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999477 Posts in 39224 Topics- by 30630 Members - Latest Member: FlyingShisno

April 23, 2014, 07:27:11 PM
TIGSource ForumsFeedbackDevLogsValchion - 3D GBC-Styled Zelda-like - Win / Mac / Linux Demo #2
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Author Topic: Valchion - 3D GBC-Styled Zelda-like - Win / Mac / Linux Demo #2  (Read 54740 times)
SolarLune
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« Reply #480 on: March 29, 2013, 03:17:30 PM »

I don't think so, no. Try downloading it again - I've been updating things like crazy since yesterday. Should've probably just gotten Windows out alright first.  Embarrassed

EDIT: I just downloaded it and tried it myself, and it runs fine on Windows 7 64-bit.
« Last Edit: March 29, 2013, 03:26:00 PM by SolarLune » Logged

Gravity Games
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« Reply #481 on: March 29, 2013, 05:20:52 PM »

It still wasn't working, though if it helps, I got a whole bunch of warnings about some controller being removed, as well as "Error Totblock: 25"
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When I make games, I don't take risks. Everything I put my heart into is a guaranteed success.
SolarLune
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« Reply #482 on: March 29, 2013, 06:41:52 PM »

^ Okay, what's your OS?
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Irock
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« Reply #483 on: March 30, 2013, 07:46:29 AM »

^ No, it's not intentional. The Mac runtime's input seems to be sticking, so I would need to access the engine's code to fix it. That's not really going to happen as I'm not developing on a Mac, so I can't personally deal with it.
Waaaahh Cry
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Gravity Games
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« Reply #484 on: March 30, 2013, 03:10:09 PM »

^ Okay, what's your OS?

Windows 7 64 bit, any idea what might be causing the problem?
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SolarLune
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« Reply #485 on: March 31, 2013, 11:41:56 AM »

^ Not really anything other than asking how you've got the game unzipped. You didn't do something like try to execute it from the zip file or anything like that, right? I mean, you unzipped it straight into a normal folder, right? (PM'ing a screenshot of the inside would help.)

@IRock - Heh, sorry about that. I've downloaded the source before and jumped into it a bit before, so I can at least check to see if there's something fishy going on with the input handling. Maybe I can solve it, or at least point it out to BGE Mac developers.
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Gravity Games
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« Reply #486 on: April 02, 2013, 07:11:31 PM »

I've tried unzipping with both the Windows default (I forget what its called) and 7-zip. I never tried from the zipped folder. If it helps, pressing the arrow keys up and down makes a beeping noise, which makes me think that only the drawing is messed up (especially since I once got the music to change and heard gunshots...). If you still need a screenshot of the folder, just tell me. Wink
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eyeliner
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« Reply #487 on: April 03, 2013, 12:56:21 AM »

GLSL Issues, maybe? What's thy video graphics adapter?
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« Reply #488 on: April 10, 2013, 07:32:27 PM »

Hey, I just downloaded the latest Windows demo from your site. I got it working, and was able to play it, but there some noticeable lags when I pressed start and after I selected a save slot (I think it was loading a lot of textures to memory maybe? I played it in windowed mode btw). Also, I didn't see a tutorial on the controls during my first attempt (went for the Readme.txt, but only found text about BlendSling; eventually figured it was "C" for confirm/shoot, also it took me a minute to realize I needed to equip the gun before I could use it; maybe add a tutorial somewhere?). I kinda got killed by the first soldier I met (ran out of bullets, got shredded by his machine gun). Eventually learn "V" to reload on third respawn by accident. And is there a jump command? It felt like there was, but I just couldn't figure which key it was.

Anyways, good work so far. Judging by the screenshots, looks like you've been busy!
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Cellusious
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« Reply #489 on: April 10, 2013, 11:02:10 PM »

Awesome work, @SolarLune
I love your style.
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Elrinth
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« Reply #490 on: April 24, 2013, 06:40:01 AM »

I only made it to some save point in the sewers.. Never figured out which button is used to save :D

The controls felt quite tight. I managed to get stuck in some trees with one of those tunneler enemies following and damaging me multiple times.. but if I stood still I could just camp inside the trees and gun him down.

You can only shoot or jump? Not both at same time? It reminds me alittle of Zelda controls for GB, except there u had two action buttons. Maybe I was supposed to switch the dodge-button for jump boots.
Anyways, really cool game. I love the music tracks you made for it. I listen to the oggs outside of the game in my musicplayer! :D
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« Reply #491 on: April 30, 2013, 02:59:00 AM »

Looks almost legit Smiley A bit like what would happen if the build engine was on SNES!
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SolarLune
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« Reply #492 on: May 01, 2013, 11:04:11 PM »

@helgravis - Whoops, my mistake. I'll upload a fixed demo soon. Thanks for playing.
@Cellusious - Thanks a lot!
@Elrinth - You can equip two items at a time, by pressing the item button for whichever slot you want to use (X for primary, C for secondary). Thanks to you as well for playing.
@KoeWaffle - Thanks!



Eugh, it's been a little while since my last post. I've been doing other things, but I'm working on this, anyway. I kicked the old GBC aspect ratio in favor of the more standard 4:3. I also added a full-screen graphics option. I was going to add a motion blur filter / shader / effect I made, but it didn't look too hot over the game screen.

I also fixed the 'fall into the water, respawn on the edge' problem by getting the last polygon you walked on, and placing you in the center of it, basically. It works pretty well, and should also keep you from being pushed so frequently by the mole enemy.

Anyway, thanks a lot for playing the game and trying it out, providing feedback, and telling me where I messed up. I kind of like Helgravis' description of his playthrough where it's an "exploratory" play, and he went in 'blind', so to speak. I think I won't have a tutorial, but rather will just have the read-me to describe the controls. That might make discovering the controls and techniques more interesting.
« Last Edit: May 01, 2013, 11:15:53 PM by SolarLune » Logged

Haris
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« Reply #493 on: May 03, 2013, 04:41:05 AM »

Ok it ran fine on Windows 8 (64) and Windows 7 (64). Now, this game really is bringing that GBC feel. I liked the amount of details you are putting there and... pistol desc.  Well, hello there! But please make it so that I can skip those cut scenes (at least track if I viewed it already and then give me an option to skip them). I hope that you will make AI more human like (they are too smart and fast in the beginning).

That's all. I really enjoy it in general. Keep up.  Wink
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SolarLune
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« Reply #494 on: May 13, 2013, 11:59:59 PM »

I'm alive, and so is this thread!

@HarisM - Thanks for playing! Glad to hear it ran well on Windows 8 (I don't have it, so I wouldn't have known if it worked alright). The cut scenes are currently unskippable, but when you save, you don't have to go back through them again. I'll add a button to skip them if possible, though.

Slower guards might be a good idea, thanks.

So I actually implemented a boss today! I was holding back on it for a pretty long time and just now got around to it. It wasn't as hard as I thought it was going to be. It's a really simple boss, but hopefully should be a nice challenge.

I think I'll see about making another demo really soon with a proper end (i.e. "Welp, thanks for playing! This is the end of the alpha demo of Valchion!", and so on).
« Last Edit: May 14, 2013, 12:05:54 AM by SolarLune » Logged

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