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891264 Posts in 33534 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 10:52:57 AM
TIGSource ForumsDeveloperFeedbackDevLogsThaumaturgy
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Author Topic: Thaumaturgy  (Read 5794 times)
_Madk
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« Reply #60 on: July 10, 2012, 07:52:50 AM »

I got the bright idea that I wanted to take this in a slightly different direction than I have been. So recently I've been screwing around with possibly taking it there. Stay tuned for updates, and whether I decide to go with it or stick with what I was doing.

 Wizard
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happymonster
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« Reply #61 on: July 10, 2012, 11:17:22 PM »

I don't get it either.. yet
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_Madk
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« Reply #62 on: July 11, 2012, 09:46:28 AM »

I rewrote most of the physics code to be much more optimized and less buggy, and added pruning capability.

the number in the top-left is how many milliseconds the physics sim took for the pictured frame (not counting rendering)

green lines indicate velocity, red lines indicate directional links from one solid to another so that when the target becomes awake the owner of the link wakes up too. white lines show on which face a collision took place.









« Last Edit: July 11, 2012, 10:01:57 AM by _Madk » Logged

_Madk
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« Reply #63 on: July 11, 2012, 01:25:04 PM »



because fuck you, that's why.
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_Madk
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« Reply #64 on: July 12, 2012, 09:56:21 AM »



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_Madk
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« Reply #65 on: July 12, 2012, 03:49:37 PM »



first-ever screenshot featuring the dev console. I'm planning on using that newfangled practice of making the level editor integrated into the actual game to make testing things and structuring levels streamlined as possible.
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_Madk
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« Reply #66 on: July 13, 2012, 11:32:17 AM »

physics along with some basic rendering code = implemented



note to future self: FPS does not exceed ~58 even when literally nothing is being drawn or updated. don't set the game's FPS limit too high.
« Last Edit: July 13, 2012, 11:42:05 AM by _Madk » Logged

_Madk
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« Reply #67 on: July 13, 2012, 12:00:20 PM »

I gave that bitch a slightly transparent console

bitches love slightly transparent consoles

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_Madk
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« Reply #68 on: July 13, 2012, 01:48:53 PM »

thanks to the awesome that is the rendering code I spent an inordinate amount of time on a little while back, it is not only entirely possible but also awesomely easy to play the game at any resolution without fucking anything up



also, I made a new font for the console

« Last Edit: July 13, 2012, 01:55:15 PM by _Madk » Logged

happymonster
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« Reply #69 on: July 13, 2012, 02:04:09 PM »

Looks nice, perhaps the font should be one pixel higher though so you can have a proper lower case 'e'?

Are you going to explain about the game yet? Smiley
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sublinimal
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« Reply #70 on: July 13, 2012, 02:18:58 PM »

Once upon a midnight dreary, while I pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore —
While I nodded, nearly napping, suddenly there came a tapping,
As of some one gently rapping, rapping at my chamber door.
Bitches ain't shit but hoes and tricks
Lick on these nuts and suck the dick
Get the fuck out after you're done
And I hope in my ride to make a quick run
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_Madk
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« Reply #71 on: July 13, 2012, 03:46:32 PM »

Looks nice, perhaps the font should be one pixel higher though so you can have a proper lower case 'e'?

Are you going to explain about the game yet? Smiley

that font is just for the console and I wanted it to be 8 pixels high including spacing and thin as possible, I don't intend on using it for the actual game font

as to the second bit, I updated the first post with something that should give a bit of an idea but don't expect any more than that for now.
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_Madk
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« Reply #72 on: July 17, 2012, 05:09:54 AM »



working on getting the basic game data functional

Which of these fonts do you think I should use as the game's primary one?
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happymonster
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« Reply #73 on: July 17, 2012, 10:00:36 AM »

I like Maiden, Mark and Molly the best (but you may want larger fonts?)
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SpaceHero Command ... In Development
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_Madk
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Love, love is a verb Love is a doing word ~♪


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« Reply #74 on: July 17, 2012, 10:30:46 AM »

I like Maiden, Mark and Molly the best (but you may want larger fonts?)

the game is restricted to a 256x192 resolution

also, I was leaning toward molly myself, I think that's probably what I'll use.
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