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SolarLune
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« Reply #225 on: June 08, 2012, 05:41:12 AM » |
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Okay, so I've been thinking about implementing multiplayer into Soldier Of. It's not really going anywhere right now because I've never implemented online functionality into a game before, but it's something that I wanted to consider. In the meantime, I've made two new tracks for Soldier Of. Both are WIPs, but I'm pretty happy with how they're turning out. Aqueduct - 2FurnaceListen to Aqueduct - 2 first, and then Furnace. If you want to be surprised by the music, wait until you play the game. 
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« Last Edit: June 08, 2012, 06:13:37 AM by SolarLune »
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poe
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« Reply #226 on: June 08, 2012, 10:49:31 AM » |
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Online for this game wouldn't be worth it. A few things I've learned with online (No expert so absolutely call me on anything that's incorrect) If you don't check all the collisions and do all the game server side, players can easily cheat by editing their data. This being the case it is best to start the game with multiplayer and base singleplayer off of that. It limits the amount of mobs you can have on the screen, as they need to all be synced. Anyways multiplayer in a metroidvania would be odd I think but hey, it's your game! Also I'm glad this game is getting so much attention, maybe then you will be more driven to work on it besides as a portfolio builder 
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LaughingLeader
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« Reply #227 on: June 08, 2012, 10:51:33 AM » |
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I like how Aqueduct 2 builds into the next song (Furnace), and then where Furnace takes it makes me feel like there's a boss or some sort of big fight there. Awesome music. 
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SolarLune
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« Reply #228 on: June 08, 2012, 01:36:53 PM » |
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@poe - Really? What was the most difficult / worst part of multiplayer, in your experience? And yeah, I understand that building the game as a multi-player game first and building single-player on top would be the best method. Maybe I won't have multiplayer after all - it's a bit more complex than I thought.  @LaughingLeader - Thanks!
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poe
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« Reply #229 on: June 08, 2012, 01:40:25 PM » |
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@poe - Really? What was the most difficult / worst part of multiplayer, in your experience? And yeah, I understand that building the game as a multi-player game first and building single-player on top would be the best method. Maybe I won't have multiplayer after all - it's a bit more complex than I thought.  @LaughingLeader - Thanks! I haven't made a complete game with it, just some various tests. Also I'm obviously not the best programmer since I have no formal education of it, but the issue I ran into that was the worst was I couldn't have more than 20 or so mobs or it would lag. Other than that it's just annoying to have to program something, then make a dummy version of it to be able to see it but that of course isn't a huge deal.
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jmcmorris
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« Reply #230 on: June 08, 2012, 02:39:05 PM » |
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Multiplayer is definitely a beast best considered from the beginning. I did not consider multiplayer for my current project until after getting a decent chunk of the engine done. Because of this I ended up having to rewrite a fair amount of the code and even redesign a few things.
I've been following Soldier Of for awhile and I'm not sure how much multiplayer would be adding to it. This is of course completely up to you. If you do decide to go ahead with it I would say that you should expect to spend at least 2 weeks upfront and probably a few more over the course of the project.
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DustyDrake
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« Reply #231 on: June 08, 2012, 03:25:21 PM » |
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One thing I've always wondered about this is why is it "Soldier Of"? The name feels incomplete to me. Soldier Of... of what?
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SolarLune
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« Reply #232 on: June 08, 2012, 03:50:39 PM » |
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@jmcmorris - Yeah, maybe I'll rethink multiplayer. I definitely like the idea, but maybe it's too much work at this point to worry about it. Maybe I'll add that for my next game project, or at least think about it and work on it on the side of the actual game.
@DustyDrake - Well, my idea was for there to be different chapters in the game - episodes that would condense the goal for that section into a word. That name would be in each section, i.e.
"Soldier Of: Exploration"
"Soldier Of: Recompense"
"Soldier Of: Truth"
"Soldier Of: Blueberries" (Ha ha)
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poe
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« Reply #233 on: June 08, 2012, 04:45:12 PM » |
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"You have died, looks like your blueberries are grapes at best."
Anyways you could always have a non co-op multiplayer. A deathmatch type thing could be easily done.
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DustyDrake
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« Reply #234 on: June 08, 2012, 05:03:14 PM » |
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Oh, and I've noticed a lot of holes in the world where I can just fall forever.
One I think is behind the winch/gear that you showed off with your death screen video.
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GCshepard
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« Reply #235 on: June 13, 2012, 03:43:14 PM » |
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Both co-op and versus would be loads of fun. The game is looking beautiful. Adding this to my watch list.
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SolarLune
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« Reply #236 on: June 13, 2012, 04:55:15 PM » |
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Late to respond, but it's better late than never. @poe - Define easily.  @DustryDrake - Yeah, I know about those. I think I've patched them all up in the maps, but haven't updated the demo, so you're still playing with old bugs. @GCshepard - Thanks a lot! Yeah, I would like to add multiplayer, but I need to look into it some more. Having a good co-op or versus match would be a lot of fun, I'd think.
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eigenbom
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« Reply #237 on: June 14, 2012, 04:53:47 PM » |
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@DustyDrake - Well, my idea was for there to be different chapters in the game - episodes that would condense the goal for that section into a word. That name would be in each section, i.e.
"Soldier Of: Exploration"
"Soldier Of: Recompense"
"Soldier Of: Truth"
"Soldier Of: Blueberries" (Ha ha)
Hey this is a great idea solar, but I would drop the colon.. Soldier Of The Fall Soldier Of Night Soldier Of Fortune etc..
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obsidian_golem
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« Reply #238 on: June 15, 2012, 06:34:35 PM » |
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Soldier of... Revenge 
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thebarryman
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« Reply #239 on: June 15, 2012, 10:48:46 PM » |
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Just wanted to say this looks fantastic. I love how smoothly you adapted the graphical style of a GBC game to a 3D world.
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