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879504 Posts in 32984 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 08:10:28 AM
TIGSource ForumsDeveloperFeedback99 Levels To Hell Beta! 1.0.0 is live!
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Author Topic: 99 Levels To Hell Beta! 1.0.0 is live!  (Read 6549 times)
bome99
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« Reply #30 on: May 11, 2012, 12:00:34 PM »

Version 0.0.3 is up!!

https://www.youtube.com/watch?v=_TYCJnjSnl4

Change-log Pre-Alpha 0.0.3:

Enemies:
Fixed "gets stuck"
New animations
New timed shooting and animations
New Sounds

New Lighting (optimized):

Level Spawn:
You wouldn't get the same level in the
first 10.
Added two more levels
Added more special chests and shops (higher chance of getting new weapons and protectors.)

First Pet/Protector:
RedOrb, protects you and kills enemies on
hit

Art:
More art for the first Dungeon "The Castle"
Fixed resolution, Barrels, Boxes, Weapons.
Added shadow, Ladder, Pillars.

Weapons:
BlueStaff got bouncing bullet

First Boss fight:
Knight On Wheels!!

Build:
Window mode and more resolutions.

Go download!!
DOWNLOAD http://99levelstohell.blogspot.com/p/download.html
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bome99
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« Reply #31 on: May 15, 2012, 11:32:47 PM »

First Mac version is released!
So now there is no excuse not give the game a try.

Download!!
http://www.indiedb.com/games/99-levels-to-hell/downloads/99-levels-to-hell-pre-alpha-003-mac

Go kill some monsters and watch the blood flow!

In game:
  • 4 enemies
  • 5 weapons
  • 1 pet
  • 1 environment
  • 1 boss
  • gold
  • bombs
  • portals
  • shop
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Avgudar
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« Reply #32 on: May 16, 2012, 03:57:01 PM »

Nice blood effects. Blood is one thing I really like in a game.
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bome99
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« Reply #33 on: May 18, 2012, 01:53:36 PM »

Thanks, yeah me too.  Smiley
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bome99
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« Reply #34 on: June 05, 2012, 01:39:37 PM »

We hit the alpha mark!!
Join the alpha funding and get all versions from now til release, 50% off!

The Alpha features:
1 Pet
2 Boss Fights
2 Dungeons
20 Levels
5 Enemies
9 Weapons
Gold
Bombs
Shop
Portals

Controls:
Move - A D
Shot - mouse left button
Bomb - mouse right
Jump - W
Emter door - S

The Alpha is live on http://underground.indiecity.com/game/99-Levels-To-Hell
And will soon be on Desura Alpha funding as well (http://www.desura.com/games/99-levels-to-hell)

Alpha trailer!
http://www.youtube.com/watch?v=jg8JeHZ6lFI

I've uploaded a FREE demo of the alpha as well you can get it here.
http://underground.indiecity.com/game/99-Levels-To-Hell

I also did a "let's play" so you can see what it's all about.
http://www.youtube.com/watch?v=gy65WezQeAM
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bome99
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« Reply #35 on: June 18, 2012, 02:13:43 PM »

Alpha 0.2.0 Released!!

And awesome new box art from Didde Gärtner


Changelog ALPHA 0.2.0:
General gameplay tweaks
All BossFights tweaked
Reset Game (in options)
Tutorial Level Changed

Bugfixes:
redbat crash
better lighting (easier to see)
Boxcollision pushing player through walls
Spawn two weapons

Added features:
Damage Text on hit
PickUp Text
Vsync support
Bubble bombs

Special Items:
FlashLight
FireOrb (shooter)

New dungeon "Jail"

New Enemies:
Spider type 1, 2, 3 and 4
New Boss:
SpiderSpitter

Sounds:
New Key sound
New Dungeon track
New Mix of GreenUnderground track
New Gun Sounds

5 New levels
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bome99
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« Reply #36 on: June 21, 2012, 06:23:56 AM »

If any one would like to test the latest build I'll be happy to give out a code for some feedback Smiley
Pm me for a code.  Gentleman
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bome99
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« Reply #37 on: July 11, 2012, 06:45:30 AM »

Hi every one.
I made new video showing what's new in 0.3.0.
http://www.youtube.com/watch?v=jjzE3lDcS1I

This update has been all about making the game more fun. So some new rules have been added. First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap. You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size.

