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891492 Posts in 33545 Topics- by 24778 Members - Latest Member: sleepyzombie

June 19, 2013, 08:45:31 PM
TIGSource ForumsDeveloperFeedbackDevLogsThaumaturgy
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Author Topic: Thaumaturgy  (Read 5795 times)
_Madk
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« Reply #30 on: December 08, 2011, 06:50:57 AM »

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JobLeonard
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« Reply #31 on: December 08, 2011, 07:46:57 AM »

Aaah, so it's actually a Buddhism simulator?
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_Madk
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« Reply #32 on: December 08, 2011, 08:10:58 AM »

it was just me noticing that you could keep checking a chest after you'd emptied it.

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happymonster
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« Reply #33 on: December 08, 2011, 03:47:16 PM »

Lovely colours and use of ANSI. Smiley  Coffee
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
_Madk
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« Reply #34 on: December 08, 2011, 09:52:48 PM »

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Taugeshtu
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« Reply #35 on: December 09, 2011, 12:46:19 AM »

I'm wondering: how frequent actually we'll see that great side-view wizard's art in game?

Water and wind arts are goooooooooooooooooooood Smiley
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_Madk
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« Reply #36 on: December 09, 2011, 03:23:57 AM »

it's difficult to answer that question without going into way more depth about the game than I want to go with just text. Wizard
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_Madk
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« Reply #37 on: December 10, 2011, 01:01:09 PM »



this is what things look like before I've polished them.
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_Madk
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« Reply #38 on: December 10, 2011, 01:48:09 PM »

and this is what they look like after.

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Evan McClane
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« Reply #39 on: December 10, 2011, 03:30:05 PM »

Oooh, pretty.  I have no idea what this is about yet but I caan't wait to play it.
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Taugeshtu
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« Reply #40 on: December 11, 2011, 01:40:30 AM »

Quote
this is what they look like after.
Fantastic! So accurate
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_Madk
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« Reply #41 on: December 13, 2011, 11:18:38 AM »

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stef1a
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« Reply #42 on: December 15, 2011, 04:56:25 PM »

I'm curious about how you're generating the maps and how you're handling the combat/entity interaction.
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_Madk
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« Reply #43 on: December 15, 2011, 05:57:21 PM »

the maps are hand-drawn. entity interaction is based on a simple set of behaviors governing ai (I say simple. but it's considerably more cool than what most games get away with.) and simple rules determining attacks. the combat is a wip, though, it's what I'm working on currently.
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C.A. Sinner
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« Reply #44 on: December 16, 2011, 02:42:13 AM »

lookin' great!
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