
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« Reply #26 on: February 23, 2012, 07:38:37 PM » |
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Baconman, a USB mouse is a good investment to go with a laptop - especially with a trackpad like that. This game continues to impress I second using "W" to jump. There's some dim frustrating feeling I feel whenever I reach over to space with my thumb to jump.
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bome99
Level 1
Pipes And Mushrooms
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« Reply #27 on: March 05, 2012, 11:26:58 AM » |
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Hi guyz quick reply here. Updated gameplay: LADDERS!! I'm seeing some collision problems let me know if you hit them Some new graphics assets has entered the game as well. Still more and more problem with the webplayer so please download and test http://b-evil.dk/TheDiggingGame/99LevelsToHell.rar there are both windows and mac versions now. Theme and logo animation for the game is DONE!! got some help from Nils (co-woker) with the fire, and Dalle (a good friend) wrote the music and will be writing more. take a listen. I'm trying to raise some money for the game as we speak, I'll let you know if I'm successful. Cheers Bo ps. like on face https://www.facebook.com/pages/99-Levels-To-Hell/401896823158152
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« Last Edit: March 08, 2012, 12:59:30 AM by bome99 »
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bome99
Level 1
Pipes And Mushrooms
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« Reply #28 on: April 20, 2012, 02:54:14 AM » |
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I started a devlog http://forums.tigsource.com/index.php?topic=25673.0 since it kinda was what I was doing in this thread, sorry. I'll still post in this thread when new demos are released. Cheers Bo
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bome99
Level 1
Pipes And Mushrooms
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« Reply #29 on: May 04, 2012, 04:35:05 AM » |
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Ok so I have a new build up! Added Lights, shop, portals, some weapons, tutorial level, and tweeked gameplay! http://b-evil.dk/TheDiggingGame/download.htmlThe game stops at level 10. (there will be a boss fight later on.) Next up is boss fight and powerups. so go download and play!!
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bome99
Level 1
Pipes And Mushrooms
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« Reply #30 on: May 11, 2012, 12:00:34 PM » |
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Version 0.0.3 is up!! Change-log Pre-Alpha 0.0.3: Enemies: Fixed "gets stuck" New animations New timed shooting and animations New Sounds New Lighting (optimized): Level Spawn: You wouldn't get the same level in the first 10. Added two more levels Added more special chests and shops (higher chance of getting new weapons and protectors.) First Pet/Protector: RedOrb, protects you and kills enemies on hit Art: More art for the first Dungeon "The Castle" Fixed resolution, Barrels, Boxes, Weapons. Added shadow, Ladder, Pillars. Weapons: BlueStaff got bouncing bullet First Boss fight: Knight On Wheels!! Build: Window mode and more resolutions. Go download!! DOWNLOAD http://99levelstohell.blogspot.com/p/download.html
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Avgudar
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« Reply #32 on: May 16, 2012, 03:57:01 PM » |
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Nice blood effects. Blood is one thing I really like in a game.
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Avgudar avgudar gudar
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bome99
Level 1
Pipes And Mushrooms
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« Reply #33 on: May 18, 2012, 01:53:36 PM » |
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Thanks, yeah me too.
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bome99
Level 1
Pipes And Mushrooms
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« Reply #35 on: June 18, 2012, 02:13:43 PM » |
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Alpha 0.2.0 Released!! And awesome new box art from Didde Gärtner Changelog ALPHA 0.2.0: General gameplay tweaks All BossFights tweaked Reset Game (in options) Tutorial Level Changed Bugfixes: redbat crash better lighting (easier to see) Boxcollision pushing player through walls Spawn two weapons Added features: Damage Text on hit PickUp Text Vsync support Bubble bombs Special Items: FlashLight FireOrb (shooter) New dungeon "Jail" New Enemies: Spider type 1, 2, 3 and 4 New Boss: SpiderSpitter Sounds: New Key sound New Dungeon track New Mix of GreenUnderground track New Gun Sounds 5 New levels
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bome99
Level 1
Pipes And Mushrooms
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« Reply #36 on: June 21, 2012, 06:23:56 AM » |
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If any one would like to test the latest build I'll be happy to give out a code for some feedback Pm me for a code.
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bome99
Level 1
Pipes And Mushrooms
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« Reply #37 on: July 11, 2012, 06:45:30 AM » |
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Hi every one. I made new video showing what's new in 0.3.0. This update has been all about making the game more fun. So some new rules have been added. First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap. You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size. There is a time limit on the levels, that will start hell-mode if you take too long. I rewritten the jumping so it's easier to control, and some enemies will now charge you. Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going. Have fun!! Changelog ALPHA 0.3.0:Bugfixes:- Curser aim improved
No more than one pet More control when jumping straight Added features: Shake on hit and explosions Heart container. 5/5 One UP extra heart for heart-container Volume slider New Character animations Rewamped Weapons and power-up system New tutorial Shotgun re-made New GUI BossFight SHAKE DOWN ladders Earth gold blocks! Graphic retouch of all dungeons TimeLimit on Levels New Shooting animations Pickup Weapons On ”S” New gold nugget Some enemies Charge you! New box explosion 15 new levels (40 levels total) Special Items:- RangeUp
DamageUp BulletSizeUp WeaponLevelUp Bluestaff 1-2-3 BubbleGun 1-2-3 Cannon 1-2-3 CrossBow 1-2-3 IceStaff 1-2-3 MachineGun 1-2-3 RedStaff 1-2-3 ShotGun 1-2-3 Sniper 1-2-3 Sounds:- New Death sounds.
New Themes Theme OVERTIME
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Udderdude
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« Reply #38 on: July 11, 2012, 07:16:36 PM » |
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Tried it out, I got up to level 10 before I got careless and died. I had kind of gotten bored by that point. No new gameplay elements or enemies were being introduced and the levels all started to feel kind of the same. Hopefully you can keep adding stuff to the game and introduce something new every level to keep the player interested.
Also, I really hope you aren't planning to add 99 levels, as it would take forever and I doubt you can keep anyone interested in playing that long .. lol
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bome99
Level 1
Pipes And Mushrooms
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« Reply #39 on: July 11, 2012, 10:45:37 PM » |
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Ha ha yeah the game changes at level 11 and againf at 21 you should have keept on going for one more. And yes there will be about 100 levels when the game is done.
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