There is a time limit on the levels, that will start hell-mode if you take too long. I rewritten the jumping so it's easier to control, and some enemies will now charge you. Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going.

Have fun!!


Changelog ALPHA 0.3.0:

Bugfixes:
  • Curser aim improved
    No more than one pet
    More control when jumping straight
    Added features:
    Shake on hit and explosions
    Heart container. 5/5
    One UP extra heart for heart-container
    Volume slider
    New Character animations
    Rewamped Weapons and power-up system
    New tutorial
    Shotgun re-made
    New GUI
    BossFight SHAKE DOWN ladders
    Earth gold blocks!
    Graphic retouch of all dungeons
    TimeLimit on Levels
    New Shooting animations
    Pickup Weapons On ”S”
    New gold nugget
    Some enemies Charge you!
    New box explosion
    15 new levels (40 levels total)

Special Items:
  • RangeUp
    DamageUp
    BulletSizeUp
    WeaponLevelUp
       Bluestaff 1-2-3
       BubbleGun 1-2-3
       Cannon 1-2-3
       CrossBow 1-2-3
       IceStaff 1-2-3
       MachineGun 1-2-3
       RedStaff 1-2-3
       ShotGun 1-2-3
       Sniper 1-2-3

Sounds:
  • New Death sounds.
    New Themes
    Theme OVERTIME
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Udderdude
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« Reply #38 on: July 11, 2012, 07:16:36 PM »

Tried it out, I got up to level 10 before I got careless and died.  I had kind of gotten bored by that point.  No new gameplay elements or enemies were being introduced and the levels all started to feel kind of the same.  Hopefully you can keep adding stuff to the game and introduce something new every level to keep the player interested.

Also, I really hope you aren't planning to add 99 levels, as it would take forever and I doubt you can keep anyone interested in playing that long .. lol
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bome99
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« Reply #39 on: July 11, 2012, 10:45:37 PM »

Ha ha yeah the game changes at level 11 and againf at 21 you should have keept on going for one more. And yes there will be about  100 levels when the game is done.
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« Reply #40 on: July 12, 2012, 11:15:51 AM »

1 question... will this game contain any humerous references or puns based on the song '99 Problems' by Jay-Z?
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bome99
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« Reply #41 on: July 12, 2012, 11:16:57 AM »

hahahahahahaha well I don't think so, but you never know.
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bome99
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« Reply #42 on: August 28, 2012, 10:42:19 AM »

Build 0.4.0 has been released, lots of great stuff in the update.



This will be the last Alpha, which mean that at next release the price of the game will go up.

This also means that I have had to scale down the game, to be able finish with in reasonable time.
It always hurts to cut out stuff, but I think it was necessary. The game was changed at a lot and the focus has shifted.

This means that two player is gone. It's really sad, but it would change some of the basics that make the single player so much fun.

I now want to make the best single player experience I can make, not to say that two player will never  happen.




Changelog ALPHA 0.4.0:


Bugfixes:

Bossfight – shit just got REAL!!
New controls
 You can now jump from ladder
 PickUp and enter doors on E
 Jump on Space

Added features:

Traps:
 triggered trap
 spike trap

Casino:
 Slut Machine Gold, Heart, Bomb

Special Items:

Black-hole
Protectors
 Magic Skull
 Orbs
  Green
  Ice
  Purple
Symbols
 Heart
 Pentagram
 Satanic
 Eye
 Ghost

Sounds:

trap sounds
death sounds
 Bat
 Box
 Skull
 Machine
New BossFight Track!!
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msilver
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« Reply #43 on: August 28, 2012, 10:54:08 AM »



Sweet box art!
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bome99
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« Reply #44 on: August 30, 2012, 12:29:37 AM »


Thanks will be printing some shirts soon!!
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